当前位置: 首页>>代码示例>>C++>>正文


C++ WorldState::OnEnter方法代码示例

本文整理汇总了C++中WorldState::OnEnter方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::OnEnter方法的具体用法?C++ WorldState::OnEnter怎么用?C++ WorldState::OnEnter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldState的用法示例。


在下文中一共展示了WorldState::OnEnter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Load

void Load(int resolutionWidth, int resolutionHeight)
{
  //The game is being freshly initialized, create a default graph.
  if (NULL == g_GameGraph)
  {
    srand(time(NULL));

    g_GameGraph = new GameGraph(g_Device, g_Driver, g_OhrResourceManager);
    g_GameGraph->SetResolutionWidth(resolutionWidth);
    g_GameGraph->SetResolutionHeight(resolutionHeight);

    //TODO: This is for testing, should actually display a title screen and prompt user
    //for action loading world either from a save file or creating anew.
    WorldState* worldState = new WorldState();
    RunningState* runningState = new RunningState();
    g_GameGraph->SetWorldState(worldState);
    g_GameGraph->AddGameState("running", runningState);
    g_GameGraph->SetCurrentState(runningState);
    worldState->OnEnter(g_GameGraph);
    runningState->OnEnter(g_GameGraph);
  }
  else
  {
    //The game graph has already been loaded. Update its resolution settings and
    //tell it to reload with the new device and driver.
    g_GameGraph->SetResolutionWidth(resolutionWidth);
    g_GameGraph->SetResolutionHeight(resolutionHeight);
    g_GameGraph->Reload(g_Device, g_Driver);
  }

  //Initialze SceneManager position
  g_GameGraph->GetSceneManager()->getRootSceneNode()->setPosition(
      vector3df(0.0f, 0.0f, 0.0f));

  vector3df position(0.000000f, 0.000000f, -4.000000f);
  vector3df target(0.000000f, 0.000000f, -1.000000f);

  //Create portrait and landscape camera
  CreateCamera(resolutionWidth, resolutionHeight, position, target);

  //Select the appropriate one for use
  if (resolutionWidth > resolutionHeight)
  {
    g_GameGraph->GetSceneManager()->setActiveCamera(landscapeCamera);
  }
  else
  {
    g_GameGraph->GetSceneManager()->setActiveCamera(portraitCamera);
  }
}
开发者ID:rmaloney77,项目名称:destroy-the-core,代码行数:50,代码来源:Game.cpp


注:本文中的WorldState::OnEnter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。