当前位置: 首页>>代码示例>>C++>>正文


C++ CGameContext::Server方法代码示例

本文整理汇总了C++中CGameContext::Server方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameContext::Server方法的具体用法?C++ CGameContext::Server怎么用?C++ CGameContext::Server使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameContext的用法示例。


在下文中一共展示了CGameContext::Server方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConRocket

void CGameContext::ConRocket(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;
	
	pSelf->ModifyWeapons(pResult, pUserData, WEAPON_GRENADE, false);

	char aBuf[128];
	if (!pPlayer->m_IsRocket)
	{
		pPlayer->m_IsRocket = true;

		str_format(aBuf, sizeof(aBuf), "You got Rocket by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pPlayer->m_IsRocket = false;
		str_format(aBuf, sizeof(aBuf), "%s removed your Rocket.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:28,代码来源:ddracecommands.cpp

示例2: ConRename

void CGameContext::ConRename(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	const char *newName = pResult->GetString(0);
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();
	if(!pChr)
		return;

	//change name
	char oldName[MAX_NAME_LENGTH];
	str_copy(oldName, pSelf->Server()->ClientName(Victim), MAX_NAME_LENGTH);

	pSelf->Server()->SetClientName(Victim, newName);
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "%s has changed %s's name to '%s'", pSelf->Server()->ClientName(pResult->m_ClientID), oldName, pSelf->Server()->ClientName(Victim));
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);

	str_format(aBuf, sizeof(aBuf), "%s changed your name to %s.", pSelf->Server()->ClientName(pResult->m_ClientID), pSelf->Server()->ClientName(Victim));
	pSelf->SendChatTarget(Victim, aBuf);
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:27,代码来源:ddracecommands.cpp

示例3: ConRank

void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		if (!g_Config.m_SvHideScore)
			pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0),
					true);
		else
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"rank",
					"Showing the rank of other players is not allowed on this server.");
	else
		pSelf->Score()->ShowRank(pResult->m_ClientID,
				pSelf->Server()->ClientName(pResult->m_ClientID));

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:34,代码来源:ddracechat.cpp

示例4: ConLoad

void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(!g_Config.m_SvSaveGames)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
		return;
	}

	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID);
	else
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:32,代码来源:ddracechat.cpp

示例5: ConTimeout

void CGameContext::ConTimeout(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

	for(int i = 0; i < pSelf->Server()->MaxClients(); i++)
	{
		if (i == pResult->m_ClientID) continue;
		if (!pSelf->m_apPlayers[i]) continue;
		if (str_comp(pSelf->m_apPlayers[i]->m_TimeoutCode, pResult->GetString(0))) continue;
		if (((CServer *)pSelf->Server())->m_NetServer.SetTimedOut(i, pResult->m_ClientID))
		{
			((CServer *)pSelf->Server())->DelClientCallback(pResult->m_ClientID, "Timeout Protection used", ((CServer *)pSelf->Server()));
			((CServer *)pSelf->Server())->m_aClients[i].m_Authed = CServer::AUTHED_NO;
			if (pSelf->m_apPlayers[i]->GetCharacter())
				((CGameContext *)(((CServer *)pSelf->Server())->GameServer()))->SendTuningParams(i, pSelf->m_apPlayers[i]->GetCharacter()->m_TuneZone);
			return;
		}
	}

	((CServer *)pSelf->Server())->m_NetServer.SetTimeoutProtected(pResult->m_ClientID);
	str_copy(pPlayer->m_TimeoutCode, pResult->GetString(0), sizeof(pPlayer->m_TimeoutCode));
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:28,代码来源:ddracechat.cpp

示例6: ConSayTimeAll

void CGameContext::ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;
	CCharacter* pChr = pPlayer->GetCharacter();
	if (!pChr)
		return;
	if(pChr->m_DDRaceState != DDRACE_STARTED)
		return;

	char aBuftime[64];
	int IntTime = (int) ((float) (pSelf->Server()->Tick() - pChr->m_StartTime)
			/ ((float) pSelf->Server()->TickSpeed()));
	str_format(aBuftime, sizeof(aBuftime),
			"%s\'s current race time is %s%d:%s%d",
			pSelf->Server()->ClientName(pResult->m_ClientID),
			((IntTime / 60) > 9) ? "" : "0", IntTime / 60,
			((IntTime % 60) > 9) ? "" : "0", IntTime % 60);
	pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuftime, pResult->m_ClientID);
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:25,代码来源:ddracechat.cpp

示例7: ConMapInfo

void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		pSelf->Score()->MapInfo(pResult->m_ClientID, pResult->GetString(0));
	else
		pSelf->Score()->MapInfo(pResult->m_ClientID, g_Config.m_SvMap);

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:26,代码来源:ddracechat.cpp

示例8: defined

void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

#if defined(CONF_SQL)
	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (g_Config.m_SvHideScore)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top5",
				"Showing the top 5 is not allowed on this server.");
		return;
	}

	if (pResult->NumArguments() > 0 && pResult->GetInteger(0) > 0)
		pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData,
				pResult->GetInteger(0));
	else
		pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData);

#if defined(CONF_SQL)
	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
		pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:30,代码来源:ddracechat.cpp

示例9: ConFastReload

void CGameContext::ConFastReload(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();
	if(!pChr)
		return;

	char aBuf[128];
	if (!pChr->m_FastReload)
	{
		pChr->m_ReloadMultiplier = 10000;
		pChr->m_FastReload = true;

		str_format(aBuf, sizeof(aBuf), "You got XXL by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pChr->m_ReloadMultiplier = 1000;
		pChr->m_FastReload = false;
		str_format(aBuf, sizeof(aBuf), "%s removed your XXL.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}

	pChr->m_DDRaceState = DDRACE_CHEAT;
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:33,代码来源:ddracecommands.cpp

示例10: ConEyeEmote

void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (g_Config.m_SvEmotionalTees == -1)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote",
				"Server admin disabled emotes.");
		return;
	}

	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

	if (pResult->NumArguments() == 0)
	{
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"emote",
				"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"emote",
				"Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)");
	}
	else
	{
			if(pPlayer->m_LastEyeEmote + g_Config.m_SvEyeEmoteChangeDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
				return;

			if (!str_comp(pResult->GetString(0), "angry"))
				pPlayer->m_DefEmote = EMOTE_ANGRY;
			else if (!str_comp(pResult->GetString(0), "blink"))
				pPlayer->m_DefEmote = EMOTE_BLINK;
			else if (!str_comp(pResult->GetString(0), "close"))
				pPlayer->m_DefEmote = EMOTE_BLINK;
			else if (!str_comp(pResult->GetString(0), "happy"))
				pPlayer->m_DefEmote = EMOTE_HAPPY;
			else if (!str_comp(pResult->GetString(0), "pain"))
				pPlayer->m_DefEmote = EMOTE_PAIN;
			else if (!str_comp(pResult->GetString(0), "surprise"))
				pPlayer->m_DefEmote = EMOTE_SURPRISE;
			else if (!str_comp(pResult->GetString(0), "normal"))
				pPlayer->m_DefEmote = EMOTE_NORMAL;
			else
				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD,
						"emote", "Unknown emote... Say /emote");

			int Duration = 1;
			if (pResult->NumArguments() > 1)
				Duration = pResult->GetInteger(1);

			pPlayer->m_DefEmoteReset = pSelf->Server()->Tick()
							+ Duration * pSelf->Server()->TickSpeed();
			pPlayer->m_LastEyeEmote = pSelf->Server()->Tick();
	}
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:60,代码来源:ddracechat.cpp

示例11: ConScore

void CGameContext::ConScore(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	int Victim = pResult->GetVictim();
	int Score = clamp(pResult->GetInteger(0), -9999, 9999);

	CGameContext *pSelf = (CGameContext *)pUserData;
	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	if (!g_Config.m_SvRconScore)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "You can't set a score, if sv_rcon_score is not enabled.");
		return;
	}

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
	if(!pChr)
		return;

	pSelf->m_apPlayers[Victim]->m_Score = Score;

	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "%s set score of %s to %i" ,pSelf->Server()->ClientName(pResult->m_ClientID),pSelf->Server()->ClientName(Victim), Score);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);

	str_format(aBuf, sizeof(aBuf), "%s set your to %i.", pSelf->Server()->ClientName(pResult->m_ClientID), Score);
	pSelf->SendChatTarget(Victim, aBuf);
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:30,代码来源:ddracecommands.cpp

示例12: ConBlood

void CGameContext::ConBlood(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	int Victim = pResult->GetVictim();

	CGameContext *pSelf = (CGameContext *)pUserData;
	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
	if(!pChr)
		return;

	char aBuf[128];
	if (!pChr->m_Bloody)
	{
		pChr->m_Bloody = true;

		str_format(aBuf, sizeof(aBuf), "You got bloody by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pChr->m_Bloody = false;
		str_format(aBuf, sizeof(aBuf), "%s removed your blood.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:29,代码来源:ddracecommands.cpp

示例13: ConSave

void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(!g_Config.m_SvSaveGames)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
		return;
	}

	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;

	int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);

	const char* pCode = pResult->GetString(0);
	char aCountry[5];
	if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A'
		&& pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z')
	{
		if(pCode[3] == ' ')
		{
			str_copy(aCountry, pCode, 4);
			pCode = pCode + 4;
		}
		else if(str_length(pCode) > 4 && pCode[4] == ' ')
		{
			str_copy(aCountry, pCode, 5);
			pCode = pCode + 5;
		}
		else
		{
			str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
		}
	}
	else
	{
		str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
	}

	pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry);

	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:54,代码来源:ddracechat.cpp

示例14: ConMuteID

// mute through client id
void CGameContext::ConMuteID(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	int Victim = pResult->GetVictim();

	NETADDR Addr;
	pSelf->Server()->GetClientAddr(Victim, &Addr);

	pSelf->Mute(pResult, &Addr, clamp(pResult->GetInteger(0), 1, 86400),
			pSelf->Server()->ClientName(Victim));
}
开发者ID:andi103,项目名称:rDDRace,代码行数:12,代码来源:ddracecommands.cpp

示例15: ConTimes

void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckClientID(pResult->m_ClientID)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;

#if defined(CONF_SQL)
	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if(g_Config.m_SvUseSQL)
	{
		CSqlScore *pScore = (CSqlScore *)pSelf->Score();
		CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
		if(!pPlayer)
			return;

		if(pResult->NumArguments() == 0)
		{
			pScore->ShowTimes(pPlayer->GetCID(),1);
			return;
		}

		else if(pResult->NumArguments() < 3)
		{
			if (pResult->NumArguments() == 1)
			{
				if(pResult->GetInteger(0) != 0)
					pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0));
				else
					pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1);
				return;
			}
			else if (pResult->GetInteger(1) != 0)
			{
				pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1));
				return;
			}
		}

		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times \"Papa Smurf\" 5");
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times \"Papa Smurf\" 5 ");

#if defined(CONF_SQL)
		if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
			pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
	}
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:51,代码来源:ddracechat.cpp


注:本文中的CGameContext::Server方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。