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C++ GameObject::Draw方法代码示例

本文整理汇总了C++中GameObject::Draw方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::Draw方法的具体用法?C++ GameObject::Draw怎么用?C++ GameObject::Draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject::Draw方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

void Draw()
{
	ClearScreen(consoleHandle);
	if (bonus == 3)
	{
		platform.push_back(GameObject((platform.end() - 1)->Coordinates.X + 1, WindowHeight - 1, platformSymbol));
		(platform.end() - 1)->Color = 0x4 | 0x2;
		bonus = 0;
	}
	for (randomAccess_iterator platformBody = platform.begin(); platformBody != platform.end(); ++platformBody)
	{
		platformBody->Color = 0x2 | 0x4;
	}
	for (const_iterator platformBody = platform.cbegin(); platformBody != platform.cend(); ++platformBody)
	{
		platformBody->Draw(consoleHandle);
	}

	for (const_iterator block = blocks.cbegin(); block != blocks.cend(); ++block)
	{
		block->Draw(consoleHandle);
	}

	ball.Color = 0x2;
	ball.Draw(consoleHandle);

	
}
开发者ID:BoriNedeva,项目名称:The-Breakout,代码行数:28,代码来源:Platform+Ball=DeadBlocks.cpp

示例2: Draw

void Draw()
{
	ClearScreen(consoleHandle);

	for (const_iterator platformBody = platform.cbegin(); platformBody != platform.cend(); ++platformBody)
	{
		platformBody->Draw(consoleHandle);
	}

	for (const_iterator block = blocks.cbegin(); block != blocks.cend(); ++block)
	{
		block->Draw(consoleHandle);
	}

	ball.Draw(consoleHandle);

}
开发者ID:ZeroCoolHacker,项目名称:ConsoleGames,代码行数:17,代码来源:Platform+Ball=DeadBlocks.cpp

示例3: Draw

void GameObjectManager::Draw()
{
	//eBlendMode srcMode = RenderManager::Instance()->GetSrcBlend();
	//eBlendMode destMode = RenderManager::Instance()->GetDestBlend();
	
        RenderManager::Instance()->PushDrawMatrix();
        RenderManager::Instance()->SetDrawTranslate(cameraPosition);
        RenderManager::Instance()->SetDrawScale(cameraScale);

    const List<GameObject*>::iterator currentObjEnd = objects.end();
	for(List<GameObject*>::iterator currentObj = objects.begin(); currentObj != currentObjEnd; ++currentObj)
	{
		GameObject *object = *currentObj;
		if(object->dead)
            continue;
        else
		    object->Draw();
	}
	
        RenderManager::Instance()->PopDrawMatrix();

	//RenderManager::Instance()->SetBlendMode(srcMode, destMode);
    RenderManager::Instance()->ResetColor();
}
开发者ID:galek,项目名称:dava.framework,代码行数:24,代码来源:GameObjectManager.cpp


注:本文中的GameObject::Draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。