本文整理汇总了C++中WorldState::getWhoseTurn方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::getWhoseTurn方法的具体用法?C++ WorldState::getWhoseTurn怎么用?C++ WorldState::getWhoseTurn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState::getWhoseTurn方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: startingHands
std::string VAL::GopsWorldStateFormatter::asString(const VecInt & gameHistory, WorldState & ws,
const VecVecVecKey & kb) {
ostringstream os;
int scoreIndex = proc->getFunctionId("score");
string oName;
VecInt oArgs;
int slotCount = proc->typeCardinalities[proc->typeNameIds["slot"]];
unsigned biddingRoundCount = (slotCount - 1) / 3; // Subtract 1 for dealer, divide by 3 because for every bidding round, there
// is the card to bid on plus one card per player to bid with
VecVecInt startingHands(3);
VecVecInt results(3);
for (unsigned i = 0; i < 3; i++) {
startingHands[i] = VecInt(biddingRoundCount, 0);
results[i] = VecInt(biddingRoundCount, 0);
}
int biddingRoundId = 0;
int currentBiddable = -1;
for (unsigned i = 1; i < gameHistory.size(); i++) {
proc->decodeOperator(gameHistory[i], oName, oArgs, true);
int cardId = oArgs[0] + 1;
if (oName == "deal") {
//os << i << " Deal " << (oArgs[0] + 1) << "\n";
if (i <= biddingRoundCount) {
startingHands[0][i - 1] = cardId;
} else {
int pid = 2 - ((i - biddingRoundCount - 1) % 2);
startingHands[pid][(i - biddingRoundCount - 1) / 2] = cardId;
}
} else if (oName == "announce") {
currentBiddable = cardId;
} else if (oName == "bid1") {
results[1][biddingRoundId] = cardId;
} else if (oName == "bid2") {
results[2][biddingRoundId] = cardId;
} else if (oName == "determine") {
int p1Bid = oArgs[0] + 1;
int p2Bid = oArgs[1] + 1;
results[0][biddingRoundId] = (p2Bid > p1Bid) + 1; // 1 if p1 won it; 2 if p2 won it
biddingRoundId++;
}
}
std::string labels[] = { "won by", "p1 bid", "p2 bid" };
// for (unsigned i = 0; i < 3; i++) {
// if (i > 0 && i != ws.getWhoseTurn()) continue; // Don't print the other guys cards
// os << labels[i] << " ";
// for (int j = 0; j < biddingRoundCount; j++) {
// os << startingHands[i][j] << " ";
// }
// os << "\n";
// }
os << "\n";
os << "card: ";
for (int i = 0; i < biddingRoundId; i++) {
os << setw(2) << startingHands[0][i] << " ";
}
os << "\n";
//labels[0] = "W ";
for (unsigned i = 0; i < 3; i++) {
os << labels[i] << ": ";
for (int j = 0; j < biddingRoundId; j++) {
os << setw(2) << results[i][j] << " ";
}
os << "\n";
}
os << "Currently bidding on: " << currentBiddable << "\n";
NumScalar p1Score = ws.getFluentValue(scoreIndex, 1);
NumScalar p2Score = ws.getFluentValue(scoreIndex, 2);
switch (ws.getWhoseTurn()) {
case 0:
os << "Player 1 score: " << setw(2) << p1Score << "\nPlayer 2 score: " << setw(2) << p2Score << "\n";
break;
case 1:
os << "My score: " << setw(2) << p1Score << "\nOpponent score: " << setw(2) << p2Score << "\n";
break;
case 2:
os << "Opponent Score: " << setw(2) << p1Score << "\nMy score: " << setw(2) << p2Score << "\n";
break;
}
return os.str();
}
示例2: asString
std::string RackoWorldStateFormatter::asString(const VecInt & gameHistory, WorldState & ws, const VecVecVecKey & kb) {
ostringstream os;
// Number of slot objects is (# slots per player)*2 + 1. (Extra 1 is "dealer").
// Integer division by two gives # slots per player.
// unsigned slotCount = (unsigned) (proc->typeCardinalities[proc->typeNameIds["slot"]] / 2);
unsigned slotCount = proc->itemCount("slot");
unsigned slotsPerPlayer = (slotCount - 1) / 2; // Subtract 1 for dealer; half of remaining are opponent's slots
unsigned dealerSlotId = slotsPerPlayer; // Because slots are named d1 ... dn, dealer, u1, ... un; so dealer is in middle
unsigned cardCount = proc->itemCount("card");
// os << "Racko World with " << slotCount << " slots and " << cardCount << " cards";
// os << " head id for 'at': " << proc->predicateId("at");
int atIndex = proc->predicateId("at");
int topIndex = proc->predicateId("top");
VecInt args(2, 0);
int whoseTurn = ws.getWhoseTurn();
int minSlot = (whoseTurn == 2) ? 0 : dealerSlotId + 1;
int oppMinSlot = (whoseTurn == 1) ? 0 : dealerSlotId + 1;
os << "History\n";
for (unsigned m = slotCount + 1; m < gameHistory.size(); m++) {
string oName;
VecInt oArgs;
proc->decodeOperator(gameHistory[m], oName, oArgs);
if (oName == "swap-top") {
if (oArgs[0] != whoseTurn) {
os << "(Opponent) ";
}
int slotArg = getSlotArg(oArgs[3], slotsPerPlayer);
os << "Swapped " << (oArgs[2] + 1) << " for " << (oArgs[4] + 1) << " into " << (char) (('A' + (slotArg)))
<< "\n";
} else if (oName == "swap-drawn") {
if (oArgs[0] != whoseTurn) {
os << "(Opponent) ";
}
int slotArg = getSlotArg(oArgs[2], slotsPerPlayer);
os << "Swapped " << (oArgs[3] + 1) << " out of " << (char) (('A' + (slotArg))) << " for drawn ";
if (oArgs[0] == whoseTurn) {
os << (oArgs[4] + 1) << "\n";
} else {
os << "card\n";
}
} else if (oName == "pass") {
if (oArgs[0] != whoseTurn) {
os << "(Opponent) ";
}
os << "Discarded " << (oArgs[2] + 1) << "\n";
} else {
// os << setw(3) << m << " " << oName << "\n";
}
}
os << "\n\n";
switch (whoseTurn) {
case 0: // chance
os << "Chance: ";
args[1] = slotCount; // This will be the slot 'dealer'
for (int c = 0; c < (int) (((((cardCount))))); c++) {
args[0] = c;
int index = ws.getIndex(args, atIndex);
if (ws.getTruthValue(index) == KNOWN_TRUE) {
os << " " << std::setw(3) << (c + 1); //" fact: " << proc->getFact(index);
}
}
os << "\n";
break;
case 1:
case 2:
os << "Current Player " << whoseTurn << "\n";
for (int s = minSlot; s < (int) ((((((minSlot + slotsPerPlayer)))))); s++) {
os << " " << (char) (((((('A' + s - minSlot)))))) << ": "; //" fact: " << proc->getFact(index);
args[1] = s;
for (int c = 0; c < (int) (((((cardCount))))); c++) {
args[0] = c;
int index = ws.getIndex(args, atIndex);
if (ws.getTruthValue(index) == KNOWN_TRUE) {
os << std::setw(3) << (c + 1); //" fact: " << proc->getFact(index);
}
}
os << "\n";
}
if (false)
for (int s = oppMinSlot; s < (int) ((((((oppMinSlot + slotCount)))))); s++) {
os << " " << (char) (((((('A' + s - oppMinSlot)))))) << ": "; //" fact: " << proc->getFact(index);
args[1] = s;
for (int c = 0; c < (int) (((((cardCount))))); c++) {
args[0] = c;
int index = ws.getIndex(args, atIndex);
if (ws.getTruthValue(index) == KNOWN_TRUE) {
os << std::setw(3) << (c + 1); //" fact: " << proc->getFact(index);
}
}
os << "\n";
}
os << "\n";
break;
//.........这里部分代码省略.........