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C++ VertexArray::SetNumVertices方法代码示例

本文整理汇总了C++中VertexArray::SetNumVertices方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexArray::SetNumVertices方法的具体用法?C++ VertexArray::SetNumVertices怎么用?C++ VertexArray::SetNumVertices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VertexArray的用法示例。


在下文中一共展示了VertexArray::SetNumVertices方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Initialize

void OverlayRendererInternals::Initialize()
{
	// Perform any initialization after graphics capabilities have been detected. Notably,
	// only at this point can we safely allocate VBOs (in contrast to e.g. in the constructor),
	// because their creation depends on the shader path, which is not reliably set before this point.
	
	quadVertices.SetNumVertices(MAX_QUAD_OVERLAYS * 4);
	quadVertices.Layout(); // allocate backing store

	quadIndices.SetNumVertices(MAX_QUAD_OVERLAYS * 6);
	quadIndices.Layout(); // allocate backing store

	// Since the quads in the vertex array are independent and always consist of exactly 4 vertices per quad, the
	// indices are always the same; we can therefore fill in all the indices once and pretty much forget about
	// them. We then also no longer need its backing store, since we never change any indices afterwards.
	VertexArrayIterator<u16> index = quadIndices.GetIterator();
	for (size_t i = 0; i < MAX_QUAD_OVERLAYS; ++i)
	{
		*index++ = i*4 + 0;
		*index++ = i*4 + 1;
		*index++ = i*4 + 2;
		*index++ = i*4 + 2;
		*index++ = i*4 + 3;
		*index++ = i*4 + 0;
	}
	quadIndices.Upload();
	quadIndices.FreeBackingStore();
}
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