本文整理汇总了C++中PlayerInfo::Identifier方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerInfo::Identifier方法的具体用法?C++ PlayerInfo::Identifier怎么用?C++ PlayerInfo::Identifier使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerInfo
的用法示例。
在下文中一共展示了PlayerInfo::Identifier方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: player
LoadPanel::LoadPanel(PlayerInfo &player, UI &gamePanels)
: player(player), gamePanels(gamePanels), selectedPilot(player.Identifier())
{
// If you have a player loaded, and the player is on a planet, makes sure
// the player is saved so that any snapshot you create will be of the
// player's current state, rather than one planet ago.
if(player.GetPlanet() && !player.IsDead())
player.Save();
UpdateLists();
}
示例2: player
LoadPanel::LoadPanel(PlayerInfo &player, UI &gamePanels)
: player(player), gamePanels(gamePanels), selectedPilot(player.Identifier())
{
// If you have a player loaded, and the player is on a planet, makes sure
// the player is saved so that any snapshot you create will be of the
// player's current state, rather than one planet ago. Only do this if the
// game is paused, i.e. the "main panel" is not on top:
if(player.GetPlanet() && !player.IsDead() && !gamePanels.IsTop(&*gamePanels.Root()))
player.Save();
UpdateLists();
}