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C++ System::close方法代码示例

本文整理汇总了C++中fmod::System::close方法的典型用法代码示例。如果您正苦于以下问题:C++ System::close方法的具体用法?C++ System::close怎么用?C++ System::close使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fmod::System的用法示例。


在下文中一共展示了System::close方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: playEnvironment

	int Game::playEnvironment()
	{
			bool soundDone=false;
			FMOD::System* system;
			FMOD_RESULT result = FMOD::System_Create(&system);
			system->init(32, FMOD_INIT_NORMAL, NULL);
			FMOD::Sound* sound;
			
			result = system->createSound("Ocean.WAV",FMOD_LOOP_NORMAL,NULL, &sound);
			FMOD::Channel* channel = 0;
			bool pauseSound = false;


			channel->isPlaying(&pauseSound);

			result = system->playSound(FMOD_CHANNEL_FREE, sound,false, &channel);
			soundDone=true;


			while (soundDone!=true)
			{
			channel->setPaused(false);
			system->update();

			result = sound->release();
			result = system->close();
			result = system->release();
			}
			return 0;
	}
开发者ID:Acularius,项目名称:Pixel-Brother,代码行数:30,代码来源:Game.cpp

示例2: FMODErrorCheck

/**
 * Create a map where the keys are the names of the devices
 * and the values are the id (0-x where x = num of devices)
 */
map<string,int> AudioDevice::getDeviceMap()
{
    FMOD_RESULT result;
    FMOD::System* sys;
    result = FMOD::System_Create( &sys );
    FMODErrorCheck(result);

    int numDrivers;
    result = sys->getNumDrivers(&numDrivers);
    FMODErrorCheck(result);

    map<string,int> deviceMap;
    //app::console() << "===========================" << endl;
    //app::console() << "Listing audio devices:" << endl;
    for(int i=0; i<numDrivers; i++)
    {
        FMOD_GUID guid;
        char deviceName[256];
        sys->getDriverInfo(i, deviceName, 256, &guid);
        //app::console() << "(" << i << ") " << deviceName << endl;
        deviceMap[string(deviceName)] = i;
    }
    //app::console() << "===========================" << endl;
    FMODErrorCheck( sys->close() );
    FMODErrorCheck( sys->release() );
    return deviceMap;
}
开发者ID:KitchenTableCoders,项目名称:3daudio,代码行数:31,代码来源:AudioDevice.cpp

示例3: shutdown

void StepTwoApp::shutdown()
{
    // 4. Release resources!
    for(auto& sound : mSounds) {
		FMODErrorCheck(sound->release());
	}
	FMODErrorCheck( mSystem->close() );
	FMODErrorCheck( mSystem->release() );
}
开发者ID:KitchenTableCoders,项目名称:3daudio,代码行数:9,代码来源:StepTwoApp.cpp

示例4: playSound

	int Game::playSound(bool Sound)
	{

			bool soundDone= false;
			//declare variable for FMOD system object
			FMOD::System* system;
			//allocate memory for the FMOD system object
			FMOD_RESULT result = FMOD::System_Create(&system);
			//initialize the FMOD system object
			system->init(32, FMOD_INIT_NORMAL, NULL);
			//declare variable for the sound object
			FMOD::Sound* sound;
			//created sound object and specify the sound 
			
			result = system->createSound("Cathedral_of_Light.mp3",FMOD_LOOP_NORMAL,NULL, &sound);
			// play sound - 1st parameter can be combined flags (| separator)
			FMOD::Channel* channel = 0;

			//start sound

			bool pauseSound=false;

			channel->isPlaying(&pauseSound);

			result = system->playSound(FMOD_CHANNEL_FREE, sound, Sound, &channel);
			soundDone=true;


			while (soundDone!=true)
			{
			channel->setPaused(false);
			system->update();

			//}
			// release resources
			result = sound->release();
			result = system->close();
			result = system->release();
			}
			return 0;

	}
开发者ID:Acularius,项目名称:Pixel-Brother,代码行数:42,代码来源:Game.cpp

示例5: main

int main(int argc, char *argv[])
{
    FMOD::System    *system;
    FMOD::Sound     *sound;
    FMOD::Channel   *channel = 0;
    FMOD_RESULT      result;
    int              key;
    unsigned int     version;

    memset(gCurrentTrackArtist, 0, 256);
    memset(gCurrentTrackTitle, 0, 256);
    strcpy(gOutputFileName, "output.mp3");   /* Start off like this then rename if a title tag comes along */

    printf("======================================================================\n");
    printf("RipNetStream Example.  Copyright (c) Firelight Technologies 2004-2014.\n");
    printf("======================================================================\n\n");

    if (argc < 2)
    {
        printf("Usage:   ripnetstream <url>\n");
        return -1;
    }

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(100, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = system->setStreamBufferSize(gFileBufferSize, FMOD_TIMEUNIT_RAWBYTES);
    ERRCHECK(result);

    result = system->attachFileSystem(myopen, myclose, myread, 0);
    ERRCHECK(result);

    printf("Buffering...\n\n");

    result = system->createSound(argv[1], FMOD_HARDWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_NONBLOCKING, 0, &sound);
    ERRCHECK(result);

    /*
        Main loop
    */
    do
    {
        static bool mute = false;

        if (sound && !channel)
        {
            result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
        }

        if (_kbhit())
        {
            key = _getch();

            switch (key)
            {
                case ' ' :
                {
                    if (channel)
                    {
                        bool paused;
                        channel->getPaused(&paused);
                        channel->setPaused(!paused);
                    }
                    break;
                }
                case 'm' :
                case 'M' :
                {
                    if (channel)
                    {
                        channel->getMute(&mute);
                        channel->setMute(!mute);
                    }
                    break;
                }
            }
        }

        system->update();

        if (channel)
        {
            bool         playing = false;
            int          tagsupdated = 0;

//.........这里部分代码省略.........
开发者ID:Guitaroz,项目名称:Arcade-Space-Shooter,代码行数:101,代码来源:main.cpp

示例6: FMOD_Main


//.........这里部分代码省略.........
            {
                float pitch;
                result = channelgroup->getPitch(&pitch);
                ERRCHECK(result);
                pitch += 0.01f;
                result = channelgroup->setPitch(pitch);
                ERRCHECK(result);

                result = system->update();
                ERRCHECK(result);

                Common_Sleep(10);
            }
        }
        if (Common_BtnPress(BTN_ACTION3)) 
        {                                 
            for (count = 0; count < 50; count++)
            {
                float pitch;
                result = channelgroup->getPitch(&pitch);
                ERRCHECK(result);

                if (pitch > 0.1f)
                {
                    pitch -= 0.01f;
                }
                result = channelgroup->setPitch(pitch);
                ERRCHECK(result);
                
                result = system->update();
                ERRCHECK(result);

                Common_Sleep(10);
            }
        }

        result = system->update();
        ERRCHECK(result);

        /*
            Print some information
        */
        {
            bool    playing = false;
            bool    paused = false;
            int     chansplaying;

            if (channelgroup)
            {
                result = channelgroup->isPlaying(&playing);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channelgroup->getPaused(&paused);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }
            }

            result = system->getChannelsPlaying(&chansplaying);
            ERRCHECK(result);

            Common_Draw("==================================================");
            Common_Draw("Gapless Playback example.");
            Common_Draw("Copyright (c) Firelight Technologies 2004-2014.");
            Common_Draw("==================================================");
            Common_Draw("");
            Common_Draw("Press %s to toggle pause", Common_BtnStr(BTN_ACTION1));
            Common_Draw("Press %s to increase pitch", Common_BtnStr(BTN_ACTION2));
            Common_Draw("Press %s to decrease pitch", Common_BtnStr(BTN_ACTION3));
            Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
            Common_Draw("");
            Common_Draw("Channels Playing %d : %s", chansplaying, paused ? "Paused " : playing ? "Playing" : "Stopped");
        }

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    /*
        Shut down
    */
    result = sound[NOTE_C]->release();
    ERRCHECK(result);
    result = sound[NOTE_D]->release();
    ERRCHECK(result);
    result = sound[NOTE_E]->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    Common_Close();

    return 0;
}
开发者ID:Krazygamr,项目名称:D-Touch,代码行数:101,代码来源:gapless_playback.cpp

示例7: main


//.........这里部分代码省略.........
                channel2->setPaused(!paused);
            }

            if (key == '3') 
            {
                result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel3);
                ERRCHECK(result);
            }

            if (key == ' ')
            {
                listenerflag = !listenerflag;
            }

            if (!listenerflag)
            {
                if (key == '<') 
                {
                    listenerpos.x -= 1.0f * DISTANCEFACTOR;
                    if (listenerpos.x < -35 * DISTANCEFACTOR)
                    {
                        listenerpos.x = -35 * DISTANCEFACTOR;
                    }
                }
                if (key == '>') 
                {
                    listenerpos.x += 1.0f * DISTANCEFACTOR;
                    if (listenerpos.x > 36 * DISTANCEFACTOR)
                    {
                        listenerpos.x = 36 * DISTANCEFACTOR;
                    }
                }
            }
        }

        // ==========================================================================================
        // UPDATE THE LISTENER
        // ==========================================================================================
        {
            static float t = 0;
            static FMOD_VECTOR lastpos = { 0.0f, 0.0f, 0.0f };
            FMOD_VECTOR forward        = { 0.0f, 0.0f, 1.0f };
            FMOD_VECTOR up             = { 0.0f, 1.0f, 0.0f };
            FMOD_VECTOR vel;

            if (listenerflag)
            {
                listenerpos.x = (float)sin(t * 0.05f) * 33.0f * DISTANCEFACTOR; // left right pingpong
            }

            // ********* NOTE ******* READ NEXT COMMENT!!!!!
            // vel = how far we moved last FRAME (m/f), then time compensate it to SECONDS (m/s).
            vel.x = (listenerpos.x - lastpos.x) * (1000 / INTERFACE_UPDATETIME);
            vel.y = (listenerpos.y - lastpos.y) * (1000 / INTERFACE_UPDATETIME);
            vel.z = (listenerpos.z - lastpos.z) * (1000 / INTERFACE_UPDATETIME);

            // store pos for next time
            lastpos = listenerpos;

            result = system->set3DListenerAttributes(0, &listenerpos, &vel, &forward, &up);
            ERRCHECK(result);

            t += (30 * (1.0f / (float)INTERFACE_UPDATETIME));    // t is just a time value .. it increments in 30m/s steps in this example

            // print out a small visual display
            {
                char s[80];

                sprintf(s, "|.......................<1>......................<2>....................|");

                s[(int)(listenerpos.x / DISTANCEFACTOR) + 35] = 'L';
                printf("%s\r", s);
            }
        }

        system->update();

        Sleep(INTERFACE_UPDATETIME - 1);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound1->release();
    ERRCHECK(result);
    result = sound2->release();
    ERRCHECK(result);
    result = sound3->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:akerspoket,项目名称:TAJMS-Agil-Breakout,代码行数:101,代码来源:main.cpp

示例8: main


//.........这里部分代码省略.........
    }

    memset(&createsoundexinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
    createsoundexinfo.cbsize            = sizeof(FMOD_CREATESOUNDEXINFO);              /* required. */
    createsoundexinfo.decodebuffersize  = 44100;                                       /* Chunk size of stream update in samples.  This will be the amount of data passed to the user callback. */
    createsoundexinfo.length            = 44100 * channels * sizeof(signed short) * 5; /* Length of PCM data in bytes of whole song (for Sound::getLength) */
    createsoundexinfo.numchannels       = channels;                                    /* Number of channels in the sound. */
    createsoundexinfo.defaultfrequency  = 44100;                                       /* Default playback rate of sound. */
    createsoundexinfo.format            = FMOD_SOUND_FORMAT_PCM16;                     /* Data format of sound. */
    createsoundexinfo.pcmreadcallback   = pcmreadcallback;                             /* User callback for reading. */
    createsoundexinfo.pcmsetposcallback = pcmsetposcallback;                           /* User callback for seeking. */

    result = system->createSound(0, mode, &createsoundexinfo, &sound);
    ERRCHECK(result);

    printf("Press space to pause, Esc to quit\n");
    printf("\n");

    /*
        Play the sound.
    */

    result = system->playSound(FMOD_CHANNEL_FREE, sound, 0, &channel);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        if (_kbhit())
        {
            key = _getch();

            switch (key)
            {
                case ' ' :
                {
                    bool paused;
                    channel->getPaused(&paused);
                    channel->setPaused(!paused);
                    break;
                }
            }
        }

        system->update();

        if (channel)
        {
            unsigned int ms;
            unsigned int lenms;
            bool         playing;
            bool         paused;

            channel->isPlaying(&playing);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }

            result = channel->getPaused(&paused);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }

            result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }

            result = sound->getLength(&lenms, FMOD_TIMEUNIT_MS);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }

            printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
        }

        Sleep(20);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:chandonnet,项目名称:FTB2015,代码行数:101,代码来源:main.cpp

示例9: main


//.........这里部分代码省略.........
    */
    do
    {
        if (kbhit())
        {
            key = getch();

            switch (key)
            {
                case '1' :
                {
                    result = system->playSound(FMOD_CHANNEL_FREE, sound1, 0, &channel);
                    ERRCHECK(result);
                    break;
                }
                case '2' :
                {
                    result = system->playSound(FMOD_CHANNEL_FREE, sound2, 0, &channel);
                    ERRCHECK(result);
                    break;
                }
                case '3' :
                {
                    result = system->playSound(FMOD_CHANNEL_FREE, sound3, 0, &channel);
                    ERRCHECK(result);
                    break;
                }
            }
        }

        system->update();

        {
            unsigned int ms = 0;
            unsigned int lenms = 0;
            bool         playing = 0;
            bool         paused = 0;
            int          channelsplaying = 0;

            if (channel)
            {
                FMOD::Sound *currentsound = 0;

                result = channel->isPlaying(&playing);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
                {
                    ERRCHECK(result);
                }

                result = channel->getPaused(&paused);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
                {
                    ERRCHECK(result);
                }

                result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
                {
                    ERRCHECK(result);
                }
               
                channel->getCurrentSound(&currentsound);
                if (currentsound)
                {
                    result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS);
                    if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
                    {
                        ERRCHECK(result);
                    }
                }
            }

            system->getChannelsPlaying(&channelsplaying);

            printf("\rTime %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying);
            fflush(stdout);
        }

        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound1->release();
    ERRCHECK(result);
    result = sound2->release();
    ERRCHECK(result);
    result = sound3->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:EEmmanuel7,项目名称:leapmotion-irrlicht,代码行数:101,代码来源:main.cpp

示例10: main

int main(int argc, char *argv[])
{
    FMOD::System     *system;
    FMOD::Sound      *sound;
    FMOD_RESULT       result;
    unsigned int      version;

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(1, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = system->createStream("../media/wave.mp3", FMOD_OPENONLY | FMOD_ACCURATETIME, 0, &sound);
    ERRCHECK(result);

    printf("==========================================================================\n");
    printf("Offline Decoding Example.  Copyright (c) Firelight Technologies 2004-2011.\n");
    printf("==========================================================================\n");
    printf("\n");
    printf("This program will open wave.mp3 and decode it into wave.raw using the\n");
    printf("Sound::readData function.\n");
    printf("\n");

    /*
        Decode the sound and write it to a .raw file.
    */
    {
        void *data;
        unsigned int length = 0, read;
        unsigned int bytesread;
        FILE *outfp;

        #define CHUNKSIZE 4096

        result = sound->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
        ERRCHECK(result);

        outfp = fopen("output.raw", "wb");
        if (!outfp)
        {
            printf("Error!  Could not open output.raw output file.\n");
            return 0;
        }

        data = malloc(CHUNKSIZE);
        if (!data)
        {
            printf("Error!  Failed to allocate %d bytes.\n", CHUNKSIZE);
            return 0;
        }

        bytesread = 0;
        do
        {
            result = sound->readData((char *)data, CHUNKSIZE, &read);

            fwrite((char *)data, read, 1, outfp);
                       
            bytesread += read;

            printf("writing %d bytes of %d to output.raw\r", bytesread, length);
        }
        while (result == FMOD_OK && read == CHUNKSIZE);

        /*
            Loop terminates when either 
            1. the read function returns an error.  (ie FMOD_ERR_FILE_EOF etc).
            2. the amount requested was different to the amount returned. (somehow got an EOF without the file error, maybe a non stream file format like mod/s3m/xm/it/midi).

            If 'bytesread' is bigger than 'length' then it just means that FMOD miscalculated the size, 
            but this will not usually happen if FMOD_ACCURATETIME is used.  (this will give the correct length for VBR formats)
        */

        printf("\n");

        if (outfp)
        {
            fclose(outfp);
        }
    }
        

    printf("\n");

    /*
        Shut down
    */
//.........这里部分代码省略.........
开发者ID:YanisBreton,项目名称:wolf3d,代码行数:101,代码来源:main.cpp

示例11: main


//.........这里部分代码省略.........

        result = cdsound->getLength(&lenms, FMOD_TIMEUNIT_MS);
        ERRCHECK(result);

        printf("Total CD length %02d:%02d\n\n", lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100);
    }


    /*
        Play a CD track
    */
    result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
    ERRCHECK(result);

    /*
        Main loop
    */
    do
    {
        if (kbhit())
        {
            key = getch();

            switch (key)
            {
                case ' ' :
                {
                    bool paused;
                    channel->getPaused(&paused);
                    channel->setPaused(!paused);
                    break;
                }

                case 'n' :
                {
                    currenttrack++;
                    if (currenttrack >= numtracks)
                    {
                        currenttrack = 0;
                    }
                    result = cdsound->getSubSound(currenttrack, &sound);
                    ERRCHECK(result);
                    result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
                    ERRCHECK(result);
                    break;
                }
            }
        }

        system->update();

        if (channel)
        {
            unsigned int ms;
            unsigned int lenms;
            bool         playing;
            bool         paused;

            result = channel->getPaused(&paused);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }
            result = channel->isPlaying(&playing);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }
            result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }
            result = sound->getLength(&lenms, FMOD_TIMEUNIT_MS);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
            {
                ERRCHECK(result);
            }

            printf("Track %d/%d : %02d:%02d:%02d/%02d:%02d:%02d : %s\r", currenttrack + 1, numtracks, ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
        }

        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:YanisBreton,项目名称:wolf3d,代码行数:101,代码来源:main.cpp

示例12: main


//.........这里部分代码省略.........
            switch (key)
            {
                case ' ' :
                {
                    bool paused;
                    channel->getPaused(&paused);
                    channel->setPaused(!paused);
                    break;
                }

                case '<' :
                {
                    unsigned int ms;

                    channel->getPosition(&ms, FMOD_TIMEUNIT_SENTENCE_MS);

                    if (ms >= 10000)
                    {
                        ms -= 10000;
                    }
                    else
                    {
                        ms = 0;
                    }

                    channel->setPosition(ms, FMOD_TIMEUNIT_SENTENCE_MS);
                    break;
                }

                case '>' :
                {
                    unsigned int ms;

                    channel->getPosition(&ms, FMOD_TIMEUNIT_SENTENCE_MS);

                    ms += 10000;

                    channel->setPosition(ms, FMOD_TIMEUNIT_SENTENCE_MS);
                    break;
                }

                case 'n' :
                {
                    channel->getPosition(&currenttrack, FMOD_TIMEUNIT_SENTENCE_SUBSOUND);

                    currenttrack++;
                    if (currenttrack >= numtracks)
                    {
                        currenttrack = 0;
                    }

                    channel->setPosition(currenttrack, FMOD_TIMEUNIT_SENTENCE_SUBSOUND);
                    break;
                }
            }
        }

        system->update();

        if (channel)
        {
            unsigned int ms;
            unsigned int lenms;
            bool         playing;
            bool         paused;
            int          busy;

            result = channel->getPaused(&paused);
            ERRCHECK(result);
            result = channel->isPlaying(&playing);
            ERRCHECK(result);
            result = channel->getPosition(&ms, FMOD_TIMEUNIT_SENTENCE_MS);
            ERRCHECK(result);
            result = cdsound->getLength(&lenms, FMOD_TIMEUNIT_SENTENCE_MS);
            ERRCHECK(result);

            result = FMOD::File_GetDiskBusy(&busy);
            ERRCHECK(result);

            printf("Track %d/%d : %02d:%02d:%02d/%02d:%02d:%02d : %s (%s)\r", currenttrack + 1, numtracks, ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", busy ? "*" : " ");
        }

        Sleep(50);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = cdsound->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:InfoSmart,项目名称:InSource-Singleplayer,代码行数:101,代码来源:main.cpp

示例13: main


//.........这里部分代码省略.........
                channel2->setPaused(!paused);
            }

            if (key == '3') 
            {
                result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel3);
                ERRCHECK(result);
            }

            if (key == ' ')
            {
                listenerflag = !listenerflag;
            }

            if (!listenerflag)
            {
                if (key == '<') 
                {
                    listenerpos.x -= 1.0f * DISTANCEFACTOR;
                    if (listenerpos.x < -35 * DISTANCEFACTOR)
                    {
                        listenerpos.x = -35 * DISTANCEFACTOR;
                    }
                }
                if (key == '>') 
                {
                    listenerpos.x += 1.0f * DISTANCEFACTOR;
                    if (listenerpos.x > 36 * DISTANCEFACTOR)
                    {
                        listenerpos.x = 36 * DISTANCEFACTOR;
                    }
                }
            }
        }

        // ==========================================================================================
        // UPDATE THE LISTENER
        // ==========================================================================================
        {
            static float t = 0;
            static FMOD_VECTOR lastpos = { 0.0f, 0.0f, 0.0f };
            FMOD_VECTOR forward        = { 0.0f, 0.0f, 1.0f };
            FMOD_VECTOR up             = { 0.0f, 1.0f, 0.0f };
            FMOD_VECTOR vel;

            if (listenerflag)
            {
                listenerpos.x = (float)sin(t * 0.05f) * 33.0f * DISTANCEFACTOR; // left right pingpong
            }

            // ********* NOTE ******* READ NEXT COMMENT!!!!!
            // vel = how far we moved last FRAME (m/f), then time compensate it to SECONDS (m/s).
            vel.x = (listenerpos.x - lastpos.x) * (1000 / INTERFACE_UPDATETIME);
            vel.y = (listenerpos.y - lastpos.y) * (1000 / INTERFACE_UPDATETIME);
            vel.z = (listenerpos.z - lastpos.z) * (1000 / INTERFACE_UPDATETIME);

            // store pos for next time
            lastpos = listenerpos;

            result = system->set3DListenerAttributes(0, &listenerpos, &vel, &forward, &up);
            ERRCHECK(result);

            t += (30 * (1.0f / (float)INTERFACE_UPDATETIME));    // t is just a time value .. it increments in 30m/s steps in this example

            // print out a small visual display
            {
                char s[80];

                sprintf(s, "|.......................<1>......................<2>....................|");

                s[(int)(listenerpos.x / DISTANCEFACTOR) + 35] = 'L';
                printf("%s\r", s);
            }
        }

        system->update();

        Sleep(INTERFACE_UPDATETIME - 1);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound1->release();
    ERRCHECK(result);
    result = sound2->release();
    ERRCHECK(result);
    result = sound3->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:sethcoder,项目名称:SDK,代码行数:101,代码来源:main.cpp

示例14: FMOD_Main


//.........这里部分代码省略.........
    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        Common_Fatal("FMOD lib version %08x doesn't match header version %08x", version, FMOD_VERSION);
    }

    result = system->init(32, FMOD_INIT_NORMAL, extradriverdata);
    ERRCHECK(result);

    result = system->createSound(Common_MediaPath("wave.mp3"), FMOD_HARDWARE | FMOD_LOOP_NORMAL | FMOD_2D, 0, &sound);
    ERRCHECK(result);

    /*
        Play the sound.
    */
    result = system->playSound(sound, 0, false, &channel);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        Common_Update();

        if (Common_BtnPress(BTN_ACTION1))
        {
            bool paused;
            result = channel->getPaused(&paused);
            ERRCHECK(result);
            result = channel->setPaused(!paused);
            ERRCHECK(result);
        }

        result = system->update();
        ERRCHECK(result);

        {
            unsigned int ms = 0;
            unsigned int lenms = 0;
            bool         playing = false;
            bool         paused = false;

            if (channel)
            {
                result = channel->isPlaying(&playing);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channel->getPaused(&paused);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }
               
                result = sound->getLength(&lenms, FMOD_TIMEUNIT_MS);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }
            }

            Common_Draw("==================================================");
            Common_Draw("Play Stream Example.");
            Common_Draw("Copyright (c) Firelight Technologies 2004-2013.");
            Common_Draw("==================================================");
            Common_Draw("");
            Common_Draw("Press %s to toggle pause", Common_BtnStr(BTN_ACTION1));
            Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
            Common_Draw("");
            Common_Draw("Time %02d:%02d:%02d/%02d:%02d:%02d : %s", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
        }

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    /*
        Shut down
    */
    result = sound->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    Common_Close();

    return 0;
}
开发者ID:seandenigris,项目名称:FMODExample,代码行数:101,代码来源:play_stream.cpp

示例15: FMOD_Main


//.........这里部分代码省略.........

    result = sound->getNumSubSounds(&numsubsounds);
    ERRCHECK(result);

    if (numsubsounds)
    {
        sound->getSubSound(0, &sound_to_play);
        ERRCHECK(result);
    }
    else
    {
        sound_to_play = sound;
    }

    /*
        Play the sound.
    */
    result = system->playSound(sound_to_play, 0, false, &channel);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        Common_Update();

        if (Common_BtnPress(BTN_ACTION1))
        {
            bool paused;
            result = channel->getPaused(&paused);
            ERRCHECK(result);
            result = channel->setPaused(!paused);
            ERRCHECK(result);
        }

        result = system->update();
        ERRCHECK(result);

        {
            unsigned int ms = 0;
            unsigned int lenms = 0;
            bool         playing = false;
            bool         paused = false;

            if (channel)
            {
                result = channel->isPlaying(&playing);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channel->getPaused(&paused);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }

                result = sound_to_play->getLength(&lenms, FMOD_TIMEUNIT_MS);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
                {
                    ERRCHECK(result);
                }
            }

            Common_Draw("==================================================");
            Common_Draw("Play Stream Example.");
            Common_Draw("Copyright (c) Firelight Technologies 2004-2014.");
            Common_Draw("==================================================");
            Common_Draw("");
            Common_Draw("Press %s to toggle pause", Common_BtnStr(BTN_ACTION1));
            Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
            Common_Draw("");
            Common_Draw("Time %02d:%02d:%02d/%02d:%02d:%02d : %s", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
        }

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    /*
        Shut down
    */
    result = sound->release();  /* Release the parent, not the sound that was retrieved with getSubSound. */
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    Common_Close();

    return 0;
}
开发者ID:joyfish,项目名称:GameThirdPartyLibs,代码行数:101,代码来源:play_stream.cpp


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