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C++ Shaders::push_back方法代码示例

本文整理汇总了C++中Shaders::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Shaders::push_back方法的具体用法?C++ Shaders::push_back怎么用?C++ Shaders::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Shaders的用法示例。


在下文中一共展示了Shaders::push_back方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getOrCreateProgram

osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderComponents)
{
    ProgramMap::iterator itr = _programMap.find(shaderComponents);
    if (itr != _programMap.end())
    {
        // OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(..) using cached Program"<<std::endl;
        return itr->second.get();
    }

    // strip out vertex shaders
    Shaders vertexShaders;
    Shaders tessControlShaders;
    Shaders tessEvaluationShaders;
    Shaders geometryShaders;
    Shaders fragmentShaders;
    Shaders computeShaders;

    OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(shaderComponents.size()=="<<shaderComponents.size()<<std::endl;

    for(ShaderComponents::const_iterator itr = shaderComponents.begin();
        itr != shaderComponents.end();
        ++itr)
    {
        const ShaderComponent* sc = *itr;

        for(unsigned int i=0; i<sc->getNumShaders(); ++i)
        {
            const Shader* shader = sc->getShader(i);
            switch(shader->getType())
            {
                case(Shader::VERTEX):
                    vertexShaders.push_back(shader);
                    break;
                case(Shader::TESSCONTROL):
                    tessControlShaders.push_back(shader);
                    break;
                case(Shader::TESSEVALUATION):
                    tessEvaluationShaders.push_back(shader);
                    break;
                case(Shader::GEOMETRY):
                    geometryShaders.push_back(shader);
                    break;
                case(Shader::FRAGMENT):
                    fragmentShaders.push_back(shader);
                    break;
                case(Shader::COMPUTE):
                    computeShaders.push_back(shader);
                    break;
                case(Shader::UNDEFINED):
                    OSG_WARN<<"Warning: ShaderCompose::getOrCreateProgam(ShaderComponts) encounterd invalid Shader::Type."<<std::endl;
                    break;
            }
        }
    }

    osg::ref_ptr<osg::Program> program = new osg::Program;

    if (!vertexShaders.empty())
    {
        addShaderToProgram(program.get(), vertexShaders);
    }

    if (!geometryShaders.empty())
    {
        addShaderToProgram(program.get(), geometryShaders);
    }

    if (!fragmentShaders.empty())
    {
        addShaderToProgram(program.get(), fragmentShaders);
    }

    if (!computeShaders.empty())
    {
        addShaderToProgram(program.get(), computeShaders);
    }

    // assign newly created program to map.
    _programMap[shaderComponents] = program;

    OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(..) created new Program"<<std::endl;

    return program.get();
}
开发者ID:Kurdakov,项目名称:emscripten_OSG,代码行数:84,代码来源:ShaderComposer.cpp


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