本文整理汇总了C++中VisBaseEntity_cl::DisposeObject方法的典型用法代码示例。如果您正苦于以下问题:C++ VisBaseEntity_cl::DisposeObject方法的具体用法?C++ VisBaseEntity_cl::DisposeObject怎么用?C++ VisBaseEntity_cl::DisposeObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisBaseEntity_cl
的用法示例。
在下文中一共展示了VisBaseEntity_cl::DisposeObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ResetWorld
// ---------------------------------------------------------------------------------
// Method: ResetWorld
// Notes: This function is used by the LoadGame function to get rid of all
// serializeable entities.
// ---------------------------------------------------------------------------------
void ResetWorld()
{
int i;
int iNumOfAllEntities = VisBaseEntity_cl::ElementManagerGetSize();
// send CLEANUP messages to all the entities that are about to be freed, so
// that they have a chance of cleaning up whatever is necessary before the
// world is destroyed
for (i = 0; i < iNumOfAllEntities; i++)
{
VisBaseEntity_cl *pEnt = VisBaseEntity_cl::ElementManagerGet(i);
if ( pEnt )
{
if ( pEnt->IsOfType(SerializeBaseEntity_cl::GetClassTypeId()) )
{
Vision::Game.SendMsg(pEnt, MSG_SER_CLEANUP, 0, 0 );
}
}
}
// now actually free all the serializeable entities
for (i = 0; i < iNumOfAllEntities; i++)
{
VisBaseEntity_cl *pEnt = VisBaseEntity_cl::ElementManagerGet(i);
if ( pEnt )
{
if ( pEnt->IsOfType(SerializeBaseEntity_cl::GetClassTypeId()) )
{
pEnt->DisposeObject();
}
}
}
}
示例2: RemoveLast
void IController::RemoveLast(void)
{
VisBaseEntity_cl *ent = entityStack->pop();
if (ent != NULL)
{
ent->DisposeObject();
}
}