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C++ PlayerInfo::BoardingShip方法代码示例

本文整理汇总了C++中PlayerInfo::BoardingShip方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerInfo::BoardingShip方法的具体用法?C++ PlayerInfo::BoardingShip怎么用?C++ PlayerInfo::BoardingShip使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerInfo的用法示例。


在下文中一共展示了PlayerInfo::BoardingShip方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CanOffer

// Check if it's possible to offer or complete this mission right now.
bool Mission::CanOffer(const PlayerInfo &player) const
{
	if(location == BOARDING || location == ASSISTING)
	{
		if(!player.BoardingShip())
			return false;
		
		if(!sourceFilter.Matches(*player.BoardingShip()))
			return false;
	}
	else
	{
		if(source && source != player.GetPlanet())
			return false;
	
		if(!sourceFilter.Matches(player.GetPlanet()))
			return false;
	}
	
	if(!toOffer.Test(player.Conditions()))
		return false;
	
	if(!toFail.IsEmpty() && toFail.Test(player.Conditions()))
		return false;
	
	if(repeat)
	{
		auto cit = player.Conditions().find(name + ": offered");
		if(cit != player.Conditions().end() && cit->second >= repeat)
			return false;
	}
	
	auto it = actions.find(OFFER);
	if(it != actions.end() && !it->second.CanBeDone(player))
		return false;
	
	it = actions.find(ACCEPT);
	if(it != actions.end() && !it->second.CanBeDone(player))
		return false;
	
	it = actions.find(DECLINE);
	if(it != actions.end() && !it->second.CanBeDone(player))
		return false;
	
	return true;
}
开发者ID:rlane,项目名称:endless-sky,代码行数:47,代码来源:Mission.cpp

示例2: Instantiate


//.........这里部分代码省略.........
	// cargo name with something more specific.
	if(!cargo.empty())
	{
		const Trade::Commodity *commodity = nullptr;
		if(cargo == "random")
			commodity = PickCommodity(*player.GetSystem(), *result.destination->GetSystem());
		else
		{
			for(const Trade::Commodity &option : GameData::Commodities())
				if(option.name == cargo)
				{
					commodity = &option;
					break;
				}
		}
		if(commodity)
			result.cargo = commodity->items[Random::Int(commodity->items.size())];
		else
			result.cargo = cargo;
	}
	// Pick a random cargo amount, if requested.
	if(cargoSize || cargoLimit)
	{
		if(cargoProb)
			result.cargoSize = Random::Polya(cargoLimit, cargoProb) + cargoSize;
		else if(cargoLimit > cargoSize)
			result.cargoSize = cargoSize + Random::Int(cargoLimit - cargoSize + 1);
		else
			result.cargoSize = cargoSize;
	}
	// Pick a random passenger count, if requested.
	if(passengers | passengerLimit)
	{
		if(passengerProb)
			result.passengers = Random::Polya(passengerLimit, passengerProb) + passengers;
		else if(passengerLimit > passengers)
			result.passengers = passengers + Random::Int(passengerLimit - passengers + 1);
		else
			result.passengers = passengers;
	}
	result.illegalCargoFine = illegalCargoFine;
	
	// How far is it to the destination?
	DistanceMap distance(player.GetSystem());
	int jumps = distance.Distance(result.destination->GetSystem());
	int defaultPayment = (jumps + 1) * (150 * result.cargoSize + 1500 * result.passengers);
	int defaultDeadline = doDefaultDeadline ? (2 * jumps) : 0;
	
	// Set the deadline, if requested.
	if(daysToDeadline || defaultDeadline)
	{
		result.hasDeadline = true;
		result.deadline = player.GetDate() + (defaultDeadline + daysToDeadline);
	}
	
	// Copy the completion conditions. No need to copy the offer conditions,
	// because they have already been checked.
	result.toComplete = toComplete;
	result.toFail = toFail;
	
	// Generate the substitutions map.
	map<string, string> subs;
	subs["<commodity>"] = result.cargo;
	subs["<tons>"] = to_string(result.cargoSize) + (result.cargoSize == 1 ? " ton" : " tons");
	subs["<cargo>"] = subs["<tons>"] + " of " + subs["<commodity>"];
	subs["<bunks>"] = to_string(result.passengers);
	subs["<passengers>"] = (result.passengers == 1) ? "passenger" : "passengers";
	subs["<fare>"] = (result.passengers == 1) ? "a passenger" : (subs["<bunks>"] + " passengers");
	if(player.GetPlanet())
		subs["<origin>"] = player.GetPlanet()->Name();
	else if(player.BoardingShip())
		subs["<origin>"] = player.BoardingShip()->Name();
	subs["<planet>"] = result.destination ? result.destination->Name() : "";
	subs["<system>"] = result.destination ? result.destination->GetSystem()->Name() : "";
	subs["<destination>"] = subs["<planet>"] + " in the " + subs["<system>"] + " system";
	subs["<date>"] = result.deadline.ToString();
	subs["<day>"] = result.deadline.LongString();
	
	// Instantiate the NPCs. This also fills in the "<npc>" substitution.
	for(const NPC &npc : npcs)
		result.npcs.push_back(npc.Instantiate(subs, player.GetSystem()));
	
	// Instantiate the actions. The "complete" action is always first so that
	// the "<payment>" substitution can be filled in.
	for(const auto &it : actions)
		result.actions[it.first] = it.second.Instantiate(subs, defaultPayment);
	for(const auto &it : onEnter)
		result.onEnter[it.first] = it.second.Instantiate(subs, defaultPayment);
	
	// Perform substitution in the name and description.
	result.displayName = Format::Replace(displayName, subs);
	result.description = Format::Replace(description, subs);
	result.clearance = Format::Replace(clearance, subs);
	result.blocked = Format::Replace(blocked, subs);
	result.clearanceFilter = clearanceFilter;
	result.hasFullClearance = hasFullClearance;
	
	result.hasFailed = false;
	return result;
}
开发者ID:rlane,项目名称:endless-sky,代码行数:101,代码来源:Mission.cpp

示例3: Instantiate


//.........这里部分代码省略.........
					break;
				}
		}
		if(commodity)
			result.cargo = commodity->items[Random::Int(commodity->items.size())];
		else
			result.cargo = cargo;
	}
	// Pick a random cargo amount, if requested.
	if(cargoSize || cargoLimit)
	{
		if(cargoProb)
			result.cargoSize = Random::Polya(cargoLimit, cargoProb) + cargoSize;
		else if(cargoLimit > cargoSize)
			result.cargoSize = cargoSize + Random::Int(cargoLimit - cargoSize + 1);
		else
			result.cargoSize = cargoSize;
	}
	// Pick a random passenger count, if requested.
	if(passengers | passengerLimit)
	{
		if(passengerProb)
			result.passengers = Random::Polya(passengerLimit, passengerProb) + passengers;
		else if(passengerLimit > passengers)
			result.passengers = passengers + Random::Int(passengerLimit - passengers + 1);
		else
			result.passengers = passengers;
	}
	result.illegalCargoFine = illegalCargoFine;
	
	// How far is it to the destination?
	DistanceMap distance(player.GetSystem());
	int jumps = distance.Distance(result.destination->GetSystem());
	int payload = result.cargoSize + 10 * result.passengers;
	
	// Set the deadline, if requested.
	if(deadlineBase || deadlineMultiplier)
		result.deadline = player.GetDate() + deadlineBase + deadlineMultiplier * jumps;
	
	// Copy the conditions. The offer conditions must be copied too, because they
	// may depend on a condition that other mission offers might change.
	result.toOffer = toOffer;
	result.toComplete = toComplete;
	result.toFail = toFail;
	
	// Generate the substitutions map.
	map<string, string> subs;
	subs["<commodity>"] = result.cargo;
	subs["<tons>"] = to_string(result.cargoSize) + (result.cargoSize == 1 ? " ton" : " tons");
	subs["<cargo>"] = subs["<tons>"] + " of " + subs["<commodity>"];
	subs["<bunks>"] = to_string(result.passengers);
	subs["<passengers>"] = (result.passengers == 1) ? "passenger" : "passengers";
	subs["<fare>"] = (result.passengers == 1) ? "a passenger" : (subs["<bunks>"] + " passengers");
	if(player.GetPlanet())
		subs["<origin>"] = player.GetPlanet()->Name();
	else if(player.BoardingShip())
		subs["<origin>"] = player.BoardingShip()->Name();
	subs["<planet>"] = result.destination ? result.destination->Name() : "";
	subs["<system>"] = result.destination ? result.destination->GetSystem()->Name() : "";
	subs["<destination>"] = subs["<planet>"] + " in the " + subs["<system>"] + " system";
	subs["<date>"] = result.deadline.ToString();
	subs["<day>"] = result.deadline.LongString();
	if(!result.stopovers.empty())
	{
		string planets;
		const Planet * const *last = &*--result.stopovers.end();
		int count = 0;
		// Iterate by reference to the pointers so we can check when we're at
		// the very last one in the set.
		for(const Planet * const &planet : result.stopovers)
		{
			if(count++)
				planets += (&planet != last) ? ", " : (count > 2 ? ", and " : " and ");
			planets += planet->Name() + " in the " + planet->GetSystem()->Name() + " system";
		}
		subs["<stopovers>"] = planets;
	}
	
	// Instantiate the NPCs. This also fills in the "<npc>" substitution.
	for(const NPC &npc : npcs)
		result.npcs.push_back(npc.Instantiate(subs, player.GetSystem()));
	
	// Instantiate the actions. The "complete" action is always first so that
	// the "<payment>" substitution can be filled in.
	for(const auto &it : actions)
		result.actions[it.first] = it.second.Instantiate(subs, jumps, payload);
	for(const auto &it : onEnter)
		result.onEnter[it.first] = it.second.Instantiate(subs, jumps, payload);
	
	// Perform substitution in the name and description.
	result.displayName = Format::Replace(displayName, subs);
	result.description = Format::Replace(description, subs);
	result.clearance = Format::Replace(clearance, subs);
	result.blocked = Format::Replace(blocked, subs);
	result.clearanceFilter = clearanceFilter;
	result.hasFullClearance = hasFullClearance;
	
	result.hasFailed = false;
	return result;
}
开发者ID:YuriGobbi,项目名称:endless-sky,代码行数:101,代码来源:Mission.cpp


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