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C++ PUParticleSystem3D::getObserver方法代码示例

本文整理汇总了C++中PUParticleSystem3D::getObserver方法的典型用法代码示例。如果您正苦于以下问题:C++ PUParticleSystem3D::getObserver方法的具体用法?C++ PUParticleSystem3D::getObserver怎么用?C++ PUParticleSystem3D::getObserver使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PUParticleSystem3D的用法示例。


在下文中一共展示了PUParticleSystem3D::getObserver方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handle

//-----------------------------------------------------------------------
void PUDoEnableComponentEventHandler::handle (PUParticleSystem3D* particleSystem, PUParticle3D* /*particle*/, float /*timeElapsed*/)
{
    /** Search for the component.
    */
    //ParticleTechnique* technique = 0;
    switch (_componentType)
    {
        case CT_EMITTER:
        {
            PUEmitter* emitter = particleSystem->getEmitter(_componentName);
            if (!emitter)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            emitter = child->getEmitter(_componentName);
                            if (emitter)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (emitter)
            {
                emitter->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_AFFECTOR:
        {
            PUAffector* affector = particleSystem->getAffector(_componentName);
            if (!affector)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            affector = child->getAffector(_componentName);
                            if (affector)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (affector)
            {
                affector->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_OBSERVER:
        {
            PUObserver* observer = particleSystem->getObserver(_componentName);
            if (!observer)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            observer = child->getObserver(_componentName);
                            if (observer)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (observer)
            {
                observer->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_TECHNIQUE:
        {
            // Search in this ParticleSystem for a technique with the correct name
            PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
            if (system){
//.........这里部分代码省略.........
开发者ID:FenneX,项目名称:FenneXEmptyProject,代码行数:101,代码来源:CCPUDoEnableComponentEventHandler.cpp


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