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C++ PlayerPtr::getThreadControl方法代码示例

本文整理汇总了C++中PlayerPtr::getThreadControl方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPtr::getThreadControl方法的具体用法?C++ PlayerPtr::getThreadControl怎么用?C++ PlayerPtr::getThreadControl使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerPtr的用法示例。


在下文中一共展示了PlayerPtr::getThreadControl方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sync

int
main(int argc, char** argv)
{
    Options opts;
    opts.addOpt("t", "timeout", Options::NeedArg, "5");
    opts.addOpt("b", "broadcast");
    try
    {
        opts.parse(argc, (const char**)argv);
    }
    catch(const IceUtilInternal::BadOptException& e)
    {
        cerr << argv[0] << ": " << e.reason << endl;
        return EXIT_FAILURE;
    }

    Game game;
    game.hits = 0;
    game.state = StateStart;
    game.broadcast = opts.isSet("b");
    game.noise = false;

    PlayerPtr playerA = new Player(&game, StatePlayerA);
    playerA->start();
    PlayerPtr playerB = new Player(&game, StatePlayerB);
    playerB->start();

    cout << "running spurious wake test (" << ((game.broadcast) ? "broadcast" : "signal") << ")... " << flush;

    ThreadControl::sleep(Time::seconds(atoi(opts.optArg("t").c_str())));

    if(game.broadcast)
    {
        {
            Mutex::Lock sync(game.mutex);
            game.noise = true;
        }
        for(int i =0 ; i < 100000; ++i)
        {
            game.cond.broadcast();
        }
        {
            Mutex::Lock sync(game.mutex);
            game.noise = false;
        }
    }

    {
        Mutex::Lock sync(game.mutex);
        game.state = StateGameOver;
        game.cond.broadcast();
    }

    playerA->getThreadControl().join();
    playerB->getThreadControl().join();

    cout << game.hits << " ok" << endl;

    return 0;
}
开发者ID:Crysty-Yui,项目名称:ice,代码行数:60,代码来源:Match.cpp


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