本文整理汇总了C++中MapEntity::notify_collision_with_chest方法的典型用法代码示例。如果您正苦于以下问题:C++ MapEntity::notify_collision_with_chest方法的具体用法?C++ MapEntity::notify_collision_with_chest怎么用?C++ MapEntity::notify_collision_with_chest使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapEntity
的用法示例。
在下文中一共展示了MapEntity::notify_collision_with_chest方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: notify_collision
/**
* @brief This function is called by the engine when an entity overlaps the chest.
*
* This is a redefinition of Detector::notify_collision().
* If the entity is the hero, and if he is facing north, we allow him to
* open (or try to open) the chest.
*
* @param entity_overlapping the entity overlapping the detector
* @param collision_mode the collision mode that detected the collision
*/
void Chest::notify_collision(MapEntity &entity_overlapping, CollisionMode collision_mode) {
if (is_suspended() || !is_visible()) {
return;
}
entity_overlapping.notify_collision_with_chest(*this);
}
示例2: notify_collision
/**
* @brief This function is called by the engine when an entity overlaps the chest.
* @param entity_overlapping the entity overlapping the detector
* @param collision_mode the collision mode that detected the collision
*/
void Chest::notify_collision(MapEntity& entity_overlapping, CollisionMode collision_mode) {
if (!is_suspended()) {
entity_overlapping.notify_collision_with_chest(*this);
}
}