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C++ Obstacle::setRotation方法代码示例

本文整理汇总了C++中Obstacle::setRotation方法的典型用法代码示例。如果您正苦于以下问题:C++ Obstacle::setRotation方法的具体用法?C++ Obstacle::setRotation怎么用?C++ Obstacle::setRotation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Obstacle的用法示例。


在下文中一共展示了Obstacle::setRotation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadFromXml

void Scenario::loadFromXml(ofxBulletWorldRigid &world){
    ofxXmlSettings ScenarioXml;
    
    if(ScenarioXml.loadFile(PinballChinoManager::projectName+"/scenario.xml")){
        
        ScenarioXml.pushTag("scenario");
        
        int numberOfSavedObjects = ScenarioXml.getNumTags("object");
        
        for(int i = 0; i < numberOfSavedObjects; i++){
            
            ScenarioXml.pushTag("object", i);
            SimpleObject::shapeType Type = (SimpleObject::shapeType)ScenarioXml.getValue("type", 0);
            int objId = ScenarioXml.getValue("id", 0);
            
            
            ofVec3f pos, scale;
			
            pos.x = ScenarioXml.getValue("positionX",0.0, 0);
            pos.y = ScenarioXml.getValue("positionY",0.0, 0);
            pos.z = ScenarioXml.getValue("positionZ",0.0, 0);
            
            scale.x = ScenarioXml.getValue("scaleX",0.0, 0);
            scale.y = ScenarioXml.getValue("scaleY",0.0, 0);
            scale.z = ScenarioXml.getValue("scaleZ",0.0, 0);
			
			ofQuaternion rotation;
            ofVec4f rot;
			
			rot.x = ScenarioXml.getValue("rotationX",0.0,0);
			rot.y = ScenarioXml.getValue("rotationY",0.0,0);
			rot.z = ScenarioXml.getValue("rotationZ",0.0,0);
            rot.w = ScenarioXml.getValue("rotationW",0.0,0);
			rotation.set(rot);
			
            string path;
            path = ScenarioXml.getValue("path","", 0);
            
            //TODO uncomment the line below when the xml is properly configured
            //string strcolor = ScenarioXml.getValue("color", "0xFFFFFF", 0);
			int color = ScenarioXml.getValue("color", 0xFFFFFF, 0);
			
			int pointsCollision = ScenarioXml.getValue("pointsCollision", 0, 0);

			int invisible = 0; // Visible by default event if this value is not implemented in the Xml editor
			invisible = ScenarioXml.getValue("invisible", 0, 0);
			
            switch(Type){
                case SimpleObject::ShapeTypeBall:{
                    Ball *oBall = new Ball(currentMissions);
                    float mass = ScenarioXml.getValue("mass", 0.0);
                    float radius = ScenarioXml.getValue("radius", 0.0);
                    float restitution = ScenarioXml.getValue("restitution", 0.0);
                    float friction = ScenarioXml.getValue("friction", 0.0);
                    oBall->setup(world, pos, mass, radius, restitution, friction);
                    oBall->SetObjectId(objId);
					oBall->setRotation(rotation);
                    oBall->color = color;
					oBall->setVisibility(invisible);
					
                    ScenarioObjects.push_back(oBall);
                }
                break;
                    
                case SimpleObject::ShapeTypeHammer:{
                    Hammer *oHammer = new Hammer(currentMissions);
                    oHammer->setup(world, pos);
                    oHammer->SetObjectId(objId);
					oHammer->setRotation(rotation);
                    oHammer->color = color;
					oHammer->setVisibility(invisible);
                    ScenarioObjects.push_back(oHammer);
					
					oHammer->setupRot();
                }
                break;
                    
                case SimpleObject::ShapeTypeLever:{
                    Lever *oLever = new Lever(currentMissions);
                    int dir = ScenarioXml.getValue("LeverType", 0);
                    oLever->setup(world, pos, path, scale, dir);
                    oLever->SetObjectId(objId);
					oLever->setRotation(rotation);
                    oLever->color = color;
					oLever->setVisibility(invisible);
                    ScenarioObjects.push_back(oLever);

                }
                break;
                    
                case SimpleObject::ShapeTypeObstacle:{
                    Obstacle *oObstable = new Obstacle(currentMissions);
                    //oObstable->setup(world, pos, "3DModels/chino_6.dae");
                    oObstable->setup(world, pos, path, scale);
                    oObstable->SetObjectId(objId);
					oObstable->setRotation(rotation);
                    oObstable->color = color;
					oObstable->setVisibility(invisible);
                    ScenarioObjects.push_back(oObstable);
					oObstable->setPointsCollision(pointsCollision);
//.........这里部分代码省略.........
开发者ID:ChinosInternationalCC,项目名称:chinoPinball,代码行数:101,代码来源:Scenario.cpp


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