本文整理汇总了C++中WorldState::GetPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::GetPlayer方法的具体用法?C++ WorldState::GetPlayer怎么用?C++ WorldState::GetPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState::GetPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
bool Trainer::Condition::CheckState(const WorldState & state)
{
//检测当前状态的条件
bool result = false;
switch (mType) {
case ET_ANDComplex:
if(!mSubCondition.empty())
{
for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin();
it != mSubCondition.end(); it++)
{
if(!it->CheckState(state))
{
return false;//有一个不满足就不满足
}
}
}
break;
case ET_ORComplex:
if(!mSubCondition.empty())
{
for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin();
it != mSubCondition.end(); it++)
{
if(it->CheckState(state))
{
return true;//有一个满足就满足
}
}
}
break;
case ET_Time://过x个周期自然终止
if(state.CurrentTime().T() - mpTrainer->GetLastStopTime() >= mArg1)
{
std::cout << "Trigger time longer than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallXbt://球的x坐标大于某值停止
if((state.GetBall().GetPos().X() > mArg1 && !mConverse) || (!state.GetBall().GetPos().X() > mArg1 && mConverse))
{
std::cout << "Trigger Ball's X larger than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallXlt://球的x坐标小于某值停止
if((state.GetBall().GetPos().X() < mArg1 && !mConverse) || (!state.GetBall().GetPos().X() < mArg1 && mConverse))
{
std::cout << "Trigger Ball's X less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallYbt://球的y坐标。。
if((state.GetBall().GetPos().Y() > mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() > mArg1 && mConverse))
{
std::cout << "Trigger Ball's Y larger than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallYlt://。。
if((state.GetBall().GetPos().Y() < mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() < mArg1 && mConverse))
{
std::cout << "Trigger Ball's Y less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_Ball2Playerbt://球到某人的距离大于某值
if(!mArg2)
{
for(int i = 1; i <= TEAMSIZE; i++) {
if(state.GetOpponent(i).IsAlive())
if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) > mArg1)
{
std::cout << "Trigger Ball to #" << i << "Player's distance longer than " << mArg1 << std::endl;
result = true;
break;
}
}
break;
}
if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) > mArg1)
{
std::cout << "Trigger Ball to #" << mArg2 << "Player's distance longer than " << mArg1 << std::endl;
result = true;
}
break;
case ET_Ball2Playerlt://球到某人的距离小于某值
if(!mArg2)
{
for(int i = 1; i <= TEAMSIZE; i++) {
if(state.GetOpponent(i).IsAlive())
if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) < mArg1)
{
std::cout << "Trigger Ball to #" << i << "Player's distance less than " << mArg1 << std::endl;
result = true;
break;
}
}
break;
}
//.........这里部分代码省略.........