本文整理汇总了C++中ISceneNode::getOrientedBox方法的典型用法代码示例。如果您正苦于以下问题:C++ ISceneNode::getOrientedBox方法的具体用法?C++ ISceneNode::getOrientedBox怎么用?C++ ISceneNode::getOrientedBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISceneNode
的用法示例。
在下文中一共展示了ISceneNode::getOrientedBox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PickingObject
void EditorScene::PickingObject(u32 sx, u32 sy)
{
math::SRay ray = computePickingRay(sx, sy);
f32 dist;
ISceneNode* node = mSceneManager->intersectRayWithTag(ray, &dist, 1, ENT_SOLID_NODE);
if (node)
{
mPickingCubeNode->setVisible(true);
//mPickingCubeNode->setPosition(node->getPosition());
math::SOrientedBox obb = node->getOrientedBox();
XMMATRIX scaleMatrix = XMMatrixScaling(obb.Extents.x * 2, obb.Extents.y * 2, obb.Extents.z * 2);
XMMATRIX rotMatrix = XMMATRIX(
obb.Axis[0].x, obb.Axis[0].y, obb.Axis[0].z, 0,
obb.Axis[1].x, obb.Axis[1].y, obb.Axis[1].z, 0,
obb.Axis[2].x, obb.Axis[2].y, obb.Axis[2].z, 0,
0, 0, 0, 1.0f);
XMMATRIX transMatrix = XMMatrixTranslation(obb.Center.x, obb.Center.y, obb.Center.z);
XMMATRIX M = scaleMatrix * rotMatrix * transMatrix;
mPickingCubeNode->setTransform(M);
}
else
{
mPickingCubeNode->setVisible(false);
}
}