本文整理汇总了C++中Platform::GetNormal方法的典型用法代码示例。如果您正苦于以下问题:C++ Platform::GetNormal方法的具体用法?C++ Platform::GetNormal怎么用?C++ Platform::GetNormal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Platform
的用法示例。
在下文中一共展示了Platform::GetNormal方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Tick
void WallProjectile::Tick(World & world){
Uint8 life = 20;
if(state_i == 1){
EmitSound(world, world.resources.soundbank["!laserel.wav"], 64);
}
if(state_i < 7){
res_index = state_i;
}
if(state_i >= 7){
if(state_i > 12 + life){
world.MarkDestroyObject(id);
res_index = 12;
return;
}
if(state_i >= 12 + life - 5){
res_index = state_i - life;
}else{
res_index = 7;
}
}
if(state_i >= 7){
Object * object = 0;
Platform * platform = 0;
if(TestCollision(*this, world, &platform, &object)){
Overlay * overlay = (Overlay *)world.CreateObject(ObjectTypes::OVERLAY);
if(overlay){
overlay->res_bank = 222;
overlay->x = x;
overlay->y = y;
if(platform){
if(rand() % 2 == 0){
overlay->EmitSound(world, world.resources.soundbank["strike03.wav"], 96);
}else{
overlay->EmitSound(world, world.resources.soundbank["strike04.wav"], 96);
}
}
}
float xn = 0, yn = 0;
if(platform){
platform->GetNormal(x, y, &xn, &yn);
}
for(int i = 0; i < 8; i++){
Shrapnel * shrapnel = (Shrapnel *)world.CreateObject(ObjectTypes::SHRAPNEL);
if(shrapnel){
shrapnel->x = x;
shrapnel->y = y;
shrapnel->xv = (rand() % 9) - 4;
shrapnel->yv = (rand() % 9) - 8;
shrapnel->xv = (xn * abs(shrapnel->xv)) + (rand() % 9) - 4;
shrapnel->yv = (yn * abs(shrapnel->yv)) + (rand() % 9) - 8;
}
}
world.MarkDestroyObject(id);
}
}
state_i++;
}
示例2: Tick
void FlamerProjectile::Tick(World & world){
for(int i = 0; i < plumecount; i++){
if(!plumeids[i]){
Plume * plume = (Plume *)world.CreateObject(ObjectTypes::PLUME);
if(plume){
plume->type = 4;
plume->xv = (rand() % 17) - 8 + (xv * 8);
plume->yv = (rand() % 17) - 8 + (yv * 8);
plume->SetPosition(x + (xv * (i * 1)), y + (yv * (i * 1)));
plumeids[i] = plume->id;
plume->state_i = i;
}
}
}
Object * object = 0;
Platform * platform = 0;
if(TestCollision(*this, world, &platform, &object)){
float xn = 0, yn = 0;
if(platform){
platform->GetNormal(x, y, &xn, &yn);
for(int i = 0; i < plumecount; i++){
Plume * plume = (Plume *)world.GetObjectFromId(plumeids[i]);
if(plume){
plume->xv /= 3;
plume->yv /= 3;
//world->MarkDestroyObject(plumeids[i]);
}
}
}
//world->MarkDestroyObject(id);
}
res_index = state_i;
if(state_i >= 14){
world.MarkDestroyObject(id);
}
state_i++;
}
示例3: Tick
void RocketProjectile::Tick(World & world){
if(yv < 0 && xv == 0){ // up
res_index = 4;
}
if(yv < 0 && xv > 0){ // up right
res_index = 3;
mirrored = false;
}
if(yv == 0 && xv > 0){ // right
res_index = 0;
mirrored = false;
}
if(yv > 0 && xv > 0){ // down right
res_index = 1;
mirrored = false;
}
if(yv > 0 && xv == 0){ // down
res_index = 2;
}
if(yv > 0 && xv < 0){ // down left
res_index = 1;
mirrored = true;
}
if(yv == 0 && xv < 0){ // left
res_index = 0;
mirrored = true;
}
if(yv < 0 && xv < 0){ // up left
res_index = 3;
mirrored = true;
}
if(state_i == 100){
oldxv = xv;
oldyv = yv;
xv = ceil(float(xv) * 0.3);
yv = ceil(float(yv) * 0.3);
soundchannel = EmitSound(world, world.resources.soundbank["rocket4.wav"], 128);
state_i = 11;
res_bank = 87;
}
if(state_i == 0){
oldxv = xv;
oldyv = yv;
xv = ceil(float(xv) * 0.2);
yv = ceil(float(yv) * 0.2);
soundchannel = EmitSound(world, world.resources.soundbank["rocket9.wav"], 128);
}
if(state_i == 3){
res_bank = 87;
}
if(state_i == 11){
if(xv > 0){
xv++;
}else{
xv--;
}
if(yv > 0){
yv++;
}else{
yv--;
}
if(abs(xv) > abs(oldxv)){
xv = oldxv;
}
if(abs(yv) > abs(oldyv)){
yv = oldyv;
}
Platform * platform = 0;
Object * object = 0;
Sint16 oldx = x;
Sint16 oldy = y;
if(TestCollision(*this, world, &platform, &object)){
float xn = 0, yn = 0;
if(platform){
platform->GetNormal(x, y, &xn, &yn);
}
int numplumes = 6;
float anglen = (rand() % 100) / float(100);
for(int i = 0; i < numplumes; i++){
Plume * plume = (Plume *)world.CreateObject(ObjectTypes::PLUME);
if(plume){
plume->type = 4;
/*plume->xv = (rand() % 17) - 8;
plume->yv = (rand() % 17) - 8;
plume->xv = (xn * abs(plume->xv)) + (rand() % 33) - 16;
plume->yv = (yn * abs(plume->yv)) + (rand() % 33) - 16;*/
float angle = (i / float(numplumes)) * (2 * 3.14);
angle += anglen;
plume->xv = (sin(angle)) * 15;
plume->yv = (cos(angle)) * 15;
if(xn || yn){
plume->xv = (xn * abs(plume->xv)) + (rand() % 17) - 8;
plume->yv = (yn * abs(plume->yv)) + (rand() % 17) - 8;
}
plume->SetPosition(x, y);
Plume * plume2 = (Plume *)world.CreateObject(ObjectTypes::PLUME);
if(plume2){
plume2->type = 4;
plume2->xv = plume->xv + (rand() % 7) - 3;
//.........这里部分代码省略.........