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C++ MapEntity::is_enabled方法代码示例

本文整理汇总了C++中MapEntity::is_enabled方法的典型用法代码示例。如果您正苦于以下问题:C++ MapEntity::is_enabled方法的具体用法?C++ MapEntity::is_enabled怎么用?C++ MapEntity::is_enabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapEntity的用法示例。


在下文中一共展示了MapEntity::is_enabled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

/**
 * \brief Draws the entities on the map surface.
 */
void MapEntities::draw() {

  for (int layer = 0; layer < LAYER_NB; layer++) {

    // draw the animated tiles and the tiles that overlap them:
    // in other words, draw all regions containing animated tiles
    // (and maybe more, but we don't care because non-animated tiles
    // will be drawn later)
    for (unsigned int i = 0; i < tiles_in_animated_regions[layer].size(); i++) {
      tiles_in_animated_regions[layer][i]->draw_on_map();
    }

    // draw the non-animated tiles (with transparent rectangles on the regions of animated tiles
    // since they are already drawn)
    non_animated_tiles_surfaces[layer]->draw_region(
        map.get_camera_position(), map.get_visible_surface());

    // draw the first sprites
    list<MapEntity*>::iterator i;
    for (i = entities_drawn_first[layer].begin();
        i != entities_drawn_first[layer].end();
        i++) {

      MapEntity* entity = *i;
      if (entity->is_enabled()) {
        entity->draw_on_map();
      }
    }

    // draw the sprites at the hero's level, in the order
    // defined by their y position (including the hero)
    for (i = entities_drawn_y_order[layer].begin();
        i != entities_drawn_y_order[layer].end();
        i++) {

      MapEntity* entity = *i;
      if (entity->is_enabled()) {
        entity->draw_on_map();
      }
    }
  }
}
开发者ID:ElAleyo,项目名称:solarus,代码行数:45,代码来源:MapEntities.cpp

示例2: test_collision_with_entities

/**
 * \brief Tests whether a rectangle overlaps an obstacle dynamic entity.
 * \param layer The layer.
 * \param collision_box The rectangle to check.
 * \param entity_to_check The entity to check (used to decide what is
 * considered as obstacle).
 * \return \c true if there is an obstacle entity at this point.
 */
bool Map::test_collision_with_entities(
    Layer layer,
    const Rectangle& collision_box,
    const MapEntity& entity_to_check) const {

  const std::list<MapEntity*>& obstacle_entities =
      entities->get_obstacle_entities(layer);
  const std::list<MapEntity*>::const_iterator end =
      obstacle_entities.end();

  std::list<MapEntity*>::const_iterator it;
  for (it = obstacle_entities.begin(); it != end; ++it) {

    MapEntity* entity = *it;
    if (entity->overlaps(collision_box)
        && entity->is_obstacle_for(entity_to_check)
        && entity->is_enabled()
        && entity != &entity_to_check)
      return true;
  }

  return false;
}
开发者ID:abenavente406,项目名称:solarus,代码行数:31,代码来源:Map.cpp


注:本文中的MapEntity::is_enabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。