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C++ VisBaseEntity_cl::GetWeakReference方法代码示例

本文整理汇总了C++中VisBaseEntity_cl::GetWeakReference方法的典型用法代码示例。如果您正苦于以下问题:C++ VisBaseEntity_cl::GetWeakReference方法的具体用法?C++ VisBaseEntity_cl::GetWeakReference怎么用?C++ VisBaseEntity_cl::GetWeakReference使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VisBaseEntity_cl的用法示例。


在下文中一共展示了VisBaseEntity_cl::GetWeakReference方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SpawnPlayer

VisBaseEntity_cl* MyGameManager::SpawnPlayer(const VString& prefabName, hkvVec3 const& position, hkvVec3 const& orientation)
{
	
    VisBaseEntity_cl* playerEntity = CreateEntityFromPrefab(prefabName, position, orientation);
    playerEntity->InitFunction();
    
    if(playerEntity)
    {
        PlayerComponent *const playerController = static_cast<PlayerComponent*>
        (playerEntity->Components().GetComponentOfBaseType(V_RUNTIME_CLASS(PlayerComponent)));
        
        //VASSERT(playerController);
        if(playerController)
        {
            spGUIContext = new VGUIMainContext(NULL);
            // Create a GUI context
            mDialog = new PlayerDialog(playerController);
            mDialog->InitDialog(spGUIContext, NULL, NULL);
            spGUIContext->ShowDialog(mDialog);
            spGUIContext->SetActivate(true);
        }
        
        m_playerEntity = playerEntity->GetWeakReference();
        //Vision::Message.Add(1, "Spawn");
    }
    
    return playerEntity;
}
开发者ID:KingdomKatie,项目名称:FYP_IOS_2.5,代码行数:28,代码来源:GameManager.cpp

示例2:

  EngineInstancePathCamera::EngineInstancePathCamera()
  {
    VisBaseEntity_cl *pEntity = Vision::Game.CreateEntity("PathCameraEntity",hkvVec3(0,0,0));
    Debug::Assert(pEntity!=nullptr,"Could not create Cloth entity!");

    // reference the entity with a weak pointer. This will make sure that we correctly get a null pointer
    // if the entity gets deleted in the engine
    m_pEntityWP = new VWeakPtr<VisBaseEntity_cl>(pEntity->GetWeakReference());

    m_pSpriteTex = Vision::TextureManager.Load2DTexture("textures\\videoCamera.dds",VTM_FLAG_DEFAULT_NON_MIPMAPPED);
    m_pSpriteTex->AddRef();

  }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:13,代码来源:EngineInstancePathCamera.cpp


注:本文中的VisBaseEntity_cl::GetWeakReference方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。