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C++ GameObject::GetColor方法代码示例

本文整理汇总了C++中GameObject::GetColor方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::GetColor方法的具体用法?C++ GameObject::GetColor怎么用?C++ GameObject::GetColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject::GetColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RenderScene

void BulletOpenGLApplication::RenderScene() {
	// create an array of 16 floats (representing a 4x4 matrix)
	btScalar transform[16];

	// iterate through all of the objects in our world
	for(GameObjects::iterator i = m_objects.begin(); i != m_objects.end(); ++i) {
		// get the object from the iterator
		GameObject* pObj = *i;

		// read the transform
		pObj->GetTransform(transform);

		// get data from the object and draw it
		DrawShape(transform, pObj->GetShape(), pObj->GetColor());
	}
}
开发者ID:jchen114,项目名称:Learning-Bullet-With-OpenGL-Example-code,代码行数:16,代码来源:BulletOpenGLApplication.cpp

示例2: RenderScene

void BulletOpenGLApplication::RenderScene() {
	// create an array of 16 floats (representing a 4x4 matrix)
	btScalar transform[16];

	// iterate through all of the objects in our world
	for(GameObjects::iterator i = m_objects.begin(); i != m_objects.end(); ++i) {
		// get the object from the iterator
		GameObject* pObj = *i;

		// read the transform
		pObj->GetTransform(transform);

		// get data from the object and draw it
		DrawShape(transform, pObj->GetShape(), pObj->GetColor());
	}

	// after rendering all game objects, perform debug rendering
	// Bullet will figure out what needs to be drawn then call to
	// our DebugDrawer class to do the rendering for us
	m_pWorld->debugDrawWorld();
}
开发者ID:jchen114,项目名称:Learning-Bullet-With-OpenGL-Example-code,代码行数:21,代码来源:BulletOpenGLApplication.cpp


注:本文中的GameObject::GetColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。