本文整理汇总了C++中WorldState::getModel方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::getModel方法的具体用法?C++ WorldState::getModel怎么用?C++ WorldState::getModel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState::getModel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleEvents
void handleEvents(sf::Window & window, WorldState & state)
{
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
state.setRunning(false);
// Escape key : exit
if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
state.setRunning(false);
if (event.type == sf::Event::TextEntered) {
Model const & model = state.getModel();
float time = state.getCurrentTime();
RenderEngine render = RenderEngine(render);
switch (static_cast<char>(event.key.code)) {
case 'q':
printf("'q' should scale\n");
// scale = true.
//if(!state.scaleEnabled())
state.toggleScale();
break;
case 'w':
printf("'w' should enable bouncing\n");
state.toggleTranslate();
break;
case 'e':
printf("'e' should enable z rotation\n");
// rotZ = true.
state.toggleRotZ();
break;
case 'r':
printf("'r' should enable y rotation\n");
// rotY = true.
state.toggleRotY();
break;
default:
printf("nothing\n");
break;
}
}
// std::cout << "Your Input: " << static_cast<char>(event.key.code) << std::endl;
//TODO add event handlers for qwer
//'q' should scale
//'w' should enable bouncing
//'e' should enable z rotation
//'r' should enable y rotation
}
}