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C++ SoundManager::detach方法代码示例

本文整理汇总了C++中SoundManager::detach方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundManager::detach方法的具体用法?C++ SoundManager::detach怎么用?C++ SoundManager::detach使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SoundManager的用法示例。


在下文中一共展示了SoundManager::detach方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: detach

  /** Detach this sound from its manager. This means that the manager
      will no longer know we exist. Typically only called when either
      the sound or the manager is about to get deleted.

      Since this means update() will no longer be called, we also have
      to unlock the sound manually since it will no longer be able to
      do that itself. This means that the sound may be deleted, even
      if it is still playing, when the manager is deleted.

      However, you are still allowed to keep and manage your own
      SoundPtr references, but the lock/unlock system is disabled
      after the manager is gone.
  */
  void detach()
  {
    if(mgr)
      {
        mgr->detach(this);
        mgr = NULL;
      }

    // Unlock must be last command. Object may get deleted at this
    // point.
    unlock();
  }
开发者ID:am0s,项目名称:OpenEngine,代码行数:25,代码来源:sndmanager.cpp


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