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C++ CGUI::Draw方法代码示例

本文整理汇总了C++中CGUI::Draw方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUI::Draw方法的具体用法?C++ CGUI::Draw怎么用?C++ CGUI::Draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUI的用法示例。


在下文中一共展示了CGUI::Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

void CLocalGUI::Draw ( void )
{
    // Get the game interface
    CGame* pGame = CCore::GetSingleton ().GetGame ();
    eSystemState SystemState = pGame->GetSystemState ();
    CGUI* pGUI = CCore::GetSingleton ().GetGUI ();

    // Update mainmenu stuff
    m_pMainMenu->Update ();

	// Make sure our version labels are always visible
	static short WaitForMenu = 0;
	if ( SystemState == 7 || SystemState == 9 ) {
		if ( WaitForMenu < 250 ) {
			WaitForMenu++;
		} else {
			m_pLabelVersionTag->SetVisible ( true );
		}
	}

    // If we're ingame, make sure the chatbox is drawn
    bool bChatVisible = ( SystemState == 9 /* GS_INGAME */ && m_pMainMenu->GetIsIngame () && m_bChatboxVisible && !CCore::GetSingleton ().IsOfflineMod() );
    if ( m_pChat->IsVisible () != bChatVisible )
        m_pChat->SetVisible ( bChatVisible );
    bool bDebugVisible = ( SystemState == 9 /* GS_INGAME */ && m_pMainMenu->GetIsIngame () && m_pDebugViewVisible && !CCore::GetSingleton ().IsOfflineMod() );
    if ( m_pDebugView->IsVisible () != bDebugVisible )
        m_pDebugView->SetVisible ( bDebugVisible );

    // Make sure the cursor is displayed only when needed
    UpdateCursor ();

	// Draw the chat
    m_pChat->Draw ();
    // Draw the debugger
    m_pDebugView->Draw ();

    // If we're not at the loadingscreen
    static bool bDelayedFrame = false;
    if ( SystemState != 8 || !bDelayedFrame /* GS_INIT_PLAYING_GAME */ )
    {
        // If we have a GUI manager, draw the GUI
        if ( pGUI )
        {
            pGUI->Draw ( );
        }
        else
        {
            WriteDebugEvent ( "WARNING: CLocalGUI::Draw() called, but CLocalGUI::CreateObjects() isn't!" );
        }

        // If the system state was 8, make sure we don't do another delayed frame
        if ( SystemState == 8 )
        {
            bDelayedFrame = true;
        }
    }
}
开发者ID:Gamesnert,项目名称:multitheftauto,代码行数:57,代码来源:CGUI.cpp


注:本文中的CGUI::Draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。