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C++ GameObject::AddObjectToRemoveList方法代码示例

本文整理汇总了C++中GameObject::AddObjectToRemoveList方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::AddObjectToRemoveList方法的具体用法?C++ GameObject::AddObjectToRemoveList怎么用?C++ GameObject::AddObjectToRemoveList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject::AddObjectToRemoveList方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAI

 void UpdateAI(const uint32 diff)
 {
     if (me->isSpawned() && cleansedGuid)
     {
         GameObject* cleansed = me->GetMap()->GetGameObject(cleansedGuid);
         if (cleansed)
             cleansed->AddObjectToRemoveList();
         cleansedGuid.Clear();
     }
 }
开发者ID:Maduse,项目名称:server,代码行数:10,代码来源:felwood.cpp

示例2:

void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
    if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
    {
        sObjectMgr->RemoveGameobjectFromGrid(guid, data);

        Map* map = sMapMgr->CreateBaseMap(data->mapid);
        if (!map->Instanceable())
        {
            auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
            for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second;)
            {
                GameObject* go = itr->second;
                ++itr;
                go->AddObjectToRemoveList();
            }
        }
    }
}
开发者ID:boom8866,项目名称:MaddieCore,代码行数:19,代码来源:PoolMgr.cpp

示例3:

void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
    if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
    {
        sObjectMgr->RemoveGameobjectFromGrid(guid, data);

        Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId());
        if (!map->Instanceable())
        {
            auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
            for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second;)
            {
                GameObject* go = itr->second;
                ++itr;

                // For dynamic spawns, save respawn time here
                if (!go->GetRespawnCompatibilityMode())
                    go->SaveRespawnTime(0, false);
                go->AddObjectToRemoveList();
            }
        }
    }
}
开发者ID:kemlg,项目名称:trinitycore-conciens,代码行数:23,代码来源:PoolMgr.cpp


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