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C++ SoundManager::CreateSoundBuffer方法代码示例

本文整理汇总了C++中SoundManager::CreateSoundBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundManager::CreateSoundBuffer方法的具体用法?C++ SoundManager::CreateSoundBuffer怎么用?C++ SoundManager::CreateSoundBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SoundManager的用法示例。


在下文中一共展示了SoundManager::CreateSoundBuffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Load

/**
*  @brief
*    Loads/reloads the sound
*/
void SNMSound::Load()
{
	// Destroy currently used sound source
	Source *pSS = static_cast<Source*>(m_pSoundSourceHandler->GetResource());
	if (pSS)
		delete pSS;

	// Get the PL sound container this scene node is in
	SceneContainer *pContainer = GetSceneNode().GetContainer();
	while (pContainer && !pContainer->IsInstanceOf("PLSound::SCSound"))
		pContainer = pContainer->GetContainer();
	if (pContainer) {
		SoundManager *pSoundManager = static_cast<SCSound*>(pContainer)->GetSoundManager();
		if (pSoundManager) {
			Source *pSoundSource = pSoundManager->CreateSoundSource(pSoundManager->CreateSoundBuffer(m_sSound, (GetFlags() & Stream) != 0));
			m_pSoundSourceHandler->SetResource(pSoundSource);
			pSoundSource->SetAttribute(Source::Position, GetSceneNode().GetTransform().GetPosition());
			pSoundSource->SetVolume(m_fVolume);
			pSoundSource->Set2D((GetFlags() & No3D) != 0);
			pSoundSource->SetLooping(!(GetFlags() & NoLoop));
			pSoundSource->SetPitch(m_fPitch);
			pSoundSource->SetReferenceDistance(m_fReferenceDistance);
			pSoundSource->SetMaxDistance(m_fMaxDistance);
			pSoundSource->SetRolloffFactor(m_fRolloffFactor);
			OnPosition();
			if (!(GetFlags() & NoStartPlayback))
				pSoundSource->Play();
		}
	}
}
开发者ID:ByeDream,项目名称:pixellight,代码行数:34,代码来源:SNMSound.cpp


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