本文整理汇总了C++中VisBaseEntity_cl::GetBoneCurrentWorldSpaceTransformation方法的典型用法代码示例。如果您正苦于以下问题:C++ VisBaseEntity_cl::GetBoneCurrentWorldSpaceTransformation方法的具体用法?C++ VisBaseEntity_cl::GetBoneCurrentWorldSpaceTransformation怎么用?C++ VisBaseEntity_cl::GetBoneCurrentWorldSpaceTransformation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisBaseEntity_cl
的用法示例。
在下文中一共展示了VisBaseEntity_cl::GetBoneCurrentWorldSpaceTransformation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnAnimationEvent
void VAnimationEventEffectTrigger::OnAnimationEvent()
{
// Get the active event trigger info
VEventEffectTriggerInfo_t* info = (VEventEffectTriggerInfo_t*) m_pActiveTriggerInfo;
// Check if effect file is specified
if (info == NULL || info->m_spEffectFile == NULL)
return;
// Get bone translation and orientation (if bone ID is 0 no bone has been specified)
VisBaseEntity_cl* pEntity = (VisBaseEntity_cl *)m_pOwner;
hkvVec3 vPos = pEntity->GetPosition() + info->m_vPositionOffset;
hkvVec3 vOri = pEntity->GetOrientation() + info->m_vOrientationOffset;
if (info->m_iAttachToBone != -1)
{
hkvQuat vRot;
pEntity->GetBoneCurrentWorldSpaceTransformation(info->m_iAttachToBone, vPos, vRot);
// Add position and orientation offset
vPos = PositionOffset + vPos;
hkvQuat vOffsetRot; vOffsetRot.setFromEulerAngles (vOri.data[2], vOri.data[1], vOri.data[0]);
vRot = vRot.multiplyReverse (vOffsetRot);
vRot.getAsEulerAngles (vOri.z, vOri.y, vOri.x);
}
// Trigger effect
VisParticleEffect_cl* pEffectInstance = info->m_spEffectFile->CreateParticleEffectInstance(vPos, vOri);
pEffectInstance->SetRemoveWhenFinished(true);
}