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C++ ISceneNode::getBoundingBox方法代码示例

本文整理汇总了C++中ISceneNode::getBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:C++ ISceneNode::getBoundingBox方法的具体用法?C++ ISceneNode::getBoundingBox怎么用?C++ ISceneNode::getBoundingBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISceneNode的用法示例。


在下文中一共展示了ISceneNode::getBoundingBox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getNodeRayBB

// Support function for finding collided nodes using a subset of nodes in the scene
// recursive method for going through all scene nodes
void getNodeRayBB(ISceneNode* root,
               const core::line3df& ray,
               s32 bits,
               bool recurse,
               f32& outbestdistance,
               ISceneNode*& outbestnode)
{
    core::vector3df edges[8];

    const core::list<ISceneNode*>& children = root->getChildren();

    core::list<ISceneNode*>::ConstIterator it = children.begin();
    for (; it != children.end(); ++it)
    {
        ISceneNode* current = *it;

        if (current->isVisible() &&
//        (bNoDebugObjects ? !current->isDebugObject() : true) &&
        (bits==0 || (bits != 0 && (current->getID() & bits))))
        {
            // get world to object space transform
            core::matrix4 mat;
            if (!current->getAbsoluteTransformation().getInverse(mat))
                continue;

            // transform vector from world space to object space
            core::line3df line(ray);
            mat.transformVect(line.start);
            mat.transformVect(line.end);

            const core::aabbox3df& box = current->getBoundingBox();

            // do intersection test in object space
            if (box.intersectsWithLine(line))
            {
                box.getEdges(edges);
                f32 distance = 0.0f;

                for (s32 e=0; e<8; ++e)
                {
                    f32 t = edges[e].getDistanceFromSQ(line.start);
                    if (t > distance)
                        distance = t;
                }

                if (distance < outbestdistance)
                {
                    outbestnode = current;
                    outbestdistance = distance;
                }
            }
        }

        if ( recurse )
            getNodeRayBB(current, ray, bits, recurse, outbestdistance, outbestnode);
    }
}
开发者ID:rexwhitten,项目名称:battlespace,代码行数:59,代码来源:wrappercollision.cpp

示例2: getNodePointBB

// Support function for finding collided nodes using a subset of nodes in the scene
// recursive method for going through all scene nodes and testing them against a point
bool getNodePointBB(ISceneNode* root,
                    vector3df point,
                    s32 bits,
                    bool recurse,
                    ISceneNode*& outbestnode)
{
    core::vector3df edges[8];

    const core::list<ISceneNode*>& children = root->getChildren();

    core::list<ISceneNode*>::ConstIterator it = children.begin();
    for (; it != children.end(); ++it)
    {
        ISceneNode* current = *it;

        if (current->isVisible() &&
        //          (bNoDebugObjects ? !current->isDebugObject() : true) &&
        (bits==0 || (bits != 0 && (current->getID() & bits))))
        {
            // get world to object space transform
            core::matrix4 mat;
            if (!current->getAbsoluteTransformation().getInverse(mat))
                continue;

            // transform vector from world space to object space
            vector3df currentPoint( point );
            mat.transformVect(currentPoint);

            const core::aabbox3df& box = current->getBoundingBox();

            // do intersection test in object space
            if (box.isPointInside( currentPoint ))
            {
                outbestnode = current;
                return true;
            }
        }
        if ( recurse )
            if ( getNodePointBB(current, point, bits, recurse, outbestnode))
                return true;
    }
    return false;
}
开发者ID:rexwhitten,项目名称:battlespace,代码行数:45,代码来源:wrappercollision.cpp


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