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C++ Obstacle::setSpeed方法代码示例

本文整理汇总了C++中Obstacle::setSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ Obstacle::setSpeed方法的具体用法?C++ Obstacle::setSpeed怎么用?C++ Obstacle::setSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Obstacle的用法示例。


在下文中一共展示了Obstacle::setSpeed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Point

bool	processCollision(Obstacle &tmpObject)
{
	if (!gameInPlay)
		return false;

	Point pointOnField = tmpObject.getOrigin() +tmpObject.getVelocity();
	tmpObject.setOrigin(pointOnField);

	//Point pointOnField = currentOrigin +velocity;
	//Point currentVehicleOrigin = vehicle.getOrigin();
	//pointOnField = pointOnField + originInSpace;
	//vehicle.setOrigin(pointOnField);

	//collision with Wall/Floor
	if ( abs(pointOnField.x) > courseDepth 
		||abs(pointOnField.z) > courseDepth 
		||abs(pointOnField.y) > courseDepth )
	{
		//velocity=Point(0,0,0);
		//speed=0;
		tmpObject.setSpeed(0);

		//adjust the course Velocity so we don't get stuck in a wall
		if ( tmpObject.getOrigin().x > courseDepth)
			tmpObject.setOrigin(Point( courseDepth,tmpObject.getOrigin().y,tmpObject.getOrigin().z));
		if ( tmpObject.getOrigin().x < -courseDepth)
			tmpObject.setOrigin(Point( -courseDepth,tmpObject.getOrigin().y,tmpObject.getOrigin().z));
		if ( tmpObject.getOrigin().z > courseDepth)
			tmpObject.setOrigin(Point(tmpObject.getOrigin().x,tmpObject.getOrigin().y, courseDepth));
		if ( tmpObject.getOrigin().z < -courseDepth)
			tmpObject.setOrigin(Point(tmpObject.getOrigin().x,tmpObject.getOrigin().y, -courseDepth));
		if ( tmpObject.getOrigin().y > courseDepth)
			tmpObject.setOrigin(Point(tmpObject.getOrigin().x, courseDepth,tmpObject.getOrigin().z));
		if ( tmpObject.getOrigin().y < -courseDepth)
			tmpObject.setOrigin(Point(tmpObject.getOrigin().x, -courseDepth,tmpObject.getOrigin().z));
		//cout <<"Collision with Wall "<<pointOnField  <<"  x> depth("<<courseDepth<<endl;
		return true;
	}

	//collision vehicle With Pond
	//if(pond.objectWithinBoundingBox(tmpObject))
	pond.setOrigin(pond.getOrigin()+Point(0,-30,0));
	if(	pond.objectWithinRadius(tmpObject))
	{
		pond.setOrigin(pondOrigin);
		tmpObject.setSpeed(0);
		//cout << "collision with pond  vehicle at "<<pointOnField<<endl;
		return true;
	}
	pond.setOrigin(pondOrigin);

	//collision with snowdrift 2;
	if(snowcave2.objectWithinBoundingBox(tmpObject))
	{
  		velocity = Point(0,0,0);
		tmpObject.setSpeed(0);
		//cout << "collision with   snowcave2 at "<<pointOnField<<endl;
		return true;
	}

	if(snowcave.objectWithinBoundingBox(tmpObject))
	{
  		velocity = Point(0,0,0);
		tmpObject.setSpeed(0);
		//cout << "collision with   snowcave at "<<pointOnField<<endl;
		return true;
	}

	//collision with snowman
	if(snowman.objectWithinBoundingBox(tmpObject)
		|| snowman2.objectWithinBoundingBox(tmpObject)
		|| snowman3.objectWithinBoundingBox(tmpObject))
	{
		tmpObject.setSpeed(0);
		//cout << "collision with   snowman at "<<pointOnField<<endl;
		return true;
	}

	//put back the vehicleOrigin()
	//vehicle.setOrigin(currentVehicleOrigin);
	return false;

}//end of processCollision
开发者ID:chunkyan,项目名称:DirectX,代码行数:83,代码来源:main.cpp


注:本文中的Obstacle::setSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。