本文整理汇总了C++中CGameContext::SendGameMsg方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameContext::SendGameMsg方法的具体用法?C++ CGameContext::SendGameMsg怎么用?C++ CGameContext::SendGameMsg使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameContext
的用法示例。
在下文中一共展示了CGameContext::SendGameMsg方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ConShuffleTeams
void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->m_pController->IsTeamplay())
return;
int rnd = 0;
int PlayerTeam = 0;
int aPlayer[MAX_CLIENTS];
for(int i = 0; i < MAX_CLIENTS; i++)
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
aPlayer[PlayerTeam++]=i;
pSelf->SendGameMsg(GAMEMSG_TEAM_SHUFFLE, -1);
//creating random permutation
for(int i = PlayerTeam; i > 1; i--)
{
rnd = rand() % i;
int tmp = aPlayer[rnd];
aPlayer[rnd] = aPlayer[i-1];
aPlayer[i-1] = tmp;
}
//uneven Number of Players?
rnd = PlayerTeam % 2 ? rand() % 2 : 0;
for(int i = 0; i < PlayerTeam; i++)
pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[aPlayer[i]], i < (PlayerTeam+rnd)/2 ? TEAM_RED : TEAM_BLUE, false);
}
示例2: ConSetTeamAll
void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int Team = clamp(pResult->GetInteger(0), -1, 1);
pSelf->SendGameMsg(GAMEMSG_TEAM_ALL, Team, -1);
for(int i = 0; i < MAX_CLIENTS; ++i)
if(pSelf->m_apPlayers[i])
pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[i], Team, false);
}