本文整理汇总了C++中WorldState::getIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::getIndex方法的具体用法?C++ WorldState::getIndex怎么用?C++ WorldState::getIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState::getIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: asString
std::string RackoWorldStateFormatter::asString(const VecInt & gameHistory, WorldState & ws, const VecVecVecKey & kb) {
ostringstream os;
// Number of slot objects is (# slots per player)*2 + 1. (Extra 1 is "dealer").
// Integer division by two gives # slots per player.
// unsigned slotCount = (unsigned) (proc->typeCardinalities[proc->typeNameIds["slot"]] / 2);
unsigned slotCount = proc->itemCount("slot");
unsigned slotsPerPlayer = (slotCount - 1) / 2; // Subtract 1 for dealer; half of remaining are opponent's slots
unsigned dealerSlotId = slotsPerPlayer; // Because slots are named d1 ... dn, dealer, u1, ... un; so dealer is in middle
unsigned cardCount = proc->itemCount("card");
// os << "Racko World with " << slotCount << " slots and " << cardCount << " cards";
// os << " head id for 'at': " << proc->predicateId("at");
int atIndex = proc->predicateId("at");
int topIndex = proc->predicateId("top");
VecInt args(2, 0);
int whoseTurn = ws.getWhoseTurn();
int minSlot = (whoseTurn == 2) ? 0 : dealerSlotId + 1;
int oppMinSlot = (whoseTurn == 1) ? 0 : dealerSlotId + 1;
os << "History\n";
for (unsigned m = slotCount + 1; m < gameHistory.size(); m++) {
string oName;
VecInt oArgs;
proc->decodeOperator(gameHistory[m], oName, oArgs);
if (oName == "swap-top") {
if (oArgs[0] != whoseTurn) {
os << "(Opponent) ";
}
int slotArg = getSlotArg(oArgs[3], slotsPerPlayer);
os << "Swapped " << (oArgs[2] + 1) << " for " << (oArgs[4] + 1) << " into " << (char) (('A' + (slotArg)))
<< "\n";
} else if (oName == "swap-drawn") {
if (oArgs[0] != whoseTurn) {
os << "(Opponent) ";
}
int slotArg = getSlotArg(oArgs[2], slotsPerPlayer);
os << "Swapped " << (oArgs[3] + 1) << " out of " << (char) (('A' + (slotArg))) << " for drawn ";
if (oArgs[0] == whoseTurn) {
os << (oArgs[4] + 1) << "\n";
} else {
os << "card\n";
}
} else if (oName == "pass") {
if (oArgs[0] != whoseTurn) {
os << "(Opponent) ";
}
os << "Discarded " << (oArgs[2] + 1) << "\n";
} else {
// os << setw(3) << m << " " << oName << "\n";
}
}
os << "\n\n";
switch (whoseTurn) {
case 0: // chance
os << "Chance: ";
args[1] = slotCount; // This will be the slot 'dealer'
for (int c = 0; c < (int) (((((cardCount))))); c++) {
args[0] = c;
int index = ws.getIndex(args, atIndex);
if (ws.getTruthValue(index) == KNOWN_TRUE) {
os << " " << std::setw(3) << (c + 1); //" fact: " << proc->getFact(index);
}
}
os << "\n";
break;
case 1:
case 2:
os << "Current Player " << whoseTurn << "\n";
for (int s = minSlot; s < (int) ((((((minSlot + slotsPerPlayer)))))); s++) {
os << " " << (char) (((((('A' + s - minSlot)))))) << ": "; //" fact: " << proc->getFact(index);
args[1] = s;
for (int c = 0; c < (int) (((((cardCount))))); c++) {
args[0] = c;
int index = ws.getIndex(args, atIndex);
if (ws.getTruthValue(index) == KNOWN_TRUE) {
os << std::setw(3) << (c + 1); //" fact: " << proc->getFact(index);
}
}
os << "\n";
}
if (false)
for (int s = oppMinSlot; s < (int) ((((((oppMinSlot + slotCount)))))); s++) {
os << " " << (char) (((((('A' + s - oppMinSlot)))))) << ": "; //" fact: " << proc->getFact(index);
args[1] = s;
for (int c = 0; c < (int) (((((cardCount))))); c++) {
args[0] = c;
int index = ws.getIndex(args, atIndex);
if (ws.getTruthValue(index) == KNOWN_TRUE) {
os << std::setw(3) << (c + 1); //" fact: " << proc->getFact(index);
}
}
os << "\n";
}
os << "\n";
break;
//.........这里部分代码省略.........