本文整理汇总了C++中WorldState::GetBall方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::GetBall方法的具体用法?C++ WorldState::GetBall怎么用?C++ WorldState::GetBall使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState::GetBall方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MayDangerousIfTackle
bool Tackler::MayDangerousIfTackle(const PlayerState & tackler, const WorldState & world_state)
{
if (tackler.GetTackleProb(false) < FLOAT_EPS && tackler.GetTackleProb(true) < FLOAT_EPS) { //不可铲
return false;
}
const Vector tackler_pos = tackler.GetPos();
const Vector ball_pos = world_state.GetBall().GetPos();
const Vector ball_2_tackler = ball_pos - tackler_pos;
const double ball_dist2 = ball_2_tackler.Mod2();
const AngleDeg ball_dir = ball_2_tackler.Dir();
for (unsigned i = 0; i < world_state.GetPlayerList().size(); ++i) {
const PlayerState & opp = *world_state.GetPlayerList()[i];
if (!opp.IsAlive()) continue; //dead
if (opp.GetUnum() * tackler.GetUnum() > 0) continue; //not opp
if (opp.IsIdling()) continue; //idling
if (!opp.IsKickable()) continue; //not kickable
//cond. 1. opp no dashing -- 无从知晓,这里认为对手一定会dash
//cond. 2. ball near -- 球离自己更近,不构成危险情况
Vector opp_2_tackler = opp.GetPos() - tackler_pos;
if (opp_2_tackler.Mod2() > ball_dist2) continue;
//cond. 3. behind or big y_diff -- 对手在自己与球连线方向上在自己身后或错开位置太大,不构成危险情况
opp_2_tackler = opp_2_tackler.Rotate(-ball_dir);
if (opp_2_tackler.X() < 0.0 || std::fabs( opp_2_tackler.Y() ) > opp.GetPlayerSize() + tackler.GetPlayerSize()) continue;
//cond. 4. over body_diff -- 对手身体角度跟自己与球连线方向的夹角大于90度,不构成危险情况
AngleDeg body_diff = std::fabs( GetNormalizeAngleDeg( opp.GetBodyDir() - ball_dir ) );
if (body_diff > 90.0) continue;
return true;
}
return false;
}
示例2: switch
bool Trainer::Condition::CheckState(const WorldState & state)
{
//检测当前状态的条件
bool result = false;
switch (mType) {
case ET_ANDComplex:
if(!mSubCondition.empty())
{
for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin();
it != mSubCondition.end(); it++)
{
if(!it->CheckState(state))
{
return false;//有一个不满足就不满足
}
}
}
break;
case ET_ORComplex:
if(!mSubCondition.empty())
{
for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin();
it != mSubCondition.end(); it++)
{
if(it->CheckState(state))
{
return true;//有一个满足就满足
}
}
}
break;
case ET_Time://过x个周期自然终止
if(state.CurrentTime().T() - mpTrainer->GetLastStopTime() >= mArg1)
{
std::cout << "Trigger time longer than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallXbt://球的x坐标大于某值停止
if((state.GetBall().GetPos().X() > mArg1 && !mConverse) || (!state.GetBall().GetPos().X() > mArg1 && mConverse))
{
std::cout << "Trigger Ball's X larger than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallXlt://球的x坐标小于某值停止
if((state.GetBall().GetPos().X() < mArg1 && !mConverse) || (!state.GetBall().GetPos().X() < mArg1 && mConverse))
{
std::cout << "Trigger Ball's X less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallYbt://球的y坐标。。
if((state.GetBall().GetPos().Y() > mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() > mArg1 && mConverse))
{
std::cout << "Trigger Ball's Y larger than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallYlt://。。
if((state.GetBall().GetPos().Y() < mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() < mArg1 && mConverse))
{
std::cout << "Trigger Ball's Y less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_Ball2Playerbt://球到某人的距离大于某值
if(!mArg2)
{
for(int i = 1; i <= TEAMSIZE; i++) {
if(state.GetOpponent(i).IsAlive())
if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) > mArg1)
{
std::cout << "Trigger Ball to #" << i << "Player's distance longer than " << mArg1 << std::endl;
result = true;
break;
}
}
break;
}
if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) > mArg1)
{
std::cout << "Trigger Ball to #" << mArg2 << "Player's distance longer than " << mArg1 << std::endl;
result = true;
}
break;
case ET_Ball2Playerlt://球到某人的距离小于某值
if(!mArg2)
{
for(int i = 1; i <= TEAMSIZE; i++) {
if(state.GetOpponent(i).IsAlive())
if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) < mArg1)
{
std::cout << "Trigger Ball to #" << i << "Player's distance less than " << mArg1 << std::endl;
result = true;
break;
}
}
break;
}
//.........这里部分代码省略.........