当前位置: 首页>>代码示例>>C++>>正文


C++ CGUI::SetCursorEnabled方法代码示例

本文整理汇总了C++中CGUI::SetCursorEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUI::SetCursorEnabled方法的具体用法?C++ CGUI::SetCursorEnabled怎么用?C++ CGUI::SetCursorEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUI的用法示例。


在下文中一共展示了CGUI::SetCursorEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateCursor

void CLocalGUI::UpdateCursor ( void )
{
    CGUI* pGUI = CCore::GetSingleton ().GetGUI ();

    static DWORD dwWidth = CDirect3DData::GetSingleton().GetViewportWidth();
    static DWORD dwHeight = CDirect3DData::GetSingleton().GetViewportHeight();
    static POINT pointStoredPosition;
    static bool bFirstRun = true;

    if ( bFirstRun )
    {
        pointStoredPosition.x = dwWidth / 2;
        pointStoredPosition.y = dwHeight / 2;
        bFirstRun = false;
    }
    // Called in each frame to make sure the mouse is only visible when a GUI control that uses the
    // mouse requires it.
    if ( InputGoesToGUI () )
    {
        // We didn't have focus last pulse?
        if ( !m_bGUIHasInput )
        {
            /* Store if the controller was enabled or not and disable it
            CCore::GetSingleton ().GetGame ()->GetPad ()->Disable ( true );
            CCore::GetSingleton ().GetGame ()->GetPad ()->Clear ();*/

            // Restore the mouse cursor to its old position
            SetCursorPos ( pointStoredPosition.x, pointStoredPosition.y );

            // Enable our mouse cursor
            CSetCursorPosHook::GetSingleton ( ).DisableSetCursorPos ();
            pGUI->SetCursorEnabled ( true );

            m_bGUIHasInput = true;
        }
    }
    else
    {
        // We had focus last frame?
        if ( m_bGUIHasInput )
        {
            /* Restore the controller state
            CCore::GetSingleton ().GetGame ()->GetPad ()->Disable ( false );
            CCore::GetSingleton ().GetGame ()->GetPad ()->Clear ();*/

            // Save the mouse cursor position
            GetCursorPos ( &pointStoredPosition );

            // Set the mouse back to the center of the screen (to prevent the game from reacting to its movement)
            SetCursorPos ( dwWidth / 2, dwHeight / 2 );

            // Disable our mouse cursor
            CSetCursorPosHook::GetSingleton ( ).EnableSetCursorPos ();
            pGUI->SetCursorEnabled ( false );

            m_bGUIHasInput = false;
        }
    }
}
开发者ID:Gamesnert,项目名称:multitheftauto,代码行数:59,代码来源:CGUI.cpp


注:本文中的CGUI::SetCursorEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。