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C++ Tank::Judge方法代码示例

本文整理汇总了C++中Tank::Judge方法的典型用法代码示例。如果您正苦于以下问题:C++ Tank::Judge方法的具体用法?C++ Tank::Judge怎么用?C++ Tank::Judge使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tank的用法示例。


在下文中一共展示了Tank::Judge方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main()
{
	Init();
	HideCurSor();
	Welcome();
	DrawMap();
	HANDLE temp;
	int newD;
	player.DrawTank();
	while(GameOver==0)
	{
		if(GetAsyncKeyState(VK_UP))//按键上
		{
			WaitForSingleObject(Mutex,INFINITE);
			newD=Up;
			player.Redraw();
			if(player.Judge(player.GetHotX()-1,player.GetHotY(),newD)==0)//移动玩家坦克,原理和敌人函数一样
			{
				player.ChangePos(player.GetHotX()-1,player.GetHotY());
				player.ChangeDirection(newD);
			}
			else
			{
				if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
					player.ChangeDirection(newD);
            }
			if(GameOver==0)
			   player.DrawTank();
			ReleaseMutex(Mutex);
			Sleep(200-player.GetSpeed()*20);//按键延迟,决定玩家坦克的速度
		}
		else if(GetAsyncKeyState(VK_DOWN))//按键下,同上
		{
			WaitForSingleObject(Mutex,INFINITE);
			newD=Down;
			player.Redraw();
			if(player.Judge(player.GetHotX()+1,player.GetHotY(),newD)==0)
			{
				player.ChangePos(player.GetHotX()+1,player.GetHotY());
				player.ChangeDirection(newD);
			}
			else
			{
				if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
					player.ChangeDirection(newD);
            }
			if(GameOver==0)
			   player.DrawTank();
			ReleaseMutex(Mutex);
			Sleep(200-player.GetSpeed()*20);
		}
		else if(GetAsyncKeyState(VK_RIGHT))//按键右,同上
		{
			WaitForSingleObject(Mutex,INFINITE);
			newD=Right;
			player.Redraw();
			if(player.Judge(player.GetHotX(),player.GetHotY()+1,newD)==0)
			{
				player.ChangePos(player.GetHotX(),player.GetHotY()+1);
				player.ChangeDirection(newD);
			}
			else
			{
				if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
					player.ChangeDirection(newD);
            }
			if(GameOver==0)
			   player.DrawTank();
			ReleaseMutex(Mutex);
			Sleep(200-player.GetSpeed()*20);
		}
		else if(GetAsyncKeyState(VK_LEFT))//按键左,同上
		{
			WaitForSingleObject(Mutex,INFINITE);
			newD=Left;
			player.Redraw();
			if(player.Judge(player.GetHotX(),player.GetHotY()-1,newD)==0)
			{
				player.ChangePos(player.GetHotX(),player.GetHotY()-1);
				player.ChangeDirection(newD);
			}
			else
			{
				if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
					player.ChangeDirection(newD);
            }
			if(GameOver==0)
			   player.DrawTank();
			ReleaseMutex(Mutex);
			Sleep(110-player.GetSpeed()*10);
		}
		else if(GetAsyncKeyState(VK_SPACE))//按键空格,发射子弹
		{
			WaitForSingleObject(Mutex,INFINITE);
			if(player.FireEnable==1)//如果可以发射
			{
			   HANDLE bullet=CreateThread(NULL,0,Bulletfly,&(player.ID),0,NULL);//创建玩家子弹进程
			   CloseHandle(bullet);
			   player.FireEnable=0;
			}
//.........这里部分代码省略.........
开发者ID:PureMoonStudio,项目名称:Tools,代码行数:101,代码来源:源.cpp

示例2: TankRuning

/*************************敌人线程函数***************************/
DWORD WINAPI TankRuning(LPVOID lpParameter)
{
	Sleep(400);
	int Pos;
	int Start[2];//敌人起始地址
	int typ;
	int fire;
	int spe;
	while(1)
	{
		if(GameOver==1)
			return 0;
	    srand((int)time(0));//随机出敌人起始地址
	    Pos=rand()%4;
	    if(Pos==0)
	    {
		     Start[0]=2;
		     Start[0]=2;
	    }
	    else if(Pos==1)
	    {
	     	Start[0]=2;
	    	Start[1]=18;
	     }
	     else if(Pos==2)
	    {
		    Start[0]=18;
		    Start[1]=2;
	     }
	     else if(Pos==3)
	    {
		   Start[0]=18;
		   Start[1]=18;
	    }
		 if(player.Judge(Start[0],Start[1],Down)==0)
			 break;
	}
	WaitForSingleObject(Mutex,INFINITE);
	srand((int)time(0));
	typ=rand()%3+1;//随机出敌人的种类
	if(typ==Blue)
	{
		spe=1+level;
		fire=1+level;
	}
	else if(typ==Red)
	{
		spe=1+level;
		fire=3+level;
	}
	else if(typ==Green)
	{
		spe=3+level;
		fire=1+level;
	}
    enemy=Tank(Down,Start[0],Start[1],typ,spe,fire);//重新生成敌人坦克
	enemy.ID=Enemy;
	enemy.Life=1;
	enemy.FireEnable=1;
	ReleaseMutex(Mutex);
	enemy.Running();
	return 0;
}
开发者ID:PureMoonStudio,项目名称:Tools,代码行数:64,代码来源:源.cpp


注:本文中的Tank::Judge方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。