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C++ CGameContext::SendGameMsg方法代码示例

本文整理汇总了C++中CGameContext::SendGameMsg方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameContext::SendGameMsg方法的具体用法?C++ CGameContext::SendGameMsg怎么用?C++ CGameContext::SendGameMsg使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameContext的用法示例。


在下文中一共展示了CGameContext::SendGameMsg方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConShuffleTeams

void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	if(!pSelf->m_pController->IsTeamplay())
		return;

	int rnd = 0;
	int PlayerTeam = 0;
	int aPlayer[MAX_CLIENTS];

	for(int i = 0; i < MAX_CLIENTS; i++)
		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
			aPlayer[PlayerTeam++]=i;

	pSelf->SendGameMsg(GAMEMSG_TEAM_SHUFFLE, -1);

	//creating random permutation
	for(int i = PlayerTeam; i > 1; i--)
	{
		rnd = rand() % i;
		int tmp = aPlayer[rnd];
		aPlayer[rnd] = aPlayer[i-1];
		aPlayer[i-1] = tmp;
	}
	//uneven Number of Players?
	rnd = PlayerTeam % 2 ? rand() % 2 : 0;

	for(int i = 0; i < PlayerTeam; i++)
		pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[aPlayer[i]], i < (PlayerTeam+rnd)/2 ? TEAM_RED : TEAM_BLUE, false); 
}
开发者ID:pusdesris,项目名称:teeworlds,代码行数:30,代码来源:gamecontext.cpp

示例2: ConSetTeamAll

void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Team = clamp(pResult->GetInteger(0), -1, 1);

	pSelf->SendGameMsg(GAMEMSG_TEAM_ALL, Team, -1);

	for(int i = 0; i < MAX_CLIENTS; ++i)
		if(pSelf->m_apPlayers[i])
			pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[i], Team, false);
}
开发者ID:pusdesris,项目名称:teeworlds,代码行数:11,代码来源:gamecontext.cpp


注:本文中的CGameContext::SendGameMsg方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。