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C++ PUParticleSystem3D::getName方法代码示例

本文整理汇总了C++中PUParticleSystem3D::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ PUParticleSystem3D::getName方法的具体用法?C++ PUParticleSystem3D::getName怎么用?C++ PUParticleSystem3D::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PUParticleSystem3D的用法示例。


在下文中一共展示了PUParticleSystem3D::getName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

void PUParticleSystem3D::prepared()
{
    if (!_prepared){
        //if (_emitter && _emitter->isEnabled())
        //{
        //    auto emitter = static_cast<PUEmitter*>(_emitter);
        //    emitter->prepare();
        //}

        if (_render)
            static_cast<PURender *>(_render)->prepare();

        for (auto it : _behaviourTemplates) {
            it->prepare();
        }

        for (auto it : _emitters) {
            //if (it->isEnabled())
                (static_cast<PUEmitter*>(it))->prepare();
        }

        for (auto it : _affectors) {
            //if (it->isEnabled())
                (static_cast<PUAffector*>(it))->prepare();
        }
        
        if (!_poolPrepared){
            for (auto it : _emitters) {
                //if (it->isEnabled())
                PUEmitter *emitter = static_cast<PUEmitter*>(it);
                if (emitter->getEmitsType() == PUParticle3D::PT_EMITTER){
                    PUEmitter *emitted = static_cast<PUEmitter*>(emitter->getEmitsEntityPtr());
                    for (unsigned int i = 0; i < _emittedEmitterQuota; ++i){
                        auto p = new (std::nothrow) PUParticle3D();
                        p->particleType = PUParticle3D::PT_EMITTER;
                        p->particleEntityPtr = emitted->clone();
                        p->particleEntityPtr->retain();
                        p->copyBehaviours(_behaviourTemplates);
                        _emittedEmitterParticlePool[emitted->getName()].addData(p);
                    }
                }
                else if (emitter->getEmitsType() == PUParticle3D::PT_TECHNIQUE){
                    PUParticleSystem3D *emitted = static_cast<PUParticleSystem3D*>(emitter->getEmitsEntityPtr());
                    for (unsigned int i = 0; i < _emittedSystemQuota; ++i){
                        PUParticleSystem3D *clonePS = emitted->clone();
                        auto p = new (std::nothrow) PUParticle3D();
                        p->particleType = PUParticle3D::PT_TECHNIQUE;
                        p->particleEntityPtr = clonePS;
                        p->particleEntityPtr->retain();
                        p->copyBehaviours(_behaviourTemplates);
                        _emittedSystemParticlePool[emitted->getName()].addData(p);
                        clonePS->prepared();
                    }
                    //emitted->stopParticle();
                }

            }

            for (unsigned int i = 0; i < _particleQuota; ++i){
                auto p = new (std::nothrow) PUParticle3D();
                p->copyBehaviours(_behaviourTemplates);
                _particlePool.addData(p);
            }
            _poolPrepared = true;
        }

        _prepared = true;
        _timeElapsedSinceStart = 0.0f;
        if (_parentParticleSystem){
            _particleSystemScaleVelocity = _parentParticleSystem->getParticleSystemScaleVelocity();
        }
    }

    notifyRescaled(getDerivedScale());
}
开发者ID:matsuokah,项目名称:JNISample,代码行数:75,代码来源:CCPUParticleSystem3D.cpp

示例2: handle


//.........这里部分代码省略.........
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            emitter = child->getEmitter(_componentName);
                            if (emitter)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (emitter)
            {
                emitter->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_AFFECTOR:
        {
            PUAffector* affector = particleSystem->getAffector(_componentName);
            if (!affector)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            affector = child->getAffector(_componentName);
                            if (affector)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (affector)
            {
                affector->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_OBSERVER:
        {
            PUObserver* observer = particleSystem->getObserver(_componentName);
            if (!observer)
            {
                // Search all techniques in this ParticleSystem for an emitter with the correct name
                PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
                if (system){
                    auto children = system->getChildren();
                    for(auto iter : children)		
                    {
                        PUParticleSystem3D *child  = dynamic_cast<PUParticleSystem3D *>(iter);
                        if (child){
                            observer = child->getObserver(_componentName);
                            if (observer)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (observer)
            {
                observer->setEnabled(_componentEnabled);
            }
        }
        break;

        case CT_TECHNIQUE:
        {
            // Search in this ParticleSystem for a technique with the correct name
            PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
            if (system){
                auto children = system->getChildren();
                for (auto iter : children){
                    PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
                    if (child && child->getName() == _componentName){
                        child->setEnabled(_componentEnabled);
                        break;
                    }
                }
            }
        }
        break;
        default:
            break;
    }
}
开发者ID:FenneX,项目名称:FenneXEmptyProject,代码行数:101,代码来源:CCPUDoEnableComponentEventHandler.cpp


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