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C++ PUParticleSystem3D::addObserver方法代码示例

本文整理汇总了C++中PUParticleSystem3D::addObserver方法的典型用法代码示例。如果您正苦于以下问题:C++ PUParticleSystem3D::addObserver方法的具体用法?C++ PUParticleSystem3D::addObserver怎么用?C++ PUParticleSystem3D::addObserver使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PUParticleSystem3D的用法示例。


在下文中一共展示了PUParticleSystem3D::addObserver方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: translate

//-------------------------------------------------------------------------
void PUObserverTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
    PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
    PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;

    // The name of the obj is the type of the Observer
    // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
    std::string type;
    if(!obj->name.empty())
    {
        type = obj->name;
    }
    else
    {
        //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
        return;
    }

    // Get the factory
    //ParticleObserverFactory* particleObserverFactory = ParticleSystemManager::getSingletonPtr()->getObserverFactory(type);
    //if (!particleObserverFactory)
    //{
    //	//compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //	return;
    //}

    PUScriptTranslator *particleObserverTranlator = PUObserverManager::Instance()->getTranslator(type);
    if (!particleObserverTranlator) return;

    // Create the Observer
    _observer = PUObserverManager::Instance()->createObserver(type);
    if (!_observer)
    {
        //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
        return;
    }
    _observer->setObserverType(type);

    if (parent && parent->context)
    {
        PUParticleSystem3D* system = static_cast<PUParticleSystem3D *>(parent->context);
        system->addObserver(_observer);
    }
    else
    {
        //// It is an alias
        //mObserver->setAliasName(parent->name);
        //ParticleSystemManager::getSingletonPtr()->addAlias(mObserver);
    }

    // The first value is the (optional) name
    std::string name;
    if(!obj->values.empty())
    {
        getString(*obj->values.front(), &name);
        _observer->setName(name);
    }

    // Set it in the context
    obj->context = _observer;

    // Run through properties
    for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
    {
        if((*i)->type == ANT_PROPERTY)
        {
            PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            if (prop->name == token[TOKEN_ENABLED])
            {
                // Property: enabled
                if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _observer->setEnabled(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_OBSERVE_PARTICLE_TYPE])
            {
                // Property: observe_particle_type
                if (passValidateProperty(compiler, prop, token[TOKEN_OBSERVE_PARTICLE_TYPE], VAL_STRING))
                {
                    std::string val;
                    if(getString(*prop->values.front(), &val))
                    {
                        if (val == token[TOKEN_VISUAL_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_VISUAL);
                        }
                        else if (val == token[TOKEN_EMITTER_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_EMITTER);
                        }
                        else if (val == token[TOKEN_AFFECTOR_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_AFFECTOR);
                        }
//.........这里部分代码省略.........
开发者ID:hugohuang1111,项目名称:Bird,代码行数:101,代码来源:CCPUObserverTranslator.cpp


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