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C++ MapEntity::draw_on_map方法代码示例

本文整理汇总了C++中MapEntity::draw_on_map方法的典型用法代码示例。如果您正苦于以下问题:C++ MapEntity::draw_on_map方法的具体用法?C++ MapEntity::draw_on_map怎么用?C++ MapEntity::draw_on_map使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapEntity的用法示例。


在下文中一共展示了MapEntity::draw_on_map方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

/**
 * \brief Draws the entities on the map surface.
 */
void MapEntities::draw() {

  for (int layer = 0; layer < LAYER_NB; layer++) {

    // draw the animated tiles and the tiles that overlap them:
    // in other words, draw all regions containing animated tiles
    // (and maybe more, but we don't care because non-animated tiles
    // will be drawn later)
    for (unsigned int i = 0; i < tiles_in_animated_regions[layer].size(); i++) {
      tiles_in_animated_regions[layer][i]->draw_on_map();
    }

    // draw the non-animated tiles (with transparent rectangles on the regions of animated tiles
    // since they are already drawn)
    non_animated_tiles_surfaces[layer]->draw_region(
        map.get_camera_position(), map.get_visible_surface());

    // draw the first sprites
    list<MapEntity*>::iterator i;
    for (i = entities_drawn_first[layer].begin();
        i != entities_drawn_first[layer].end();
        i++) {

      MapEntity* entity = *i;
      if (entity->is_enabled()) {
        entity->draw_on_map();
      }
    }

    // draw the sprites at the hero's level, in the order
    // defined by their y position (including the hero)
    for (i = entities_drawn_y_order[layer].begin();
        i != entities_drawn_y_order[layer].end();
        i++) {

      MapEntity* entity = *i;
      if (entity->is_enabled()) {
        entity->draw_on_map();
      }
    }
  }
}
开发者ID:ElAleyo,项目名称:solarus,代码行数:45,代码来源:MapEntities.cpp


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