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C++ Tank::setTeam方法代码示例

本文整理汇总了C++中Tank::setTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ Tank::setTeam方法的具体用法?C++ Tank::setTeam怎么用?C++ Tank::setTeam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tank的用法示例。


在下文中一共展示了Tank::setTeam方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: startVideo

void World::startVideo()
{
	QSound::play("data/menu.wav");
	Wall *base = new Wall(2);
	_playerBase = base;
	Tank *tank = new Tank;
	_playerTank = tank;
	_enemyLife = 0;
	_playerLife = 0;
	tank = new Tank;
	tank->setPos(QPoint(225,450));
	tank->setTeam(0);
	tank->move(true);
	tank->setSpeed(3);
	_tankList.append(tank);

	tank = new Tank;
	tank->setPos(QPoint(175,510));
	tank->setTeam(1);
	tank->move(true);
	tank->setSpeed(2);
	_tankList.append(tank);

	tank = new Tank;
	tank->setPos(QPoint(245,510));
	tank->setTeam(1);
	tank->move(true);
	tank->setSpeed(2);
	_tankList.append(tank);

	_isVideo = true;

}
开发者ID:antonikon,项目名称:BattleCity,代码行数:33,代码来源:world.cpp

示例2: update

void World::update()
{
	if (_playerBase == nullptr) {
		gameOver();
	} else if (_playerTank == nullptr) {
		if (_playerLife > 0) {
			_playerLife--;
			Tank *tank = new Tank;
			tank->setPos(_spawnPos[0]);
			_playerTank = tank;
			_tankList.append(tank);
		} else {
			gameOver();
		}
	} else if (_tankList.size() < 3) {
		if (_enemyLife > 0) {
			_enemyLife--;
			Tank *tank = new Tank;
			tank->setTeam(1);
			tank->setPos(_spawnPos[_tankList.size()]);
			tank->setAngle(2);
			_tankList.append(tank);
		}
	}
	if (_isVideo) {
		playVideo();
	} else {
		moveBots();
	}
	updateTanks();
	moveBullets();
}
开发者ID:antonikon,项目名称:BattleCity,代码行数:32,代码来源:world.cpp

示例3: playVideo

void World::playVideo()
{
	if (_tankList.size() == 3) {
		_other++;
		if (_other % 30 == 0) {
			fire(_tankList[1]);
		} else if (_other % 51 == 0) {
			fire(_tankList[2]);
		}
	} else if (_tankList.size() == 2 & _other > 0 & _other < 1000) {
		_tankList[0]->move(false);
		_tankList[1]->move(false);
		_tankList[0]->rotate(3);
		_tankList[1]->rotate(1);
		_other = 0;

	} else if (_tankList.size() == 2 &_other == 0) {
		_other = -1;
		for (int q = 0; q < 8; q ++) {
			Tank *tank = new Tank;
			tank->setPos(QPoint(q * 50 + 12 * q + 6,-50));
			tank->setTeam(0);
			tank->setAngle(2);
			tank->setSpeed(1);
			tank->move(true);
			_tankList.append(tank);
		}
	} else if (_other <= -1 & _other > -50) {
		_other--;
	} else if (_other == -50) {
		_other--;
		_tankList[0]->setAngle(2);
		_tankList[1]->setAngle(2);
		_tankList[0]->move(true);
		_tankList[1]->move(true);
	}
	else if (_other <= -51 & _tankList.size() == 10) {
		_other--;
		if (_other % 50 == 0) {
			for (int q = 0 ; q < 8; q ++) {
				fire(_tankList[q + 2]);
			}
		}
	} else if ( _tankList.size() == 8 & _other < 0) {
		Tank *tank = new Tank;
		tank->setTeam(2);
		tank->setPos(QPoint(156, - 70));
		tank->setAngle(2);
		tank->setSpeed(1);
		tank->setSize(0);
		tank->move(true);
		_tankList.append(tank);
	} else if (_tankList.size() == 9 & _other < 0) {
		if (_tankList[8]->getPos().y() == 216) {
			_tankList[8]->move(false);
			_other = 0;
		}
	} else if (_tankList.size() == 9 & _other >= 0) {
		_other++;
		if (_other == 625) {
			for (int q = 0; q < _tankList.size() - 1; q++) {
				delete _tankList[0];
			}
			_tankList.remove(0,8);
			for (int q = 0; q < 8; q ++) {
				Tank *tank = new Tank;
				tank->setPos(QPoint(-50,q * 50 + 12 * q + 6));
				tank->setTeam(0);
				tank->setAngle(1);
				tank->setSpeed(rand() % 4 + 1);
				tank->move(true);
				_tankList.append(tank);
			}
			for (int q = 0; q < 8; q ++) {
				Tank *tank = new Tank;
				tank->setPos(QPoint(550,q * 50 + 12 * q + 6));
				tank->setTeam(1);
				tank->setAngle(3);
				tank->setSpeed(rand() % 4 + 1);
				tank->move(true);
				_tankList.append(tank);
			}
			_other = 1000;
		}
	} else if (_other == 1000 & _tankList.size() != 1) {
		for (int q = 1; q < _tankList.size(); q ++) {
			int f = rand() % 2;
			if (f == 1) {
				fire(_tankList[q]);
			}
		}
	} else if (_other >= 1000 & _tankList.size() == 1){
		_other++;
		if (_other == 1100) {
			delete _playerBase;
			delete _playerTank;
			gameOver();
			loadMission(0);
			_isVideo = false;
		}
//.........这里部分代码省略.........
开发者ID:antonikon,项目名称:BattleCity,代码行数:101,代码来源:world.cpp


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