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C++ CGameContext::SendChatTarget方法代码示例

本文整理汇总了C++中CGameContext::SendChatTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameContext::SendChatTarget方法的具体用法?C++ CGameContext::SendChatTarget怎么用?C++ CGameContext::SendChatTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameContext的用法示例。


在下文中一共展示了CGameContext::SendChatTarget方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConRocket

void CGameContext::ConRocket(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;
	
	pSelf->ModifyWeapons(pResult, pUserData, WEAPON_GRENADE, false);

	char aBuf[128];
	if (!pPlayer->m_IsRocket)
	{
		pPlayer->m_IsRocket = true;

		str_format(aBuf, sizeof(aBuf), "You got Rocket by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pPlayer->m_IsRocket = false;
		str_format(aBuf, sizeof(aBuf), "%s removed your Rocket.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:28,代码来源:ddracecommands.cpp

示例2: ConFastReload

void CGameContext::ConFastReload(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();
	if(!pChr)
		return;

	char aBuf[128];
	if (!pChr->m_FastReload)
	{
		pChr->m_ReloadMultiplier = 10000;
		pChr->m_FastReload = true;

		str_format(aBuf, sizeof(aBuf), "You got XXL by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pChr->m_ReloadMultiplier = 1000;
		pChr->m_FastReload = false;
		str_format(aBuf, sizeof(aBuf), "%s removed your XXL.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}

	pChr->m_DDRaceState = DDRACE_CHEAT;
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:33,代码来源:ddracecommands.cpp

示例3: ConBlood

void CGameContext::ConBlood(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	int Victim = pResult->GetVictim();

	CGameContext *pSelf = (CGameContext *)pUserData;
	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
	if(!pChr)
		return;

	char aBuf[128];
	if (!pChr->m_Bloody)
	{
		pChr->m_Bloody = true;

		str_format(aBuf, sizeof(aBuf), "You got bloody by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pChr->m_Bloody = false;
		str_format(aBuf, sizeof(aBuf), "%s removed your blood.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:29,代码来源:ddracecommands.cpp

示例4: ConLockTeam

void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);

	bool Lock = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.TeamLocked(Team);

	if (pResult->NumArguments() > 0)
		Lock = !pResult->GetInteger(0);

	if(Team > TEAM_FLOCK && Team < TEAM_SUPER)
	{
		char aBuf[512];
		if(Lock)
		{
			((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, false);

			str_format(aBuf, sizeof(aBuf), "'%s' unlocked your team.", pSelf->Server()->ClientName(pResult->m_ClientID));

			for (int i = 0; i < MAX_CLIENTS; i++)
				if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)
					pSelf->SendChatTarget(i, aBuf);
		}
		else if(!g_Config.m_SvTeamLock)
		{
			pSelf->Console()->Print(
					IConsole::OUTPUT_LEVEL_STANDARD,
					"print",
					"Team locking is disabled on this server");
		}
		else
		{
			((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);

			str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));

			for (int i = 0; i < MAX_CLIENTS; i++)
				if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)
					pSelf->SendChatTarget(i, aBuf);
		}
	}
	else
		pSelf->Console()->Print(
				IConsole::OUTPUT_LEVEL_STANDARD,
				"print",
				"This team can't be locked");
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:50,代码来源:ddracechat.cpp

示例5: ConLoad

void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(!g_Config.m_SvSaveGames)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
		return;
	}

	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;
#endif

	if (pResult->NumArguments() > 0)
		pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID);
	else
		return;

#if defined(CONF_SQL)
	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:32,代码来源:ddracechat.cpp

示例6: ConScore

void CGameContext::ConScore(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	int Victim = pResult->GetVictim();
	int Score = clamp(pResult->GetInteger(0), -9999, 9999);

	CGameContext *pSelf = (CGameContext *)pUserData;
	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	if (!g_Config.m_SvRconScore)
	{
		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "You can't set a score, if sv_rcon_score is not enabled.");
		return;
	}

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();;
	if(!pChr)
		return;

	pSelf->m_apPlayers[Victim]->m_Score = Score;

	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "%s set score of %s to %i" ,pSelf->Server()->ClientName(pResult->m_ClientID),pSelf->Server()->ClientName(Victim), Score);
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);

	str_format(aBuf, sizeof(aBuf), "%s set your to %i.", pSelf->Server()->ClientName(pResult->m_ClientID), Score);
	pSelf->SendChatTarget(Victim, aBuf);
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:30,代码来源:ddracecommands.cpp

示例7: ConRename

void CGameContext::ConRename(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	const char *newName = pResult->GetString(0);
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();
	if(!pChr)
		return;

	//change name
	char oldName[MAX_NAME_LENGTH];
	str_copy(oldName, pSelf->Server()->ClientName(Victim), MAX_NAME_LENGTH);

	pSelf->Server()->SetClientName(Victim, newName);
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "%s has changed %s's name to '%s'", pSelf->Server()->ClientName(pResult->m_ClientID), oldName, pSelf->Server()->ClientName(Victim));
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);

	str_format(aBuf, sizeof(aBuf), "%s changed your name to %s.", pSelf->Server()->ClientName(pResult->m_ClientID), pSelf->Server()->ClientName(Victim));
	pSelf->SendChatTarget(Victim, aBuf);
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:27,代码来源:ddracecommands.cpp

示例8: ConTest

void CGameContext::ConTest(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckClientID(pResult->m_ClientID)) return;
	int Victim = pResult->m_ClientID;
	CGameContext *pSelf = (CGameContext *)pUserData;
	const char *message = pResult->GetString(0);
	char aBuf[256];

	str_format(aBuf, sizeof(aBuf), "ClientID:%i|First arg:%s", pResult->m_ClientID, message);

	pSelf->SendChatTarget(Victim, aBuf);

//
//	CGameContext *pSelf = (CGameContext *)pUserData;
//	CCharacter* pChr = pSelf->m_apPlayers[pResult->ClientID]->GetCharacter();
//	if(!pChr)
//		return;

//	str_format(aBuf, sizeof(aBuf), "md5:%s" , md5(message));


	//pChr->m_is_bloody = 1;
	//~ pSelf->m_apPlayers[ClientID]->m_Score = (Score()->PlayerData(ClientID)->m_BestTime)?Score()->PlayerData(ClientID)->m_BestTime:0;
	//~ pSelf->m_apPlayers[ClientID]->m_Score = 123;
	//~ char aBuf[256];
	//~ str_format(aBuf, sizeof(aBuf), "%s: %s" ,pSelf->Server()->ClientName(ClientID),message);
	//~ str_format(aBuf, sizeof(aBuf), "Teeinfo:%i" , pSelf->m_apPlayers[ClientID]->m_TeeInfos.m_ColorBody);
	//~ pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
	//~ pSelf->SendChatTarget(Victim, aBuf);

}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:31,代码来源:ddracecommands.cpp

示例9: ConWhisper

void CGameContext::ConWhisper(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();
	CCharacter* pChr = pSelf->m_apPlayers[pResult->m_ClientID]->GetCharacter();
	const char *message = pResult->GetString(0);

	if(!pChr)
		return;

	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "%s: %s", pSelf->Server()->ClientName(pResult->m_ClientID), message);
	pSelf->SendChatTarget(Victim, aBuf);

	str_format(aBuf, sizeof(aBuf), "-->%s: %s", pSelf->Server()->ClientName(pResult->m_ClientID), message);
	pSelf->SendChatTarget(pResult->m_ClientID, aBuf);
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:18,代码来源:ddracecommands.cpp

示例10: ConSave

void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;

#if defined(CONF_SQL)
	if(!g_Config.m_SvSaveGames)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
		return;
	}

	if(g_Config.m_SvUseSQL)
		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
			return;

	int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);

	const char* pCode = pResult->GetString(0);
	char aCountry[5];
	if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A'
		&& pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z')
	{
		if(pCode[3] == ' ')
		{
			str_copy(aCountry, pCode, 4);
			pCode = pCode + 4;
		}
		else if(str_length(pCode) > 4 && pCode[4] == ' ')
		{
			str_copy(aCountry, pCode, 5);
			pCode = pCode + 5;
		}
		else
		{
			str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
		}
	}
	else
	{
		str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
	}

	pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry);

	if(g_Config.m_SvUseSQL)
		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();
#endif
}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:54,代码来源:ddracechat.cpp

示例11: ConJumps

void CGameContext::ConJumps(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	if(!CheckClientID(pResult->m_ClientID)) return;
	CCharacter *pChr = pSelf->m_apPlayers[pResult->m_ClientID]->GetCharacter();
	if (!pChr)
		return;

	char aBuf[64];
	str_format(aBuf, sizeof(aBuf), "You can jump %d times.", pChr->Core()->m_MaxJumps);
	pSelf->SendChatTarget(pResult->m_ClientID, aBuf);
}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:12,代码来源:ddracechat.cpp

示例12: ConVote

void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *)pUserData;
	if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
	else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
	char aBuf[256];
	str_format(aBuf, sizeof(aBuf), "admin forced vote %s", pResult->GetString(0));
	pSelf->SendChatTarget(-1, aBuf);
	str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
开发者ID:,项目名称:,代码行数:13,代码来源:

示例13: ConRainbow

void CGameContext::ConRainbow(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckRights(pResult->m_ClientID, pResult->GetVictim(), (CGameContext *)pUserData)) return;
	CGameContext *pSelf = (CGameContext *)pUserData;
	int Victim = pResult->GetVictim();
	int Rainbowtype = clamp(pResult->GetInteger(0), 0, 2);

	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];
	if(!pPlayer)
		return;

	CCharacter* pChr = pSelf->m_apPlayers[Victim]->GetCharacter();
	if(!pChr)
		return;

	char aBuf[256];
	if ((pSelf->m_apPlayers[Victim]->m_Rainbow == RAINBOW_NONE || pSelf->m_apPlayers[Victim]->m_Rainbow == RAINBOW_BLACKWHITE) && Rainbowtype <= 1)
	{
		pSelf->m_apPlayers[Victim]->m_Rainbow = RAINBOW_COLOR;

		str_format(aBuf, sizeof(aBuf), "You got rainbow by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else if ((pSelf->m_apPlayers[Victim]->m_Rainbow == RAINBOW_NONE || pSelf->m_apPlayers[Victim]->m_Rainbow == RAINBOW_COLOR) && Rainbowtype == 2)
	{
		pSelf->m_apPlayers[Victim]->m_Rainbow = RAINBOW_BLACKWHITE;

		str_format(aBuf, sizeof(aBuf), "You got black and white rainbow by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
	else
	{
		pSelf->m_apPlayers[Victim]->m_Rainbow = RAINBOW_NONE;
		str_format(aBuf, sizeof(aBuf), "%s removed your rainbow.", pSelf->Server()->ClientName(pResult->m_ClientID));
		pSelf->SendChatTarget(Victim, aBuf);
	}
}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:37,代码来源:ddracecommands.cpp

示例14: ConSolo

void CGameContext::ConSolo(IConsole::IResult *pResult, void *pUserData)
{
	CGameContext *pSelf = (CGameContext *) pUserData;
    
	if (!CheckClientID(pResult->m_ClientID))
		return;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
	if (!pPlayer)
		return;
	CCharacter* pChr = pPlayer->GetCharacter();
	if (pChr)
	{
		pChr->m_Solo = !pChr->m_Solo;
		pSelf->SendChatTarget(pResult->m_ClientID, pChr->m_Solo ? "You are now in solo" : "You are now out of solo");
	}
}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:17,代码来源:ddracechat.cpp

示例15: ConLogin

void CGameContext::ConLogin(IConsole::IResult *pResult, void *pUserData)
{
	if(!CheckClientID(pResult->GetInteger(0))) return;
	CGameContext *pSelf = (CGameContext *)pUserData;

	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->GetInteger(0)];
	if(!pPlayer)
		return;

	if(pPlayer->m_LastLogin + 5 * pSelf->Server()->TickSpeed() - pSelf->Server()->Tick() > 0)
	{
		pSelf->SendChatTarget(pResult->m_ClientID, "You can login every 5 seconds only");
		return;
	}

	pPlayer->m_LastLogin = pSelf->Server()->Tick();
	pSelf->MemberList->Login(pResult->m_ClientID, pResult->GetString(0), pSelf);
}
开发者ID:hamidkag,项目名称:TBlock,代码行数:18,代码来源:ddracechat.cpp


注:本文中的CGameContext::SendChatTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。