本文整理汇总了C++中GameObject::Destructor方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObject::Destructor方法的具体用法?C++ GameObject::Destructor怎么用?C++ GameObject::Destructor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject::Destructor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DropFlag
void DropFlag(Player* pPlayer, uint32 spellID)
{
if( !pPlayer || spellID != SILITHYST_SPELL )
return;
uint32 triggerID = pPlayer->GetTeam() == ALLIANCE ? ALLIANCE_RETURN : HORDE_RETURN;
// we have to use AreaTrigger.dbc here
AreaTrigger* pAreaTrigger = AreaTriggerStorage.LookupEntry( triggerID );
if( pAreaTrigger )
if( pPlayer->CalcDistance(pAreaTrigger->x,pAreaTrigger->y,pAreaTrigger->z) > 10.0f )
{
GameObject* pGo = pPlayer->GetMapMgr()->GetInterface()->SpawnGameObject(SILITHYST_MOUND, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, true, 0, 0);
if( pGo == NULL )
{
pGo->Destructor();
pGo = NULL;
}
};
}
示例2: LoadObjects
void MapCell::LoadObjects(CellSpawns * sp)
{
_loaded = true;
Instance * pInstance = _mapmgr->pInstance;
if(sp->CreatureSpawns.size())//got creatures
{
Vehicle* v = NULLVEHICLE;
Creature* c = NULLCREATURE;
for(CreatureSpawnList::iterator i=sp->CreatureSpawns.begin();i!=sp->CreatureSpawns.end();i++)
{
if(pInstance)
{
if(pInstance->m_killedNpcs.find((*i)->id) != pInstance->m_killedNpcs.end())
continue;
/* if((*i)->respawnNpcLink && pInstance->m_killedNpcs.find((*i)->respawnNpcLink) != pInstance->m_killedNpcs.end())
continue;*/
}
if(!(*i)->eventid)
{
if((*i)->vehicle != 0)
{
v =_mapmgr->CreateVehicle((*i)->entry);
if(v == NULLVEHICLE)
continue;
v->SetMapId(_mapmgr->GetMapId());
v->SetInstanceID(_mapmgr->GetInstanceID());
v->m_loadedFromDB = true;
if(v->Load(*i, _mapmgr->iInstanceMode, _mapmgr->GetMapInfo()))
{
if(!v->CanAddToWorld())
{
v->Destructor();
v = NULLVEHICLE;
continue;
}
v->PushToWorld(_mapmgr);
}
else
{
v->Destructor();
}
}
else
{
c=_mapmgr->CreateCreature((*i)->entry);
if(c == NULLCREATURE)
continue;
c->SetMapId(_mapmgr->GetMapId());
c->SetInstanceID(_mapmgr->GetInstanceID());
c->m_loadedFromDB = true;
if(c->Load(*i, _mapmgr->iInstanceMode, _mapmgr->GetMapInfo()))
{
if(!c->CanAddToWorld())
{
c->Destructor();
c = NULLCREATURE;
continue;
}
c->PushToWorld(_mapmgr);
}
else
{
c->Destructor();
}
}
}
}
}
if(sp->GOSpawns.size())//got GOs
{
GameObject* go;
for(GOSpawnList::iterator i=sp->GOSpawns.begin();i!=sp->GOSpawns.end();i++)
{
if(!(*i)->eventid)
{
go = _mapmgr->CreateGameObject((*i)->entry);
if(go == NULL)
continue;
if(go->Load(*i))
{
go->m_loadedFromDB = true;
go->PushToWorld(_mapmgr);
CALL_GO_SCRIPT_EVENT(go, OnSpawn)();
}
else
{
go->Destructor();
}
}
}
}
//.........这里部分代码省略.........
示例3: LoadEventIdObjects
void MapCell::LoadEventIdObjects(CellSpawns * sp, uint8 eventId)
{
Instance * pInstance = _mapmgr->pInstance;
if(sp)
{
if(sp->CreatureSpawns.size())//got creatures
{
Vehicle* v;
Creature* c;
for(CreatureSpawnList::iterator i = sp->CreatureSpawns.begin(); i != sp->CreatureSpawns.end(); ++i)
{
if(pInstance)
{
if(pInstance->m_killedNpcs.find((*i)->id) != pInstance->m_killedNpcs.end())
continue;
}
if((*i)->eventid && (*i)->eventid == eventId)
{
if(!((*i)->eventinfo->eventchangesflag & EVENTID_FLAG_SPAWN))
continue;
if((*i)->vehicle != 0)
{
v=_mapmgr->CreateVehicle((*i)->entry);
v->SetMapId(_mapmgr->GetMapId());
v->SetInstanceID(_mapmgr->GetInstanceID());
v->m_loadedFromDB = true;
if(v->Load(*i, _mapmgr->iInstanceMode, _mapmgr->GetMapInfo()))
{
if(!v->CanAddToWorld())
{
v->Destructor();
continue;
}
v->PushToWorld(_mapmgr);
}
else
{
v->Destructor();
}
}
else
{
c = _mapmgr->CreateCreature((*i)->entry);
c->SetMapId(_mapmgr->GetMapId());
c->SetInstanceID(_mapmgr->GetInstanceID());
c->m_loadedFromDB = true;
if(c->Load(*i, _mapmgr->iInstanceMode, _mapmgr->GetMapInfo()))
{
if(!c->CanAddToWorld())
{
c->Destructor();
continue;
}
c->PushToWorld(_mapmgr);
}
else
{
c->Destructor();
}
}
}
}
}
if(sp->GOSpawns.size())//got GOs
{
GameObject* go;
for(GOSpawnList::iterator i = sp->GOSpawns.begin(); i != sp->GOSpawns.end(); ++i)
{
if((*i)->eventid && (*i)->eventid == eventId)
{
if(!((*i)->eventinfo->eventchangesflag & EVENTID_FLAG_SPAWN))
continue;
go = _mapmgr->CreateGameObject((*i)->entry);
if(go == NULL)
continue;
if(go->Load(*i))
{
go->m_loadedFromDB = true;
go->PushToWorld(_mapmgr);
CALL_GO_SCRIPT_EVENT(go, OnSpawn)();
}
else
{
go->Destructor();
}
}
}
}
}
//.........这里部分代码省略.........