本文整理汇总了C++中PhysicsObject::GetBoundingSphere方法的典型用法代码示例。如果您正苦于以下问题:C++ PhysicsObject::GetBoundingSphere方法的具体用法?C++ PhysicsObject::GetBoundingSphere怎么用?C++ PhysicsObject::GetBoundingSphere使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PhysicsObject
的用法示例。
在下文中一共展示了PhysicsObject::GetBoundingSphere方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Behavior
ProjectileArrowBehavior::ProjectileArrowBehavior( Actor* actor, World* world, float speed ) : Behavior(actor, world)
{
this->zSpeed = speed;
this->zVelocity = actor->GetDir();
this->zDamping = 0.99f;
this->zMoving = true;
//this->zLength = 16.396855f;
PhysicsObject* pObj = actor->GetPhysicsObject();
if( pObj )
{
Vector3 center = pObj->GetBoundingSphere().center;
center = pObj->GetWorldMatrix() * center;
this->zLength = ( ( center - actor->GetPosition() ) * 2).GetLength();
}
this->zNearByRadius = 370.0f;
this->zHitTarget = NULL;
}