本文整理汇总了C++中CGUI::SetCursorEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUI::SetCursorEnabled方法的具体用法?C++ CGUI::SetCursorEnabled怎么用?C++ CGUI::SetCursorEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUI
的用法示例。
在下文中一共展示了CGUI::SetCursorEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateCursor
void CLocalGUI::UpdateCursor ( void )
{
CGUI* pGUI = CCore::GetSingleton ().GetGUI ();
static DWORD dwWidth = CDirect3DData::GetSingleton().GetViewportWidth();
static DWORD dwHeight = CDirect3DData::GetSingleton().GetViewportHeight();
static POINT pointStoredPosition;
static bool bFirstRun = true;
if ( bFirstRun )
{
pointStoredPosition.x = dwWidth / 2;
pointStoredPosition.y = dwHeight / 2;
bFirstRun = false;
}
// Called in each frame to make sure the mouse is only visible when a GUI control that uses the
// mouse requires it.
if ( InputGoesToGUI () )
{
// We didn't have focus last pulse?
if ( !m_bGUIHasInput )
{
/* Store if the controller was enabled or not and disable it
CCore::GetSingleton ().GetGame ()->GetPad ()->Disable ( true );
CCore::GetSingleton ().GetGame ()->GetPad ()->Clear ();*/
// Restore the mouse cursor to its old position
SetCursorPos ( pointStoredPosition.x, pointStoredPosition.y );
// Enable our mouse cursor
CSetCursorPosHook::GetSingleton ( ).DisableSetCursorPos ();
pGUI->SetCursorEnabled ( true );
m_bGUIHasInput = true;
}
}
else
{
// We had focus last frame?
if ( m_bGUIHasInput )
{
/* Restore the controller state
CCore::GetSingleton ().GetGame ()->GetPad ()->Disable ( false );
CCore::GetSingleton ().GetGame ()->GetPad ()->Clear ();*/
// Save the mouse cursor position
GetCursorPos ( &pointStoredPosition );
// Set the mouse back to the center of the screen (to prevent the game from reacting to its movement)
SetCursorPos ( dwWidth / 2, dwHeight / 2 );
// Disable our mouse cursor
CSetCursorPosHook::GetSingleton ( ).EnableSetCursorPos ();
pGUI->SetCursorEnabled ( false );
m_bGUIHasInput = false;
}
}
}