本文整理汇总了C++中MapEntity::can_detect_entities方法的典型用法代码示例。如果您正苦于以下问题:C++ MapEntity::can_detect_entities方法的具体用法?C++ MapEntity::can_detect_entities怎么用?C++ MapEntity::can_detect_entities使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapEntity
的用法示例。
在下文中一共展示了MapEntity::can_detect_entities方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: remove_marked_entities
/**
* @brief Removes and destroys the entities placed in the entities_to_remove list.
*/
void MapEntities::remove_marked_entities() {
list<MapEntity*>::iterator it;
// remove the marked entities
for (it = entities_to_remove.begin();
it != entities_to_remove.end();
it++) {
MapEntity *entity = *it;
Layer layer = entity->get_layer();
// remove it from the obstacle entities list if present
if (entity->can_be_obstacle()) {
if (entity->has_layer_independent_collisions()) {
for (int i = 0; i < LAYER_NB; i++) {
obstacle_entities[i].remove(entity);
}
}
else {
obstacle_entities[layer].remove(entity);
}
}
// remove it from the detectors list if present
if (entity->can_detect_entities()) {
detectors.remove((Detector*) entity);
}
// remove it from the sprite entities list if present
if (entity->is_displayed_in_y_order()) {
entities_displayed_y_order[layer].remove(entity);
}
else if (entity->can_be_displayed()) {
entities_displayed_first[layer].remove(entity);
}
// remove it from the whole list
all_entities.remove(entity);
// destroy it
delete entity;
}
entities_to_remove.clear();
}