本文整理汇总了C++中CGUI::CreateCheckBox方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUI::CreateCheckBox方法的具体用法?C++ CGUI::CreateCheckBox怎么用?C++ CGUI::CreateCheckBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUI
的用法示例。
在下文中一共展示了CGUI::CreateCheckBox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateTab
void CServerBrowser::CreateTab ( ServerBrowserType type, const char* szName )
{
CGUI *pManager = g_pCore->GetGUI ();
m_pTab [ type ] = m_pTabs->CreateTab ( szName );
// Create the serverlist
m_pServerList [ type ] = reinterpret_cast < CGUIGridList* > ( pManager->CreateGridList ( m_pTab [ type ] ) );
m_pServerList [ type ]->SetPosition ( CVector2D ( 0.02f, 0.10f ), true );
m_pServerList [ type ]->SetSize ( CVector2D ( 0.80f, 0.815f ), true );
m_pServerListRevision [ type ] = 0;
// Server player list label
m_pServerPlayerListLabel [ type ] = reinterpret_cast < CGUILabel* > ( pManager->CreateLabel ( m_pTab [ type ], "Player List:" ) );
m_pServerPlayerListLabel [ type ]->SetPosition ( CVector2D ( 0.83f, 0.34f ), true );
m_pServerPlayerListLabel [ type ]->AutoSize ( "Player List:" );
// Server player list
m_pServerPlayerList [ type ] = reinterpret_cast < CGUIGridList* > ( pManager->CreateGridList ( m_pTab [ type ] ) );
m_pServerPlayerList [ type ]->SetPosition ( CVector2D ( 0.83f, 0.38f ), true );
m_pServerPlayerList [ type ]->SetSize ( CVector2D ( 0.15f, 0.585f ), true );
m_pServerPlayerList [ type ]->SetIgnoreTextSpacer ( true );
// Filters
// Server search edit
m_pEditServerSearch [ type ] = reinterpret_cast < CGUIEdit* > ( pManager->CreateEdit ( m_pTab [ type ], "" ) );
m_pEditServerSearch [ type ]->SetPosition ( CVector2D ( 0.02f, 0.04f ), true );
m_pEditServerSearch [ type ]->SetSize ( CVector2D ( 0.19f, 0.05f ), true );
m_pEditServerSearch [ type ]->SetTextChangedHandler( GUI_CALLBACK( &CServerBrowser::OnFilterChanged, this ) );
// Server search icon
m_pServerSearchIcon [ type ] = reinterpret_cast < CGUIStaticImage* > ( pManager->CreateStaticImage ( m_pEditServerSearch [ type ] ) );
m_pServerSearchIcon [ type ]->SetPosition ( CVector2D ( 0.85f, 0.15f ), true );
m_pServerSearchIcon [ type ]->SetSize ( CVector2D ( 16, 14 ), false );
m_pServerSearchIcon [ type ]->LoadFromFile ( "cgui\\images\\magnfglasssmall.png" );
// Player search edit
m_pEditPlayerSearch [ type ] = reinterpret_cast < CGUIEdit* > ( pManager->CreateEdit ( m_pTab [ type ], "" ) );
m_pEditPlayerSearch [ type ]->SetPosition ( CVector2D ( 0.83f, 0.28f ), true );
m_pEditPlayerSearch [ type ]->SetSize ( CVector2D ( 0.15f, 0.05f ), true );
m_pEditPlayerSearch [ type ]->SetTextChangedHandler( GUI_CALLBACK( &CServerBrowser::OnFilterChanged, this ) );
// Player search icon
m_pPlayerSearchIcon [ type ] = reinterpret_cast < CGUIStaticImage* > ( pManager->CreateStaticImage ( m_pEditPlayerSearch [ type ] ) );
m_pPlayerSearchIcon [ type ]->SetPosition ( CVector2D ( 0.8f, 0.15f ), true );
m_pPlayerSearchIcon [ type ]->SetSize ( CVector2D ( 16, 14 ), false );
m_pPlayerSearchIcon [ type ]->LoadFromFile ( "cgui\\images\\magnfglasssmall.png" );
// Include checkboxes
m_pIncludeEmpty [ type ] = reinterpret_cast < CGUICheckBox* > ( pManager->CreateCheckBox ( m_pTab [ type ], "Include Empty", true ) );
m_pIncludeEmpty [ type ]->SetPosition ( CVector2D ( 0.225f, 0.045f ), true );
m_pIncludeEmpty [ type ]->SetClickHandler ( GUI_CALLBACK ( &CServerBrowser::OnFilterChanged, this ) );
m_pIncludeFull [ type ] = reinterpret_cast < CGUICheckBox* > ( pManager->CreateCheckBox ( m_pTab [ type ], "Include Full", true ) );
m_pIncludeFull [ type ]->SetPosition ( CVector2D ( 0.38f, 0.045f ), true );
m_pIncludeFull [ type ]->SetClickHandler ( GUI_CALLBACK ( &CServerBrowser::OnFilterChanged, this ) );
m_pIncludeLocked [ type ] = reinterpret_cast < CGUICheckBox* > ( pManager->CreateCheckBox ( m_pTab [ type ], "Include Locked", true ) );
m_pIncludeLocked [ type ]->SetPosition ( CVector2D ( 0.515f, 0.045f ), true );
m_pIncludeLocked [ type ]->SetClickHandler ( GUI_CALLBACK ( &CServerBrowser::OnFilterChanged, this ) );
if ( type != ServerBrowserType::INTERNET && type != ServerBrowserType::LAN )
{
m_pIncludeOffline [ type ] = reinterpret_cast < CGUICheckBox* > ( pManager->CreateCheckBox ( m_pTab [ type ], "Include Offline", true ) );
m_pIncludeOffline [ type ]->SetPosition ( CVector2D ( 0.675f, 0.045f ), true );
m_pIncludeOffline [ type ]->SetClickHandler ( GUI_CALLBACK ( &CServerBrowser::OnFilterChanged, this ) );
}
else
{
m_pIncludeOffline [ type ] = NULL;
}
// Buttons
// Connect button
m_pButtonConnect [ type ] = reinterpret_cast < CGUIButton* > ( pManager->CreateButton ( m_pTab [ type ], "Connect" ) );
m_pButtonConnect [ type ]->SetPosition ( CVector2D ( 0.83f, 0.05f ), true );
m_pButtonConnect [ type ]->SetSize ( CVector2D ( 0.15f, 0.04f ), true );
m_pButtonConnect [ type ]->SetAlwaysOnTop ( true );
// Refresh button
m_pButtonRefresh [ type ] = reinterpret_cast < CGUIButton* > ( pManager->CreateButton ( m_pTab [ type ], "Refresh" ) );
m_pButtonRefresh [ type ]->SetPosition ( CVector2D ( 0.83f, 0.11f ), true );
m_pButtonRefresh [ type ]->SetSize ( CVector2D ( 0.15f, 0.04f ), true );
// Add to Favourites button
if ( type == ServerBrowserType::FAVOURITES )
{
m_pButtonFavourites [ type ] = reinterpret_cast < CGUIButton* > ( pManager->CreateButton ( m_pTab [ type ], "Remove from Favourites" ) );
}
else
{
m_pButtonFavourites [ type ] = reinterpret_cast < CGUIButton* > ( pManager->CreateButton ( m_pTab [ type ], "Add to Favourites" ) );
}
m_pButtonFavourites [ type ]->SetPosition ( CVector2D ( 0.02f, 0.93f ), true );
m_pButtonFavourites [ type ]->SetSize ( CVector2D ( 0.25f, 0.04f ), true );
// Password label
//.........这里部分代码省略.........