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C++ Platform::setPosition方法代码示例

本文整理汇总了C++中Platform::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Platform::setPosition方法的具体用法?C++ Platform::setPosition怎么用?C++ Platform::setPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Platform的用法示例。


在下文中一共展示了Platform::setPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: shootGlobeHit

void NickScene::shootGlobeHit(NickButton *button) {
    // shoot cannon at the globe
    m_globeCannon->shootCannon();
    
    //// create a platform
    Platform *platform = new Platform(this, Vector3(30.0f, 1.0f, 30.0f));
    if ( !platform->initialize(new LightShader(0.2f, 1.0f, 4, RAND_COLOR))) { GLOG("ERROR: Could not initialize second to last platform\n"); }
    platform->setPosition(Vector3(-60.0f, 50.0f, -560.0f));
    platform->addToDynamicWorld(m_dynamicsWorld);
    m_graph->attach(platform);
    
    ParticleSystem *system = new RandomParticleSystem(400);
    system->moveToPoint(0.0f, 50.0f, -600.0f);
    system->speed = 4.0f;
    system->speedVar = 3.0f;
    system->startSystem();
    m_graph->attach(system);
    
    // create a checkpoint now that user has gotten through trampolines
    FinishCheckPoint *cp = new FinishCheckPoint(this, "Objects/goal.obj", 0.125f);
    if ( !cp->initialize(new LightShader(0.1f, 1.0, 8, RAND_COLOR))) { GLOG("ERROR: could not create OBJmodel\n");}
    cp->setPosition(Vector3(0.0f, 32.0f, -600.0f));
    m_allCheckpoints.push_back(cp);
    cp->addToDynamicWorld(m_dynamicsWorld);
    m_graph->attach(cp);
}
开发者ID:ChuckNice,项目名称:SBU_Sources,代码行数:26,代码来源:nicks_scene.cpp

示例2: onInitialize

bool MainMenu::onInitialize()
{
    //position camera so that any 3D elements we attach to the graph are rendered how we want
    s_Cam()->setPosition(Vector3(0.0f, 15.0f, 40.0f));
    s_Cam()->setLookAt(Vector3(0.0f, 5.0f, 0.0f));
    s_Cam()->setCameraMode(CM_STILL);
    
    m_graph->pushNode();
	{
		//// create a platform
		Platform *platform = new Platform(this, Vector3(50.0f, 1.0f, 50.0f));
		if ( !platform->initialize(new LightShader(0.2f, 0.8f, 4, RAND_COLOR))) { GLOG("ERROR: Could not initialize center platform\n"); return false; }
		platform->setPosition(Vector3(0.0f, -0.5f, 0.0f));
		platform->addToDynamicWorld(m_dynamicsWorld);
		m_graph->attach(platform);
        
        //new OBJmodel here
        OBJmodel *game_title = new OBJmodel(this, "Objects/game_title.obj", 1.0f, false, false ,true);
        if ( !game_title->initialize(new LightShader(0.1f, 0.8, 8, RAND_LIGHT_COLOR))) { GLOG("ERROR: could not create game_title\n"); return false; }
        game_title->setPosition(Vector3(0.0f, game_title->getSize().y * 0.5f, 00.0f));
        game_title->addToDynamicWorld(m_dynamicsWorld);
        m_graph->attach(game_title);
    }
    m_graph->popNode();
    
    // create particle system for the background
    /*ParticleSystem *randomSystem = new RandomParticleSystem(500);
     randomSystem->emitterPositionVar = Vector3(5.0f, 4.0f, 0.0f);
    randomSystem->startColor = Color(0.0f, 0.0f, 0.0f, 1.0f);
    randomSystem->endColor = Color(0.5f, 0.5f, 0.5f, 0.0f);
    randomSystem->endColorVar = Color(0.5f, 0.5f, 0.5f, 0.0f);
    randomSystem->speed = 0.1f;
    randomSystem->startSystem();
    m_graph->attach(randomSystem);*/
    
    float scale = s_Cam()->getScreenWidth() / 1024.0f;
    
    // create an image for nicks level
    nicks_level = new GUIImage();
    if ( !nicks_level->initialize(new TextureShader(), "Textures/nicks_level.tga"))
        return false;
    nicks_level->setPosition(Vector3(s_Cam()->getScreenWidth() * 0.25f, s_Cam()->getScreenHeight() - 100 * scale, 0.0f));
    nicks_level->setScale(scale);
    
    // create an image for charlies level
    charlies_level = new GUIImage();
    if ( !charlies_level->initialize(new TextureShader(), "Textures/charlies_level.tga"))
        return false;
    charlies_level->setPosition(Vector3(s_Cam()->getScreenWidth() * 0.75f, s_Cam()->getScreenHeight() - 100 * scale, 0.0f));
    charlies_level->setScale(scale);
    
    // create an image for how to play
    how_to_play_button = new GUIImage();
    if ( !how_to_play_button->initialize(new TextureShader(), "Textures/how_to_play_button.tga"))
        return false;
    how_to_play_button->setPosition(Vector3(s_Cam()->getScreenWidth() * 0.5f, s_Cam()->getScreenHeight() - 220 * scale, 0.0f));
    how_to_play_button->setScale(scale);
    
    // create an image for how to play
    how_to_play = new GUIImage();
    if ( !how_to_play->initialize(new TextureShader(), "Textures/how_to_play.tga"))
        return false;
    how_to_play->setPosition(Vector3(s_Cam()->getScreenWidth() * 0.5f, s_Cam()->getScreenHeight() * 0.5f, 0.0f));
    how_to_play->setScale(scale);
    
    return resetPlayer();
}
开发者ID:ChuckNice,项目名称:SBU_Sources,代码行数:67,代码来源:main_menu.cpp

示例3: onInitialize

bool NickScene::onInitialize()
{
    Vector3 nodeCenter = Vector3(0.0f, 0.0f, 0.0f);
    
	//-----------------------------------------------------------------
	// create the initial platform which has a button that user can hit
    // to turn the globe on
	//-----------------------------------------------------------------
	m_graph->pushNode();
	{
        nodeCenter = Vector3(0.0f, 100.0f, 300.0f);
        
        //start position Waypoint this is where the player starts/resets
        m_WPstart  = new Start(this, "Objects/goal.obj", 0.125f);
        if ( !m_WPstart->initialize(new LightShader(0.2f, 1.0, 8, RAND_COLOR))) { GLOG("ERROR: could not create OBJmodel\n"); return false; }
        m_WPstart->setPosition(nodeCenter + Vector3(0.0f, 0.0f, 10.0f));
        m_WPstart->addToDynamicWorld(m_dynamicsWorld);
        m_graph->attach(m_WPstart);

		// create a platform
		Platform *platform = new Platform(this, Vector3(40.0f, 1.0f, 40.0f));
		if ( !platform->initialize(new LightShader(0.2f, 0.8f, 8, RAND_COLOR))) { GLOG("ERROR: Could not initialize initial platform\n"); return false; }
		platform->setPosition(nodeCenter + Vector3(0.0f, -0.5f, 0.0f));
		platform->addToDynamicWorld(m_dynamicsWorld);
		m_graph->attach(platform);
    }
	m_graph->popNode();
	
    
    //-----------------------------------------------------------------
	// create long platform that has cannons shooting at it
	//-----------------------------------------------------------------
	m_graph->pushNode();
	{
        nodeCenter += Vector3(0.0f, -30.0f, -130.0f);
        
		// create a platform
		Platform *platform = new Platform(this, Vector3(10.0f, 1.0f, 220.0f));
		if ( !platform->initialize(new LightShader(0.3f, 1.0f, 8, RAND_LIGHT_COLOR))) { GLOG("WARNING: Could not initialize cannon platform\n"); }
		platform->setPosition(nodeCenter + Vector3(0.0f, 0.0f, 0.0f));
		platform->addToDynamicWorld(m_dynamicsWorld);
		m_graph->attach(platform);
        
        bool rightSide = false;
        for (int i = 0; i < 10; i++) {
            float cannonZ = (platform->getSize().z * 0.5f) - 50.0f - (i * 15.0f);
            float fireTime = 0.4f + RANDF(1.0f);
            
            // add a cannon aiming at the platform
            Cannon *cannon = new Cannon(this, Vector3(3.0f, 3.0f, 6.0f), 120.0f, fireTime);
            if (!cannon->initialize(new LightShader(0.1f, 1.0f, 8, Color(0.1f, 0.8f, 0.2f)))) { GLOG("WARNING: could not initialize first cannon\n"); }
            float cannonX = rightSide ? 20.0f : -20.0f;
            cannon->setPosition(nodeCenter + Vector3(cannonX, 10.0f, cannonZ));
            float yaw = rightSide ? 90.0f : -90.0f;
            cannon->setOrientation(yaw, -20.0f, 0.0f);
            cannon->addToDynamicWorld(m_dynamicsWorld);
            m_graph->attach(cannon);
            rightSide = !rightSide;
            
            m_cannons.push_back(cannon);
        }
        
        // create a button that will stop the cannons
        NickButton *stop_cannon_button = new NickButton(this, &NickScene::stopCannonsHit, Vector3(8.0f, 0.5f, 4.0f));
        if (!stop_cannon_button->initialize(new LightShader(0.3f, 1.0f, 8, RAND_COLOR))) { GLOG("ERROR: could not create stop_cannon_button\n"); }
		stop_cannon_button->setPosition(nodeCenter + Vector3(0.0f, stop_cannon_button->getSize().y, -105.0f));
		stop_cannon_button->addToDynamicWorld(m_dynamicsWorld);
		m_graph->attach(stop_cannon_button);
    }
	m_graph->popNode();
    
    
    //-----------------------------------------------------------------
	// create platform after the cannon platform, which just has cube pyramid
    // that covers a gap to the next platform
	//-----------------------------------------------------------------
	m_graph->pushNode();
	{
        nodeCenter += Vector3(0.0f, 0.0f, -120.0f);
        
        // create a checkpoint now that user has gotten through cannons
        NickCheckPoint *cp = new NickCheckPoint(this, "Objects/goal.obj", 0.125f);
		if ( !cp->initialize(new LightShader(0.2f, 1.0, 8, RAND_COLOR))) { GLOG("ERROR: could not create OBJmodel\n"); return false; }
		cp->setPosition(nodeCenter + Vector3(8.0f, 0.5f, 0.0f));
		m_allCheckpoints.push_back(cp);
		cp->addToDynamicWorld(m_dynamicsWorld);
		m_graph->attach(cp);
        cp->attachParticleSystem(new WaypointParticleSystem(200));
        
		// create a platform
		Platform *platform = new Platform(this, Vector3(50.0f, 1.0f, 12.0f));
		if ( !platform->initialize(new LightShader(0.2f, 0.8f, 8, RAND_COLOR))) { GLOG("ERROR: Could not initialize gap platform\n"); return false; }
		platform->setPosition(nodeCenter + Vector3(25.0f, -0.5f, 0.0f));
		platform->addToDynamicWorld(m_dynamicsWorld);
		m_graph->attach(platform);
        
        // cube pyramid right before gap
        m_graph->pushNode();
		Vector3 cubeSize = Vector3(1.5f, 1.5f, 0.5f);
		Vector3 startPoint = nodeCenter + Vector3(49.0f, cubeSize.y / 2.0f, -5.0f);
//.........这里部分代码省略.........
开发者ID:ChuckNice,项目名称:SBU_Sources,代码行数:101,代码来源:nicks_scene.cpp


注:本文中的Platform::setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。