本文整理汇总了C++中PlayerPtr::start方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPtr::start方法的具体用法?C++ PlayerPtr::start怎么用?C++ PlayerPtr::start使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerPtr
的用法示例。
在下文中一共展示了PlayerPtr::start方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sync
int
main(int argc, char** argv)
{
Options opts;
opts.addOpt("t", "timeout", Options::NeedArg, "5");
opts.addOpt("b", "broadcast");
try
{
opts.parse(argc, (const char**)argv);
}
catch(const IceUtilInternal::BadOptException& e)
{
cerr << argv[0] << ": " << e.reason << endl;
return EXIT_FAILURE;
}
Game game;
game.hits = 0;
game.state = StateStart;
game.broadcast = opts.isSet("b");
game.noise = false;
PlayerPtr playerA = new Player(&game, StatePlayerA);
playerA->start();
PlayerPtr playerB = new Player(&game, StatePlayerB);
playerB->start();
cout << "running spurious wake test (" << ((game.broadcast) ? "broadcast" : "signal") << ")... " << flush;
ThreadControl::sleep(Time::seconds(atoi(opts.optArg("t").c_str())));
if(game.broadcast)
{
{
Mutex::Lock sync(game.mutex);
game.noise = true;
}
for(int i =0 ; i < 100000; ++i)
{
game.cond.broadcast();
}
{
Mutex::Lock sync(game.mutex);
game.noise = false;
}
}
{
Mutex::Lock sync(game.mutex);
game.state = StateGameOver;
game.cond.broadcast();
}
playerA->getThreadControl().join();
playerB->getThreadControl().join();
cout << game.hits << " ok" << endl;
return 0;
}