当前位置: 首页>>代码示例>>C++>>正文


C++ WorldState::updateXYTranslate方法代码示例

本文整理汇总了C++中WorldState::updateXYTranslate方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::updateXYTranslate方法的具体用法?C++ WorldState::updateXYTranslate怎么用?C++ WorldState::updateXYTranslate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldState的用法示例。


在下文中一共展示了WorldState::updateXYTranslate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleEvents

	void handleEvents(WorldState & state, RenderEngine & render)
	{
		bool shiftDown = sf::Keyboard::isKeyPressed(sf::Keyboard::LShift) ||sf::Keyboard::isKeyPressed(sf::Keyboard::RShift);
		sf::Event Event;
		
		while (App->pollEvent(Event))
		{
			if (Event.type == sf::Event::Closed)
				state.setRunning(false);
			if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape))
				state.setRunning(false);
			
			if (Event.type == sf::Event::MouseButtonPressed)
			{
				previousPos = glm::vec2(Event.mouseButton.x, Event.mouseButton.y);
				
				if(Event.mouseButton.button == sf::Mouse::Left && !shiftDown)
					buttonDown[0] = 1;
				if(Event.mouseButton.button == sf::Mouse::Right)
					buttonDown[1] = true;
				if(Event.mouseButton.button == sf::Mouse::Middle)
					buttonDown[2] = true;
				if(Event.mouseButton.button == sf::Mouse::Left && shiftDown)
					buttonDown[2] = true;
			}
			
			if (Event.type == sf::Event::MouseButtonReleased)
			{
				if(Event.mouseButton.button == sf::Mouse::Left && !shiftDown)
					buttonDown[0] = false;
				if(Event.mouseButton.button == sf::Mouse::Right)
					buttonDown[1] = false;
				if(Event.mouseButton.button == sf::Mouse::Middle)
					buttonDown[2] = false;
				if(Event.mouseButton.button == sf::Mouse::Left && shiftDown)
					buttonDown[2] = false;
				
				lastUpdate = timer.getElapsedTime().asSeconds();
			}
			
			if (Event.type == sf::Event::Resized) {
				render.reshape( Event.size.width, Event.size.height );
				state.setSize( Event.size.width, Event.size.height );
			}
		}
		
		
		lastUpdate = timer.getElapsedTime().asSeconds();
		bool needsUpdate = lastUpdate > TIME_BETWEEN_UPDATES;
		if (needsUpdate)
		{
			glm::ivec2 newPos = glm::ivec2(sf::Mouse::getPosition(*App).x, sf::Mouse::getPosition(*App).y);
			
			if(buttonDown[0])
				state.updateRotate(previousPos, newPos);
			if(buttonDown[1])
				state.updateXYTranslate(previousPos, newPos);
			if(buttonDown[2])
				state.updateZTranslate(previousPos, newPos);
			
			lastUpdate = timer.restart().asSeconds();
			previousPos = newPos;
		}
	}
开发者ID:triznakj,项目名称:Graphics_Final,代码行数:64,代码来源:main.cpp


注:本文中的WorldState::updateXYTranslate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。