当前位置: 首页>>代码示例>>C++>>正文


C++ PUParticleSystem3D::clone方法代码示例

本文整理汇总了C++中PUParticleSystem3D::clone方法的典型用法代码示例。如果您正苦于以下问题:C++ PUParticleSystem3D::clone方法的具体用法?C++ PUParticleSystem3D::clone怎么用?C++ PUParticleSystem3D::clone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PUParticleSystem3D的用法示例。


在下文中一共展示了PUParticleSystem3D::clone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: copyAttributesTo

PUParticleSystem3D* PUParticleSystem3D::clone()
{
    auto ps = PUParticleSystem3D::create();
    copyAttributesTo(ps);
    for (auto &iter : _children){
        PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
        if (child)
            ps->addChild(child->clone());
    }
    return ps;
}
开发者ID:DominicD,项目名称:Hyperdrive,代码行数:11,代码来源:CCPUParticleSystem3D.cpp

示例2: if

void PUParticleSystem3D::prepared()
{
    if (!_prepared){
        //if (_emitter && _emitter->isEnabled())
        //{
        //    auto emitter = static_cast<PUEmitter*>(_emitter);
        //    emitter->prepare();
        //}

        if (_render)
            static_cast<PURender *>(_render)->prepare();

        for (auto it : _behaviourTemplates) {
            it->prepare();
        }

        for (auto it : _emitters) {
            //if (it->isEnabled())
                (static_cast<PUEmitter*>(it))->prepare();
        }

        for (auto it : _affectors) {
            //if (it->isEnabled())
                (static_cast<PUAffector*>(it))->prepare();
        }
        
        if (!_poolPrepared){
            for (auto it : _emitters) {
                //if (it->isEnabled())
                PUEmitter *emitter = static_cast<PUEmitter*>(it);
                if (emitter->getEmitsType() == PUParticle3D::PT_EMITTER){
                    PUEmitter *emitted = static_cast<PUEmitter*>(emitter->getEmitsEntityPtr());
                    for (unsigned int i = 0; i < _emittedEmitterQuota; ++i){
                        auto p = new (std::nothrow) PUParticle3D();
                        p->particleType = PUParticle3D::PT_EMITTER;
                        p->particleEntityPtr = emitted->clone();
                        p->particleEntityPtr->retain();
                        p->copyBehaviours(_behaviourTemplates);
                        _emittedEmitterParticlePool[emitted->getName()].addData(p);
                    }
                }
                else if (emitter->getEmitsType() == PUParticle3D::PT_TECHNIQUE){
                    PUParticleSystem3D *emitted = static_cast<PUParticleSystem3D*>(emitter->getEmitsEntityPtr());
                    for (unsigned int i = 0; i < _emittedSystemQuota; ++i){
                        PUParticleSystem3D *clonePS = emitted->clone();
                        auto p = new (std::nothrow) PUParticle3D();
                        p->particleType = PUParticle3D::PT_TECHNIQUE;
                        p->particleEntityPtr = clonePS;
                        p->particleEntityPtr->retain();
                        p->copyBehaviours(_behaviourTemplates);
                        _emittedSystemParticlePool[emitted->getName()].addData(p);
                        clonePS->prepared();
                    }
                    //emitted->stopParticle();
                }

            }

            for (unsigned int i = 0; i < _particleQuota; ++i){
                auto p = new (std::nothrow) PUParticle3D();
                p->copyBehaviours(_behaviourTemplates);
                _particlePool.addData(p);
            }
            _poolPrepared = true;
        }

        _prepared = true;
        _timeElapsedSinceStart = 0.0f;
        if (_parentParticleSystem){
            _particleSystemScaleVelocity = _parentParticleSystem->getParticleSystemScaleVelocity();
        }
    }

    notifyRescaled(getDerivedScale());
}
开发者ID:matsuokah,项目名称:JNISample,代码行数:75,代码来源:CCPUParticleSystem3D.cpp


注:本文中的PUParticleSystem3D::clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。