当前位置: 首页>>代码示例>>C++>>正文


C++ PUParticleSystem3D::getDerivedPosition方法代码示例

本文整理汇总了C++中PUParticleSystem3D::getDerivedPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ PUParticleSystem3D::getDerivedPosition方法的具体用法?C++ PUParticleSystem3D::getDerivedPosition怎么用?C++ PUParticleSystem3D::getDerivedPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PUParticleSystem3D的用法示例。


在下文中一共展示了PUParticleSystem3D::getDerivedPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

const Vec3& PUAffector::getDerivedPosition()
{
    PUParticleSystem3D *ps = static_cast<PUParticleSystem3D *>(_particleSystem);
    if (ps){
        Mat4 rotMat;
        Mat4::createRotation(ps->getDerivedOrientation(), &rotMat);
        _derivedPosition = ps->getDerivedPosition() + rotMat * Vec3(_position.x * _affectorScale.x, _position.y * _affectorScale.y, _position.z * _affectorScale.z);
        //_particleSystem->getNodeToWorldTransform().transformPoint(_position, &_derivedPosition);
    }
    else
        _derivedPosition = _position;

    return _derivedPosition;

    //if (mMarkedForEmission)
    //{
    //	// Use the affector position, because it is emitted
    //	// If a particle is emitted, position and derived position are the same
    //	_derivedPosition = position;
    //}
    //else
    //{
    //	// Add the techniques' derived position
    //	_derivedPosition = mParentTechnique->getDerivedPosition() +
    //		mParentTechnique->getParentSystem()->getDerivedOrientation() * (_mAffectorScale * position);
    //}
    //return _derivedPosition;
}
开发者ID:jun496276723,项目名称:CocosMFCEditor,代码行数:28,代码来源:CCPUAffector.cpp

示例2:

const Vec3& PUEmitter::getDerivedPosition()
{
    if (_isMarkedForEmission){
        _derivedPosition = _position;
    }else {
        PUParticleSystem3D *ps = static_cast<PUParticleSystem3D *>(_particleSystem);
        Mat4 rotMat;
        Mat4::createRotation(ps->getDerivedOrientation(), &rotMat);
        _derivedPosition = ps->getDerivedPosition() + rotMat * Vec3(_position.x * _emitterScale.x, _position.y * _emitterScale.y, _position.z * _emitterScale.z);
        //_particleSystem->getNodeToWorldTransform().transformPoint(_position, &_derivedPosition);
    }
    return _derivedPosition;
}
开发者ID:DominicD,项目名称:Hyperdrive,代码行数:13,代码来源:CCPUEmitter.cpp


注:本文中的PUParticleSystem3D::getDerivedPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。