本文整理汇总了C++中Spell::getCost方法的典型用法代码示例。如果您正苦于以下问题:C++ Spell::getCost方法的具体用法?C++ Spell::getCost怎么用?C++ Spell::getCost使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Spell
的用法示例。
在下文中一共展示了Spell::getCost方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: castSpell
Spell* Champion::castSpell(uint8 slot, float x, float y, Unit* target) {
if(slot >= spells.size()) {
return 0;
}
Spell* s = spells[slot];
if(s->getCost() > stats->getCurrentMana() || s->getState() != STATE_READY) {
return 0;
}
s->cast(x, y, target);
stats->setCurrentMana(stats->getCurrentMana()-s->getCost());
return s;
}
示例2: castSpell
Spell* Champion::castSpell(uint8 slot, float x, float y, Unit* target, uint32 futureProjNetId) {
if(slot >= spells.size()) {
return 0;
}
Spell* s = spells[slot];
s->setSlot(slot);//temporary hack until we redo spells to be almost fully lua-based
if(s->getCost() > stats->getCurrentMana() || s->getState() != STATE_READY) {
return 0;
}
s->cast(x, y, target, futureProjNetId);
stats->setCurrentMana(stats->getCurrentMana()-s->getCost());
return s;
}
示例3: useSpell
//Spell stuff
void GameEngine::useSpell(Point mouseLoc) {
Spell spell = invLog.getSpell(mouseLoc);
if (spell.isUnlocked()) {
if (hero->getMana() < spell.getCost())
log.registerEvent("Not enough mana!");
else {
log.registerEvent(spell.getTitle() + " activated!");
Point start = hero->getLoc() + Point(-1, -1);
Point end = hero->getLoc() + Point(2, 2);
int type = spell.getSpellType();
switch (type) {
case 1: //Field of fire
{
spell.setTurnActivated(turns);
lib.loop_portion(start, end, [&](Point p) {
map[p.x()][p.y()].setSpell(spell);
});
break;
}
case 2: //Death Rattle
{
lib.loop_portion(start, end, [&](Point p) {
Actor* a = map[p.x()][p.y()].getActor();
if (a != NULL) {
Point relToHero = p - hero->getLoc();
Point d(p.x() + relToHero.x(), p.y() + relToHero.y());
a->doDMG(2);
if (a->getHP() <= 0)
killMonster(a->getLoc());
if (moveableCell(d)) {
map[p.x()][p.y()].setActor(NULL);
a->setLoc(d);
map[d.x()][d.y()].setActor(a);
}
}
});
break;
}
case 3: //Blessing of Katar
{
hero->changeHP(10);
break;
}
case 4: //Ice Block
{
spell.setTurnActivated(turns);
lib.loop_portion(start, end, [&](Point p) {
map[p.x()][p.y()].setSpell(spell);
});
break;
}
case 5: //Death Curse
{
spell.setTurnActivated(turns);
lib.loop_portion(start, end, [&](Point p) {
Actor* a = map[p.x()][p.y()].getActor();
if (a != NULL) {
a->setSpell(spell);
}
});
break;
}
case 6: //Fist of Katar
{
map[hero->getLoc().x()][hero->getLoc().y()].setSpell(spell);
break;
}
}
hero->changeMana(-spell.getCost());
lib.play("Spell" + to_string(spell.getSpellType()));
}
}
}