本文整理汇总了C++中GameObject::AddObjectToRemoveList方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::AddObjectToRemoveList方法的具体用法?C++ GameObject::AddObjectToRemoveList怎么用?C++ GameObject::AddObjectToRemoveList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject::AddObjectToRemoveList方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAI
void UpdateAI(const uint32 diff)
{
if (me->isSpawned() && cleansedGuid)
{
GameObject* cleansed = me->GetMap()->GetGameObject(cleansedGuid);
if (cleansed)
cleansed->AddObjectToRemoveList();
cleansedGuid.Clear();
}
}
示例2:
void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
Map* map = sMapMgr->CreateBaseMap(data->mapid);
if (!map->Instanceable())
{
auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second;)
{
GameObject* go = itr->second;
++itr;
go->AddObjectToRemoveList();
}
}
}
}
示例3:
void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId());
if (!map->Instanceable())
{
auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second;)
{
GameObject* go = itr->second;
++itr;
// For dynamic spawns, save respawn time here
if (!go->GetRespawnCompatibilityMode())
go->SaveRespawnTime(0, false);
go->AddObjectToRemoveList();
}
}
}
}