本文整理汇总了C++中GameObject::GetColor方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::GetColor方法的具体用法?C++ GameObject::GetColor怎么用?C++ GameObject::GetColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject::GetColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RenderScene
void BulletOpenGLApplication::RenderScene() {
// create an array of 16 floats (representing a 4x4 matrix)
btScalar transform[16];
// iterate through all of the objects in our world
for(GameObjects::iterator i = m_objects.begin(); i != m_objects.end(); ++i) {
// get the object from the iterator
GameObject* pObj = *i;
// read the transform
pObj->GetTransform(transform);
// get data from the object and draw it
DrawShape(transform, pObj->GetShape(), pObj->GetColor());
}
}
开发者ID:jchen114,项目名称:Learning-Bullet-With-OpenGL-Example-code,代码行数:16,代码来源:BulletOpenGLApplication.cpp
示例2: RenderScene
void BulletOpenGLApplication::RenderScene() {
// create an array of 16 floats (representing a 4x4 matrix)
btScalar transform[16];
// iterate through all of the objects in our world
for(GameObjects::iterator i = m_objects.begin(); i != m_objects.end(); ++i) {
// get the object from the iterator
GameObject* pObj = *i;
// read the transform
pObj->GetTransform(transform);
// get data from the object and draw it
DrawShape(transform, pObj->GetShape(), pObj->GetColor());
}
// after rendering all game objects, perform debug rendering
// Bullet will figure out what needs to be drawn then call to
// our DebugDrawer class to do the rendering for us
m_pWorld->debugDrawWorld();
}
开发者ID:jchen114,项目名称:Learning-Bullet-With-OpenGL-Example-code,代码行数:21,代码来源:BulletOpenGLApplication.cpp