本文整理汇总了C++中WorldState::GetPlayMode方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldState::GetPlayMode方法的具体用法?C++ WorldState::GetPlayMode怎么用?C++ WorldState::GetPlayMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldState
的用法示例。
在下文中一共展示了WorldState::GetPlayMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
//.........这里部分代码省略.........
result = true;
}
break;
case ET_BallXbt://球的x坐标大于某值停止
if((state.GetBall().GetPos().X() > mArg1 && !mConverse) || (!state.GetBall().GetPos().X() > mArg1 && mConverse))
{
std::cout << "Trigger Ball's X larger than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallXlt://球的x坐标小于某值停止
if((state.GetBall().GetPos().X() < mArg1 && !mConverse) || (!state.GetBall().GetPos().X() < mArg1 && mConverse))
{
std::cout << "Trigger Ball's X less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallYbt://球的y坐标。。
if((state.GetBall().GetPos().Y() > mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() > mArg1 && mConverse))
{
std::cout << "Trigger Ball's Y larger than " << mArg1 << std::endl;
result = true;
}
break;
case ET_BallYlt://。。
if((state.GetBall().GetPos().Y() < mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() < mArg1 && mConverse))
{
std::cout << "Trigger Ball's Y less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_Ball2Playerbt://球到某人的距离大于某值
if(!mArg2)
{
for(int i = 1; i <= TEAMSIZE; i++) {
if(state.GetOpponent(i).IsAlive())
if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) > mArg1)
{
std::cout << "Trigger Ball to #" << i << "Player's distance longer than " << mArg1 << std::endl;
result = true;
break;
}
}
break;
}
if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) > mArg1)
{
std::cout << "Trigger Ball to #" << mArg2 << "Player's distance longer than " << mArg1 << std::endl;
result = true;
}
break;
case ET_Ball2Playerlt://球到某人的距离小于某值
if(!mArg2)
{
for(int i = 1; i <= TEAMSIZE; i++) {
if(state.GetOpponent(i).IsAlive())
if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) < mArg1)
{
std::cout << "Trigger Ball to #" << i << "Player's distance less than " << mArg1 << std::endl;
result = true;
break;
}
}
break;
}
if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) < mArg1)
{
std::cout << "Trigger Ball to #" << mArg2 << "Player's distance less than " << mArg1 << std::endl;
result = true;
}
break;
case ET_NonPlayOn:
if(state.GetPlayMode() != PM_Play_On)
{
result = true;
std::cout << "Trigger NonPlayOn" << std::endl;
}
break;
case ET_Null:
break;
}
if(result) //满足终止条件了
{
int intervalCycle = state.CurrentTime().T() - mpTrainer->GetLastStopTime();
if(intervalCycle > mMaxInterval)
{
mMaxInterval = intervalCycle;
mMaxTime = state.CurrentTime().T();
}
if(intervalCycle < mMinInterval)
{
mMinInterval = intervalCycle;
mMinTime = state.CurrentTime().T();
}
mCount ++;
}
return result;
}