当前位置: 首页>>代码示例>>C++>>正文


C++ GameObject::Delete方法代码示例

本文整理汇总了C++中GameObject::Delete方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::Delete方法的具体用法?C++ GameObject::Delete怎么用?C++ GameObject::Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject::Delete方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RespawnFlagAfterDrop

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    Map * tmpMap = GetMap();

    if (!tmpMap)
        return;

    GameObject *obj = tmpMap->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outLog(LOG_DEFAULT, "ERROR: unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
    m_BothFlagsKept = false;
}
开发者ID:Xadras,项目名称:looking4group-core,代码行数:33,代码来源:BattleGroundWS.cpp

示例2: RespawnFlagAfterDrop

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
开发者ID:Aemu,项目名称:mangos,代码行数:27,代码来源:BattleGroundWS.cpp

示例3: HandleDelObjectCommand

bool ChatHandler::HandleDelObjectCommand(const char* args)
{
    if(!*args)
        return false;

    uint32 lowguid = atoi((char*)args);
    if(!lowguid)
        return false;

    GameObject* obj = ObjectAccessor::Instance().GetGameObject(*m_session->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_GAMEOBJECT));

    if(!obj)
    {
        PSendSysMessage("Game Object (GUID: %u) not found", lowguid);
        return true;
    }

    if(obj->isReferenced())
    {
        PSendSysMessage("Game Object (GUID: %u) have references in some Unit GO list, can't be deleted.", obj->GetGUIDLow());
        return true;
    }

    obj->Delete();
    obj->DeleteFromDB();

    PSendSysMessage("Game Object (GUID: %u) removed", obj->GetGUIDLow());

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:30,代码来源:Level2.cpp

示例4: RespawnFlagAfterDrop

void BattlegroundTP::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_TP_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0, team);
    m_BothFlagsKept = false;
}
开发者ID:Ekmek,项目名称:Antiker,代码行数:28,代码来源:BattlegroundTP.cpp

示例5: DelObject

bool OPvPCapturePoint::DelObject(uint32 type)
{
    if (!m_Objects[type])
        return false;

    if (!m_PvP->GetMap())
    {
        sLog.outLog(LOG_DEFAULT, "ERROR: opvp capture point couldn't get map to find creature");
        return false;
    }

    GameObject *obj = m_PvP->GetMap()->GetGameObject(m_Objects[type]);
    if (!obj)
    {
        m_Objects[type] = 0;
        return false;
    }
    uint32 guid = obj->GetDBTableGUIDLow();
    obj->SetRespawnTime(0);                                 // not save respawn time
    obj->Delete();
    sObjectMgr.DeleteGOData(guid);
    m_ObjectTypes[m_Objects[type]] = 0;
    m_Objects[type] = 0;
    return true;
}
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:25,代码来源:OutdoorPvP.cpp

示例6: DelObject

bool OPvPCapturePoint::DelObject(uint32 type)
{
    if(!m_Objects[type])
        return false;

	Map* map = sMapMgr.FindMap(530);
	if(!map)
	{
		m_Objects[type] = 0;
        return false;
	}

    GameObject *obj = map->GetGameObject(m_Objects[type]);
    if(!obj)
    {
        m_Objects[type] = 0;
        return false;
    }
    uint32 guid = obj->GetDBTableGUIDLow();
    obj->SetRespawnTime(0);                                 // not save respawn time
    obj->Delete();
    sObjectMgr.DeleteGOData(guid);
    m_ObjectTypes[m_Objects[type]] = 0;
    m_Objects[type] = 0;
    return true;
}
开发者ID:AwkwardDev,项目名称:MangosFX,代码行数:26,代码来源:OutdoorPvP.cpp

示例7: DespawnBGObject

void BattleGroundDS::DespawnBGObject(uint64 const& guid)
{
    Map* map = GetBgMap();

    GameObject *obj = map->GetGameObject(guid);
    if(obj)
        obj->Delete();
}
开发者ID:3raZar3,项目名称:Dark-Ice,代码行数:8,代码来源:BattleGroundDS.cpp

示例8: CallDelete

void GameObject::CallDelete(ObjectMaster *obj)
{
	GameObject *cgo = (GameObject *)obj->Data2;
	cgo->Delete();
	obj->Data2 = nullptr;
	cgo->objData = nullptr;
	if (cgo->initFromObj)
		delete cgo;
}
开发者ID:DankRank,项目名称:sadx-mod-loader,代码行数:9,代码来源:GameObject.cpp

示例9: SpawnObjects

void SpawnObjects(MapMgr *pmgr)
{
	if(pmgr->GetMapId() != 530)
		return;

	const static sgodata godata[] = {
		{ 182173, -290.016f, 3702.42f, 56.6729f, 0.0349066f, 0, 0, 0.0174524f, 0.999848f, 1, 32, 0, 1 },			// stadium
		{ 182174, -184.889f, 3476.93f, 38.205f, -0.0174535f, 0, 0, 0.00872664f, -0.999962f, 1, 32, 0, 1 },			// overlook
		{ 182175, -471.462f, 3451.09f, 34.6432f, 0.174533f, 0, 0, 0.0871557f, 0.996195f, 1, 32, 0, 1 },				// brokenhill
		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
	};

	const static sgodata godata_banner[] = {
		{ 183515, -289.61f, 3696.83f, 75.9447f, 3.12414f, 0, 0, 0.999962f, 0.00872656f, 1, 32, 1375, 1 },					// stadium
		{ 182525, -187.887f, 3459.38f, 60.0403f, -3.12414f, 0, 0, 0.999962f, -0.00872653f, 1, 32, 1375, 1 },				// overlook
		{ 183514, -467.078f, 3528.17f, 64.7121f, 3.14159f, 0, 0, 1, -4.37114E-8f, 1, 32, 1375, 1 },						// brokenhill
		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
	};

	for(uint32 i = 0; i < 3; ++i)
	{
		GameObject *pGo = pmgr->GetInterface()->SpawnGameObject(godata[i].entry, godata[i].posx, godata[i].posy, godata[i].posz, godata[i].facing, false, 0, 0);
		if(pGo == NULL)
			continue;

		GameObject *pGo2 = pmgr->GetInterface()->SpawnGameObject(godata_banner[i].entry, godata_banner[i].posx, godata_banner[i].posy, godata_banner[i].posz, godata_banner[i].facing, false, 0, 0);
		if(pGo2 == NULL)
		{
			pGo->Delete();
			continue;
		}

		pGo->SetUInt32Value(GAMEOBJECT_STATE, godata[i].state);
		pGo->SetUInt32Value(GAMEOBJECT_FLAGS, godata[i].flags);
		pGo->SetUInt32Value(GAMEOBJECT_FACTION, godata[i].faction);

		pGo2->SetUInt32Value(GAMEOBJECT_STATE, godata_banner[i].state);
		pGo2->SetUInt32Value(GAMEOBJECT_FLAGS, godata_banner[i].flags);
		pGo2->SetUInt32Value(GAMEOBJECT_FACTION, godata_banner[i].faction);

		for(uint32 j = 0; j < 4; ++j)
		{
			pGo->SetFloatValue(GAMEOBJECT_ROTATION + j, godata[i].orientation[j]);
			pGo2->SetFloatValue(GAMEOBJECT_ROTATION + j, godata_banner[i].orientation[j]);
		}

		// now make his script
		pGo->SetScript(new HellfirePeninsulaBannerAI(pGo));
		dynamic_cast<HellfirePeninsulaBannerAI*>(pGo->GetScript())->pBanner = pGo2;

		pGo->AddToWorld(pmgr);
		pGo2->AddToWorld(pmgr);

		dynamic_cast<HellfirePeninsulaBannerAI*>(pGo->GetScript())->SetupGo(pmgr);
	}
}
开发者ID:AscEmu,项目名称:AscEmu_TBC,代码行数:56,代码来源:ZoneHellfirePeninsula.cpp

示例10: RewardReached

 bool RewardReached(GameObject *reward)
 {
     GameObject *target = FindGameObject(GO_LOOT_BOX, 10, me);
     if(target)
     {
         me->CastSpell(me, SPELL_SMASH, false); // CHECKME: should do some emote that he is opening chest
         target->Delete();
     }
     return true;
 }
开发者ID:ekzobam,项目名称:HGCore,代码行数:10,代码来源:zulaman.cpp

示例11: RespawnFlagAfterDrop

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag guid: %s", GetDroppedFlagGUID().ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty);
}
开发者ID:Ascathor,项目名称:TrinityCore,代码行数:12,代码来源:BattlegroundEY.cpp

示例12: RespawnFlagAfterDrop

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:12,代码来源:BattlegroundEY.cpp

示例13: MovementInform

 void MovementInform(uint32 /*type*/, uint32 id)
 {
     if(id == 1)
     {
         GameObject* Keg = me->FindNearestGameObject(GO_KEG, 20);
         if(Keg)
             Keg->Delete();
         me->HandleEmoteCommand(7);
         me->SetReactState(REACT_AGGRESSIVE);
         me->GetMotionMaster()->MoveTargetedHome();
     }
 }
开发者ID:Darkelmo,项目名称:MythCore,代码行数:12,代码来源:blades_edge_mountains.cpp

示例14: RespawnFlagAfterDrop

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
开发者ID:christof69,项目名称:fusion,代码行数:12,代码来源:BattleGroundEY.cpp

示例15: RespawnFlagAfterDrop

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s).", GetDroppedFlagGUID().ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty);
}
开发者ID:Naios,项目名称:TrinityCore,代码行数:12,代码来源:BattlegroundEY.cpp


注:本文中的GameObject::Delete方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。